engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -37,30 +37,12 @@ public class AssetHandle
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private string _cryptFilename;
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private const byte MultipleHandleIgnor = 2;
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private const byte SubManifest = 4;
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private byte _HandleAttribute;
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private const float BACKGROUND_DOWNLOAD_WAIT_BEFORE_RETRY_SECONDS = 5f;
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private Action phase;
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private RequestType requestType;
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public const int MANIFEST_INDEX_FILE_NAME = 0;
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public const int MANIFEST_INDEX_DATA_HASH = 1;
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private const int MANIFEST_INDEX_CATEGORY = 2;
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private const int MANIFEST_INDEX_FILE_SIZE = 3;
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private const int MANIFEST_INDEX_SMALL_HASH = 4;
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private const int MANIFEST_INDEX_SMALL_SIZE = 5;
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public string manifestDataHash { get; set; }
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public string SmallDataHash { get; private set; }
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@@ -305,14 +287,6 @@ public class AssetHandle
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ManifestSmallDataSize = ((!flag2) ? 0.1f : result2);
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}
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private void PhaseNone()
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{
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if (requestType != RequestType.None)
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{
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Debug.LogError("need initialize");
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}
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}
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private void PhaseIdle()
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{
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if (requestType == RequestType.Download)
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@@ -514,7 +488,7 @@ public class AssetHandle
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dialogBase.SetReturnMsg(UIManager.GetInstance().gameObject, "CommonRetry", "CommonResetGame");
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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dialogBase.SetButtonText(Data.SystemText.Get("Battle_0301"), Data.SystemText.Get("System_0006"));
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dialogBase.ClickSe_Btn2 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
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dialogBase.ClickSe_Btn2 = 0;
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dialogBase.SetPanelDepth(6000);
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}
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UIManager.GetInstance().isNoAvailMemory = true;
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@@ -656,7 +630,7 @@ public class AssetHandle
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dialogBase2.SetReturnMsg(UIManager.GetInstance().gameObject, "CommonResetGame", "CommonResetGame", "CommonResetGame", "CommonResetGame");
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dialogBase2.SetButtonLayout(DialogBase.ButtonLayout.GrayBtn);
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dialogBase2.SetButtonText(Data.SystemText.Get("System_0006"));
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dialogBase2.ClickSe_Btn1 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
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dialogBase2.ClickSe_Btn1 = 0;
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dialogBase2.SetPanelDepth(6000);
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}
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UIManager.GetInstance().isNoAvailMemory = true;
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@@ -711,11 +685,9 @@ public class AssetHandle
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case AssetType.TemporarySound:
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if (filename.Substring(filename.Length - 4).Equals(".awb"))
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{
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Toolbox.AudioManager.RemoveCueSheet(filename);
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}
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else
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{
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Toolbox.AudioManager.AddCueSheet(filename, Path.GetFileName(filename), directory);
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}
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Toolbox.AssetManager.AddLoadingCurrentCount(filename);
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break;
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@@ -841,124 +813,6 @@ public class AssetHandle
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Fin();
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}
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private IEnumerator _LoadStreamingAsset()
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{
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if (requestContext != null)
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{
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Utility.LeanSemaphore semaphore = requestContext.semaphore;
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if (semaphore != null)
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{
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AssetErrorState errorState = requestContext.errorState;
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while (!semaphore.TryWait())
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{
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yield return 0;
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}
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if (errorState != null && errorState.canceled)
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{
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errorState.Report(filename, AssetErrorState.Code.CANCELED);
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Fin();
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yield break;
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}
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}
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}
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if (assetType == AssetType.Manifests)
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{
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_LoadPostProcess();
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Fin();
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yield break;
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}
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Toolbox.AssetManager.AddLoadingCurrentCount(filename);
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if (assetType == AssetType.AssetBundle && ++reference == 1)
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{
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int RetryCount = 0;
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while (true)
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{
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string errorMessage = "";
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string localCachePath = BuildLocalCachePath();
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using (UnityWebRequest www = UnityWebRequest.Get(localCachePath))
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{
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if (www == null)
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{
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break;
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}
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yield return www.SendWebRequest();
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bool isTimeOut = false;
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float noProgressTime = Time.realtimeSinceStartup;
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float oldProgress = 0f;
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float timeOut = 30f;
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while (!www.isDone)
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{
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float downloadProgress = www.downloadProgress;
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if (downloadProgress <= oldProgress)
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{
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if (Time.realtimeSinceStartup - noProgressTime > timeOut)
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{
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isTimeOut = true;
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break;
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}
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}
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else
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{
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oldProgress = downloadProgress;
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noProgressTime = Time.realtimeSinceStartup;
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}
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yield return null;
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}
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if (!string.IsNullOrEmpty(www.error) || isTimeOut)
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{
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string text = errorMessage + " : " + localCachePath;
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Debug.LogError("_LoadStreamingAsset 01 load error:" + text);
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Toolbox.AssetManager.AddLoadingCurrentCount(filename);
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if (RetryCount > 5)
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{
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Fin();
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disposeWebRequest(www);
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yield break;
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}
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RetryCount++;
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disposeWebRequest(www);
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continue;
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}
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AssetBundle content = DownloadHandlerAssetBundle.GetContent(www);
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if (content == null)
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{
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string text2 = errorMessage + " : " + localCachePath;
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Debug.LogError("_LoadStreamingAsset02 load error:" + text2);
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Toolbox.AssetManager.AddLoadingCurrentCount(filename);
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Fin();
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disposeWebRequest(www);
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yield break;
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}
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Toolbox.AssetManager.SetAssetBundle(filename, content, isMultipleHandleIgnorAsset);
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AssetBundle assetBundle = Toolbox.AssetManager.GetAssetBundleObject(filename).assetBundle;
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string[] allAssetNames = assetBundle.GetAllAssetNames();
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UnityEngine.Object[] array = assetBundle.LoadAllAssets();
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int num = allAssetNames.Length;
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int num2 = array.Length;
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List<AssetObject> list = new List<AssetObject>();
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for (int i = 0; i < num2; i++)
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{
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for (int j = 0; j < num; j++)
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{
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string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(allAssetNames[j]);
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if (array[i].name.ToLower().Equals(fileNameWithoutExtension.ToLower()))
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{
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string path = Path.ChangeExtension(allAssetNames[j], ".any");
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list.Add(new AssetObject(path, array[i]));
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break;
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}
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}
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}
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Toolbox.AssetManager.SetObjectList(filename, list);
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disposeWebRequest(www);
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}
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break;
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}
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}
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_LoadPostProcess();
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Fin();
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}
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private void _LoadCancel()
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{
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}
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@@ -986,60 +840,6 @@ public class AssetHandle
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}
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if (IsSound())
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{
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Toolbox.AudioManager.RemoveCueSheet(filename);
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}
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return true;
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}
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private bool _UnloadTemporary()
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{
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if (--reference == 0)
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{
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if (assetType == AssetType.AssetBundle)
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{
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if (unloadTemporary)
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{
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Toolbox.AssetManager.UnloadAssetBundle(filename);
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unloadTemporary = false;
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}
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else
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{
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int num = reference + 1;
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reference = num;
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}
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}
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}
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else if (reference < 0)
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{
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reference = 0;
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}
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if (IsSound())
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{
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Toolbox.AudioManager.RemoveCueSheet(filename);
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}
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return true;
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}
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private bool _UnloadCommon()
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{
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if (--reference == 0)
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{
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if (assetType == AssetType.AssetBundle)
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{
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if (unloadCommon)
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{
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Toolbox.AssetManager.UnloadAssetBundle(filename);
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}
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else
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{
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int num = reference + 1;
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reference = num;
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}
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}
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}
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else if (reference < 0)
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{
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reference = 0;
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}
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return true;
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}
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@@ -1057,19 +857,6 @@ public class AssetHandle
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action?.Invoke(this);
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}
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public bool Download(AssetRequestContext requestContext)
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{
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requestType = RequestType.Download;
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this.requestContext = requestContext;
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phase();
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return true;
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}
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public bool Download(Action<AssetHandle> callback)
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{
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return Download(new AssetRequestContext(callback));
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}
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public void Unload()
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{
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if (_Unload())
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@@ -1079,24 +866,6 @@ public class AssetHandle
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requestType = RequestType.None;
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}
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public void UnloadCommon()
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{
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if (_UnloadCommon())
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{
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phase = PhaseIdle;
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}
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requestType = RequestType.None;
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}
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public void UnloadTemporary()
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{
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if (_UnloadTemporary())
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{
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phase = PhaseIdle;
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}
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requestType = RequestType.None;
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}
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public bool Load(AssetRequestContext requestContext)
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{
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requestType = RequestType.Load;
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@@ -1105,11 +874,6 @@ public class AssetHandle
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return true;
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}
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public bool Load(Action<AssetHandle> callback)
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{
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return Load(new AssetRequestContext(callback));
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}
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public bool QuickLoadIfPossible()
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{
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if (phase != new Action(PhaseIdle))
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@@ -1151,24 +915,6 @@ public class AssetHandle
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return flag;
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}
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public bool IsAssetBundle()
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{
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if (assetType != AssetType.AssetBundle)
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{
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return false;
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}
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return true;
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}
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public bool IsManifests()
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{
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if (assetType != AssetType.Manifests)
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{
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return false;
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}
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return true;
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}
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public bool IsSound()
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{
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if (assetType != AssetType.Sound && assetType != AssetType.TemporarySound)
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@@ -1178,24 +924,6 @@ public class AssetHandle
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return true;
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}
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public bool IsSoundVoice()
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{
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if (IsSound() && (filename.Substring(0, 1).Equals("v") || filename.Substring(0, 1).Equals("c")))
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{
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return true;
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}
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return false;
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}
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public bool IsMovie()
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{
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if (assetType != AssetType.Movie)
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{
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return false;
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}
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return true;
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}
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public static string GenCryptoAssetFileName(string name)
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{
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if (sha1 == null)
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