engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -88,9 +88,9 @@ public class CardCreatorBase
|
||||
return null;
|
||||
}
|
||||
GameObject gobj = cardCreatorBase.LoadRootObject();
|
||||
GameObject gameObject = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(gobj, BattleManagerBase.GetIns().Battle3DContainer);
|
||||
GameObject gameObject = battleMgr.GameMgr.GetPrefabMgr().CloneObjectToParent(gobj, battleMgr.Battle3DContainer);
|
||||
CardTemplate component = gameObject.GetComponent<CardTemplate>();
|
||||
if (flag && !GameMgr.GetIns().IsWatchBattle && !sBattleLoad.isDbgEnableEnemyHandView && !GameMgr.GetIns().IsAdmin)
|
||||
if (flag && !battleMgr.GameMgr.IsWatchBattle && !sBattleLoad.isDbgEnableEnemyHandView && !battleMgr.GameMgr.IsAdmin)
|
||||
{
|
||||
gameObject.GetComponent<CardTemplate>().CardNormalLodGroup.enabled = false;
|
||||
}
|
||||
@@ -189,9 +189,9 @@ public class CardCreatorBase
|
||||
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardId);
|
||||
_ = cardParameterFromId.CharType;
|
||||
GameObject gobj = new SpecialSkillCardCreator(sBattleLoad.SpellCardTemplate.gameObject).LoadRootObject();
|
||||
GameObject gameObject = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(gobj, BattleManagerBase.GetIns().Battle3DContainer);
|
||||
GameObject gameObject = battleMgr.GameMgr.GetPrefabMgr().CloneObjectToParent(gobj, battleMgr.Battle3DContainer);
|
||||
CardTemplate component = gameObject.GetComponent<CardTemplate>();
|
||||
if (flag && !GameMgr.GetIns().IsWatchBattle && !sBattleLoad.isDbgEnableEnemyHandView && !GameMgr.GetIns().IsAdmin)
|
||||
if (flag && !battleMgr.GameMgr.IsWatchBattle && !sBattleLoad.isDbgEnableEnemyHandView && !battleMgr.GameMgr.IsAdmin)
|
||||
{
|
||||
gameObject.GetComponent<CardTemplate>().CardNormalLodGroup.enabled = false;
|
||||
}
|
||||
@@ -231,7 +231,7 @@ public class CardCreatorBase
|
||||
tag2 = "Enemy";
|
||||
gameObject.name = "E0";
|
||||
}
|
||||
CardTypeBuildInfo cardTypeBuildInfo = CreateCardTypeBuildInfo(cardParameterFromId.CharType, isPlayer);
|
||||
CardTypeBuildInfo cardTypeBuildInfo = CreateCardTypeBuildInfo(battleMgr, cardParameterFromId.CharType, isPlayer);
|
||||
gameObject.SetActive(cardTypeBuildInfo.isActive);
|
||||
gameObject.transform.localPosition = cardTypeBuildInfo.localPosition;
|
||||
gameObject.transform.localScale = cardTypeBuildInfo.localScale;
|
||||
@@ -262,7 +262,7 @@ public class CardCreatorBase
|
||||
tag = "Enemy";
|
||||
gameObject.name = "E" + battleCardIndex;
|
||||
}
|
||||
CardTypeBuildInfo cardTypeBuildInfo = CreateCardTypeBuildInfo(cardParameterFromId.CharType, isPlayer);
|
||||
CardTypeBuildInfo cardTypeBuildInfo = CreateCardTypeBuildInfo(battleMgr, cardParameterFromId.CharType, isPlayer);
|
||||
gameObject.SetActive(cardTypeBuildInfo.isActive);
|
||||
gameObject.transform.localPosition = cardTypeBuildInfo.localPosition;
|
||||
gameObject.transform.localScale = cardTypeBuildInfo.localScale;
|
||||
@@ -287,11 +287,6 @@ public class CardCreatorBase
|
||||
return CreateBase(new BattleCardBase.BuildInfo(null, cardId, battleMgr.GetBattlePlayer(isPlayer), battleMgr.GetBattlePlayer(!isPlayer), battleMgr.GetBattlePlayer(isPlayer), cardSkillsBuildInfo.normalSkillBuildInfos, cardSkillsBuildInfo.evolveSkillBuildInfos, isPlayer, battleCardIndex, innerOptionsBuilder.CreateCardOptions(), battleMgr, battleMgr.BattleResourceMgr), createNullView: true);
|
||||
}
|
||||
|
||||
public static BattleCardBase CreateVirtualClass(bool isPlayer, BattleManagerBase battleMgr, IInnerOptionsBuilder innerOptionsBuilder)
|
||||
{
|
||||
return new VirtualClassBattleCard(new ClassBattleCardBase.ClassBuildInfo(isPlayer, 20, battleMgr.GetBattlePlayer(isPlayer), battleMgr.GetBattlePlayer(!isPlayer), battleMgr, NullBattleResourceMgr.GetInstance()));
|
||||
}
|
||||
|
||||
public static BattleCardBase CreateVirtualCard(int cardId, int index, bool isPlayer, BattleManagerBase battleMgr, BattlePlayerBase selfBattlePlayer, BattlePlayerBase opponentBattlePlayer, IInnerOptionsBuilder innerOptionsBuilder)
|
||||
{
|
||||
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardId);
|
||||
@@ -367,9 +362,8 @@ public class CardCreatorBase
|
||||
return _dummyCardInstance;
|
||||
}
|
||||
|
||||
private static CardTypeBuildInfo CreateCardTypeBuildInfo(CardBasePrm.CharaType type, bool isPlayer)
|
||||
private static CardTypeBuildInfo CreateCardTypeBuildInfo(BattleManagerBase ins, CardBasePrm.CharaType type, bool isPlayer)
|
||||
{
|
||||
BattleManagerBase ins = BattleManagerBase.GetIns();
|
||||
CardTypeBuildInfo cardTypeBuildInfo = new CardTypeBuildInfo();
|
||||
if (type == CardBasePrm.CharaType.CLASS)
|
||||
{
|
||||
@@ -389,16 +383,4 @@ public class CardCreatorBase
|
||||
}
|
||||
return cardTypeBuildInfo;
|
||||
}
|
||||
|
||||
public static void SetupClassMaterialToCenterCharacterMesh(MeshRenderer insideMesh, MeshRenderer outsideMesh, Material cardArtMaterial, Material cardFrameMaterial)
|
||||
{
|
||||
Material[] materials = insideMesh.materials;
|
||||
Material[] materials2 = outsideMesh.materials;
|
||||
cardFrameMaterial.shader = Shader.Find(cardFrameMaterial.shader.name);
|
||||
cardArtMaterial.shader = Shader.Find(cardArtMaterial.shader.name);
|
||||
materials2[0] = cardFrameMaterial;
|
||||
materials[0] = cardArtMaterial;
|
||||
insideMesh.materials = materials;
|
||||
outsideMesh.materials = materials2;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user