engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -1,18 +1,18 @@
using System;
using System.Collections;
using System.Text;
using Steamworks;
using UnityEngine;
using Wizard;
using Wizard.Title;
// TODO(engine-cleanup-pass2): 43 of 45 methods unrun in baseline
// Type: Cute.Certification
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Cute;
public class Certification : MonoBehaviour
{
public static bool CheckUrlScheme;
private const int ERROR_CODE_ACCOUNT_REMOVED = 5607;
private static string udid;
@@ -20,10 +20,6 @@ public class Certification : MonoBehaviour
private static string sessionId;
private const float DELAY_TIME = 0.02f;
protected Callback<GetAuthSessionTicketResponse_t> m_GetAuthSessionTicketResponse;
public static string Udid
{
get
@@ -38,13 +34,11 @@ public class Certification : MonoBehaviour
public static int ViewerId
{
// Post-Task-8: strictly ambient. The historical SavedataManager-backed lazy decode was the
// client process's single-viewer-id source; in the headless multi-instance world the viewer
// id MUST come from the per-session ambient context. Setter is a no-op (BattleAmbientContext
// .ViewerId is `init`-only — fixed at scope entry per design — and the historical caller
// (SavedataManager.SetInt + Save) is dead in the server world).
get => SVSim.BattleEngine.Ambient.BattleAmbient.Require().ViewerId;
set { /* ambient ViewerId is init-only; SavedataManager path is dead headless */ }
// Instance-backed via BattleManagerBase.InstanceViewerId (Phase 5, chunk 40 — ambient
// fallback dropped; all consumers routed through mgr in chunks 38-39). Default 1001 matches
// EngineGlobalInit.ThisViewerId. Setter no-op preserved from Phase-4 semantics.
get => BattleManagerBase.GetIns()?.InstanceViewerId ?? 1001;
set { /* no-op; SavedataManager path dead headless */ }
}
public static int ShortUdid
@@ -80,23 +74,10 @@ public class Certification : MonoBehaviour
}
}
public static string dmmViewerId { get; private set; }
public static string dmmOnetimeToken { get; private set; }
public static ulong SteamID { get; private set; }
public static string SteamSessionTicket { get; private set; }
public static bool IsExistsViewerId()
{
if (ViewerId != 0)
{
return true;
}
return false;
}
public static string GetEncodedViewerId()
{
string s = CryptAES.encrypt(ViewerId.ToString());
@@ -122,244 +103,4 @@ public class Certification : MonoBehaviour
{
return "";
}
public static void SetKeyChainViewerId(string viewerId)
{
}
public static void DeleteKeyChainViewerId()
{
}
public static void InitializeFileds()
{
sessionId = null;
udid = null;
short_udid = 0;
Toolbox.SavedataManager.SetInt("VIEWER_ID", 0);
Toolbox.SavedataManager.SetInt("SHORT_UDID", 0);
Toolbox.SavedataManager.SetString("UDID", "");
}
public IEnumerator Login()
{
if (ViewerId == 0)
{
GenerateUdid();
SignUpTask signUpTask = new SignUpTask();
signUpTask.SetParameter();
yield return StartCoroutine(Toolbox.NetworkManager.Connect(signUpTask, delegate
{
StartCoroutine(GameStartCheckTaskExec());
}, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
OutOfService.ShowServiceEndedDialogIfNeeded();
}, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
}));
}
else
{
yield return StartCoroutine(GameStartCheckTaskExec());
}
}
public static bool IsiCloudAvailable()
{
return false;
}
public static void SetiCloudUser()
{
}
public static void EraseiCloudUser()
{
}
public static string GetiCloudUser()
{
return "";
}
public void CheckiCloudUserData(Action<NetworkTask.ResultCode> callback)
{
GetiCloudUserDataTask.VerifiediCloudUserData.Reset();
string text = GetiCloudUser();
if (string.IsNullOrEmpty(text))
{
callback(NetworkTask.ResultCode.Success);
return;
}
GenerateUdid();
GetiCloudUserDataTask getiCloudUserDataTask = new GetiCloudUserDataTask();
getiCloudUserDataTask.SetParameter(text);
StartCoroutine(Toolbox.NetworkManager.Connect(getiCloudUserDataTask, callback));
}
public void MigrateiCloudUserData(Action<NetworkTask.ResultCode> callback)
{
string parameter = GetiCloudUser();
UpdateiCloudUserDataTask updateiCloudUserDataTask = new UpdateiCloudUserDataTask();
updateiCloudUserDataTask.SetParameter(parameter);
StartCoroutine(Toolbox.NetworkManager.Connect(updateiCloudUserDataTask, callback));
}
public void FirstTimeSaveiCloudUserData()
{
if (IsiCloudAvailable() && string.IsNullOrEmpty(GetiCloudUser()))
{
SetiCloudUser();
}
}
public IEnumerator GameStartCheckTaskExec()
{
GameStartCheckTask gameStartCheckTask = new GameStartCheckTask();
gameStartCheckTask.AddSkipCuteCheckResultCode(5607);
gameStartCheckTask.SetParameter();
bool isRemoveAccount = false;
yield return StartCoroutine(Toolbox.NetworkManager.Connect(gameStartCheckTask, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = true;
}
URLScheme.ClearCampaignData();
}, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
OutOfService.ShowServiceEndedDialogIfNeeded();
}, delegate(int resultCode)
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
URLScheme.ClearCampaignData();
if (resultCode == 5607)
{
isRemoveAccount = true;
OnRemoveAccount();
}
}));
if (isRemoveAccount)
{
while (true)
{
yield return null;
}
}
}
private void OnRemoveAccount()
{
DialogBase dialogBase = UIManager.GetInstance().CreateConfirmationDialog(Data.SystemText.Get("MyPage_0097"));
dialogBase.SetTitleLabel(Data.SystemText.Get("ErrorHeader_0001"));
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.OnClose = delegate
{
UserInfoRequest.DeleteUserData();
};
}
public void GenerateUdid()
{
udid = Cryptographer.decode(Toolbox.SavedataManager.GetString("UDID"));
if (string.IsNullOrEmpty(udid))
{
Toolbox.SavedataManager.SetString("UDID", Cryptographer.encode(Guid.NewGuid().ToString()));
Toolbox.SavedataManager.Save();
}
}
public static bool IsLogined()
{
return !string.IsNullOrEmpty(sessionId);
}
private IEnumerator Start()
{
while (Toolbox.BootSystem == null)
{
yield return 0;
}
SessionId = "";
setDmmPlatformData();
setSTEAMPlatformData();
URLSchemeStart();
}
private void OnApplicationFocus(bool focus)
{
if (focus)
{
URLSchemeStart();
}
}
private void URLSchemeStart()
{
if (CheckUrlScheme)
{
StartCoroutine(Delay(0.02f, delegate
{
}));
}
}
private IEnumerator Delay(float waitTime, Action action)
{
yield return new WaitForSeconds(waitTime);
action();
}
private void setSTEAMPlatformData()
{
try
{
SteamID = SteamUser.GetSteamID().m_SteamID;
m_GetAuthSessionTicketResponse = Callback<GetAuthSessionTicketResponse_t>.Create(OnGetAuthSessionTicketResponse);
byte[] array = new byte[1024];
SteamNetworkingIdentity pSteamNetworkingIdentity = default(SteamNetworkingIdentity);
SteamUser.GetAuthSessionTicket(array, array.Length, out var pcbTicket, ref pSteamNetworkingIdentity);
Array.Resize(ref array, (int)pcbTicket);
StringBuilder stringBuilder = new StringBuilder();
for (int i = 0; i < pcbTicket; i++)
{
stringBuilder.AppendFormat("{0:x2}", array[i]);
}
SteamSessionTicket = stringBuilder.ToString();
}
catch (Exception ex)
{
Debug.LogError("<color=aqua>steam client が起動していない。steamの機能を使えません。</color>");
Debug.LogError(ex.Message);
Debug.LogError(ex.StackTrace);
}
}
private void OnGetAuthSessionTicketResponse(GetAuthSessionTicketResponse_t pCallback)
{
}
private void setDmmPlatformData()
{
}
public void URLSchemeStartiOS(string message)
{
URLScheme.URLSchemeStartiOS(message);
}
}