engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -19,9 +19,7 @@ public class ClassCharaPrm
positive_2,
negative_2,
extra_2,
extra_3,
negative_2_a,
damege_a,
extra_1_a,
extra_1_b,
extra_1_c,
@@ -43,17 +41,7 @@ public class ClassCharaPrm
public enum FaceType
{
skin_01 = 1,
skin_02,
skin_03,
skin_04,
skin_05,
skin_06,
skin_07,
skin_08,
skin_09,
skin_10
}
skin_01 = 1 }
public enum EmotionType
{
@@ -64,30 +52,10 @@ public class ClassCharaPrm
PRAISE,
SURPRISE,
CONFUSE,
WORRY,
PROVOCATION,
EXTRA1,
EXTRA2,
EXTRA3,
BATTLESTART_DIFF,
BATTLESTART_SAME,
WIN,
LOSE,
SURRENDER_LOSE,
EVOLUTION_1,
EVOLUTION_2,
EVOLUTION_3,
DAMAGE_S_1,
DAMAGE_S_2,
DAMAGE_S_3,
DAMAGE_L_1,
DAMAGE_L_2,
IDLE_1,
IDLE_2,
IDLE_3,
SELECT,
STORY_LOSE,
LEADER_SELECT,
NEGOTIATION_1,
NEGOTIATION_2,
NEGOTIATION_3,
@@ -140,19 +108,13 @@ public class ClassCharaPrm
private int ClassCharaLv;
private int ClassCharaExp;
private int ClassCharaBattleCount;
private int ClassCharaWin;
public ClassCharacterMasterData DefaultCharaData => GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(_defaultCharaId);
public ClassCharacterMasterData DefaultCharaData => null /* Pre-Phase-5b: headless has no chara master; DefaultCharaData surface preserved for typing */;
public ClassCharacterMasterData CurrentCharaData
{
get
{
ClassCharacterMasterData classCharacterMasterData = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(_currentCharaId);
ClassCharacterMasterData classCharacterMasterData = null; // Pre-Phase-5b: headless has no chara master
if (classCharacterMasterData == null)
{
classCharacterMasterData = DefaultCharaData;
@@ -165,94 +127,11 @@ public class ClassCharaPrm
public List<int> LeaderSkinIdList { get; private set; } = new List<int>();
public string EmoteNameGreet { get; set; }
public string TextIdGreet { get; set; }
public string VoiceIdGreet { get; set; }
public string EmoteNameThank { get; set; }
public string TextIdThank { get; set; }
public string VoiceIdThank { get; set; }
public string EmoteNameApology { get; set; }
public string TextIdApology { get; set; }
public string VoiceIdApology { get; set; }
public string EmoteNamePraise { get; set; }
public string TextIdPraise { get; set; }
public string VoiceIdPraise { get; set; }
public string EmoteNameSurprise { get; set; }
public string TextIdSurprise { get; set; }
public string VoiceIdSurprise { get; set; }
public string EmoteNameConfuse { get; set; }
public string TextIdConfuse { get; set; }
public string VoiceIdConfuse { get; set; }
public string EmoteNameWorry { get; set; }
public string TextIdWorry { get; set; }
public string VoiceIdWorry { get; set; }
public string EmoteNameProvocation { get; set; }
public string TextIdProvocation { get; set; }
public string VoiceIdProvocation { get; set; }
public void SetDefaultCharaId(int charaId)
{
_defaultCharaId = charaId;
}
public void SetCurrentCharaId(int charaId)
{
_currentCharaId = charaId;
}
public void SetClassCharaLv(int classlv)
{
ClassCharaLv = classlv;
}
public void SetClassCharaExp(int classexp)
{
ClassCharaExp = classexp;
}
public void SetClassCharaBattleCount(int classbattlecnt)
{
ClassCharaBattleCount = classbattlecnt;
}
public void AddClassCharaBattleCount()
{
ClassCharaBattleCount++;
}
public void SetClassCharaWin(int classwin)
{
ClassCharaWin = classwin;
}
public void AddClassCharaWin()
{
ClassCharaWin++;
}
public void SetLeaderRandomSkinIdList(JsonData skinIdList)
{
LeaderSkinIdList.Clear();
@@ -267,21 +146,6 @@ public class ClassCharaPrm
return ClassCharaLv;
}
public int GetClassCharaExp()
{
return ClassCharaExp;
}
public int GetClassCharaBattleCount()
{
return ClassCharaBattleCount;
}
public int GetClassCharaWin()
{
return ClassCharaWin;
}
public static Texture GetClassIconTexture(int clan_id)
{
return Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath("class_card_" + clan_id.ToString("00"), ResourcesManager.AssetLoadPathType.CardFrameClassIcon, isfetch: true)) as Texture;
@@ -302,12 +166,6 @@ public class ClassCharaPrm
return "icon_class_color_" + num.ToString("00");
}
public static string GetLargeIconSpriteName(CardBasePrm.ClanType inClassId)
{
int num = (int)inClassId;
return "icon_class_color_large_" + num.ToString("00");
}
public static string GetNameText(CardBasePrm.ClanType inClassId)
{
return Data.SystemText.Get("Common_" + ((int)(104 + inClassId)).ToString("0000"));
@@ -319,14 +177,4 @@ public class ClassCharaPrm
inLabel.effectDistance = LabelDefine.OUTLINE_DISTANCE_CLASS_NAME;
inLabel.effectColor = ColorCode.Get(OUTLINE_COLOR[inClassId]);
}
public void SetParamWithUserClassJson(JsonData classJson)
{
IsRandomLeaderSkin = classJson["is_random_leader_skin"].ToBoolean();
SetClassCharaLv(classJson["level"].ToInt());
SetClassCharaExp(classJson["exp"].ToInt());
SetCurrentCharaId(classJson["leader_skin_id"].ToInt());
SetDefaultCharaId(classJson["default_leader_skin_id"].ToInt());
SetLeaderRandomSkinIdList(classJson["leader_skin_id_list"]);
}
}