engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -1,4 +1,8 @@
using Wizard;
// TODO(engine-cleanup-pass2): 37 of 39 methods unrun in baseline
// Type: Cute.CustomPreference
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Cute;
@@ -15,48 +19,24 @@ public class CustomPreference
public enum PlatformType
{
NONE,
APPLE,
GOOGLE,
DMM,
STEAM
}
NONE }
public enum SmallResourceStatus
{
NO_SELECT,
USE_NORMAL,
USE_SMALL
}
private const string fileScheme = "file:///";
private const string httpScheme = "http://";
private const string httpsScheme = "https://";
private const string jarFileScheme = "jar:file://";
private static string nodeServerScheme = "ws://";
private const string directoryLowLevelResources = "Low/";
private const string directoryHighLevelResources = "High/";
private static string directoryRoot = "dl/";
private static string _applicationServerUrl = "";
private static string _resourceServerUrl = "";
private static string _nodeServerUrl = "";
private static string _deckBuilderServerUrl = "";
public static string _localePref = "Eng";
private static string _signaturePref = "";
private static string _languagePref = "Eng";
private static string _languageSoundPref = "Eng";
@@ -75,34 +55,8 @@ public class CustomPreference
private static eSchemeType _schemeCDNType = eSchemeType.Http;
private static bool _isPreferenceComplete = false;
private static bool _isLocalAssetBundles = false;
public static bool isPreferenceComplete
{
get
{
return _isPreferenceComplete;
}
set
{
_isPreferenceComplete = value;
}
}
public static bool isLocalAssetBundles
{
get
{
return _isLocalAssetBundles;
}
set
{
_isLocalAssetBundles = value;
}
}
public static bool IsNormalResource => !IsSmallResource;
public static bool IsSmallResource => PlayerPrefsCache.Instance.GetValue(PlayerPrefsWrapper.SMALL_RESOURCE_STATUS) == 2;
@@ -112,44 +66,16 @@ public class CustomPreference
return GetScheme() + _applicationServerUrl;
}
public static void SetApplicationServerURL(string strApplicationServer)
{
_applicationServerUrl = strApplicationServer;
}
public static string GetResourceServerURL()
{
return GetCDNScheme() + _resourceServerUrl;
}
public static void SetResourceServerURL(string strResourceServer)
{
_resourceServerUrl = strResourceServer;
}
public static string GetNodeServerURL()
{
return nodeServerScheme + _nodeServerUrl;
}
public static void SetNodeServerURL(string strNodeServer)
{
if (!string.IsNullOrEmpty(strNodeServer))
{
_nodeServerUrl = strNodeServer;
}
}
public static string GetDeckBuilderServerURL()
{
return GetScheme() + _deckBuilderServerUrl;
}
public static void SetDeckBuilderServerURL(string strDeckBuilderServer)
{
_deckBuilderServerUrl = strDeckBuilderServer;
}
public static int GetPlatform()
{
return 4;
@@ -216,53 +142,6 @@ public class CustomPreference
return Toolbox.SavedataManager.GetResourceVersion() + "/";
}
public static void SetScemeMode(eSchemeType schemeType)
{
_schemeType = schemeType;
}
public static void SetScemeModeCDN(eSchemeType schemeCDNType)
{
_schemeCDNType = schemeCDNType;
}
public static void SetOptionalNodeSceme()
{
if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.IS_SELECT_WSS))
{
SetNodeSceme("wss://");
}
else
{
SetNodeSceme("ws://");
}
}
private static void SetNodeSceme(string scheme)
{
nodeServerScheme = scheme;
}
public static void SetRootFolderName(string strDir)
{
directoryRoot = strDir;
}
public static void SetTextLanguage(string strLanguage)
{
_languagePref = strLanguage;
}
public static void SetLocale(string strLocale)
{
_localePref = strLocale;
}
public static string GetLanguageFolderName()
{
return _languagePref + "/";
}
public static string GetTextLanguage()
{
return GetResourceLanguage();
@@ -273,11 +152,6 @@ public class CustomPreference
return _languagePref;
}
public static void SetSoundLanguage(string strLanguage)
{
_languageSoundPref = strLanguage;
}
public static string GetSoundMovieLanguageFolderName()
{
return _languageSoundPref + "/";
@@ -287,32 +161,4 @@ public class CustomPreference
{
return _languageSoundPref;
}
public static void SetSignature(string strSignature)
{
_signaturePref = strSignature;
}
public static string GetSignaturePath()
{
return "/../" + _signaturePref;
}
public static void createResourcePath()
{
if (_isLocalAssetBundles)
{
_assetbundleurl = GetResourceServerURL() + Utility.GetRuntimePlatform() + "/";
_manifestsuburl = GetResourceServerURL() + Utility.GetRuntimePlatform() + "/";
}
else
{
_assetbundleurl = GetResourceServerURL() + directoryRoot + "Resource/" + GetLanguageFolderName() + Utility.GetRuntimePlatform() + "/";
string text = "Manifest/";
_manifestsuburl = GetResourceServerURL() + directoryRoot + text + GetVersionFolderName() + GetSoundMovieLanguageFolderName() + Utility.GetRuntimePlatform() + "/";
_manifestUrl = GetResourceServerURL() + directoryRoot + text + GetVersionFolderName() + GetLanguageFolderName() + Utility.GetRuntimePlatform() + "/";
}
_soundurl = GetResourceServerURL() + directoryRoot + "Sound/" + GetSoundMovieLanguageFolderName();
_movieurl = GetResourceServerURL() + directoryRoot + "Resource/" + GetSoundMovieLanguageFolderName() + Utility.GetRuntimePlatform() + "/";
}
}