engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -11,7 +11,6 @@ using Wizard.Battle.View.Vfx;
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public class BattleEnemy : BattlePlayerBase
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{
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private readonly Vector3 OFFSET_THINK_ICON_FROM_CLASSVIEW = new Vector3(0.62f, 0.15f, 0f);
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private IEmotion _emotion;
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@@ -83,7 +82,7 @@ public class BattleEnemy : BattlePlayerBase
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public override VfxBase StartTurnControl(string log = "")
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{
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if (GameMgr.GetIns().IsAdminWatch)
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if (BattleMgr.GameMgr.IsAdminWatch)
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{
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UpdateHandCardsPlayability();
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}
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@@ -91,7 +90,7 @@ public class BattleEnemy : BattlePlayerBase
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SequentialVfxPlayer sequentialVfxPlayer = TurnEvolveControl(BattleView.EpIcon);
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VfxBase vfx = TurnStart();
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sequentialVfxPlayer.Register(vfx);
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VfxBase vfx2 = BattleManagerBase.GetIns().JudgeBattleResult();
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VfxBase vfx2 = BattleMgr.JudgeBattleResult();
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sequentialVfxPlayer.Register(vfx2);
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sequentialVfxPlayer.Register(CreateThinkingVfx(base.BattleMgr));
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return sequentialVfxPlayer;
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@@ -99,15 +98,11 @@ public class BattleEnemy : BattlePlayerBase
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public VfxBase CreateThinkingVfx(BattleManagerBase battleMgr)
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{
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if (GameMgr.GetIns().IsAdminWatch)
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if (BattleMgr.GameMgr.IsAdminWatch)
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{
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return NullVfx.GetInstance();
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}
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return new DelaySetupVfx(() => new ThinkIconShowVfx(delegate
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{
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Vector3 position = base.BattleCamera.Get3DCamera().WorldToScreenPoint(base.Class.BattleCardView.Transform.position + OFFSET_THINK_ICON_FROM_CLASSVIEW);
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return UIManager.GetInstance().getCamera().ScreenToWorldPoint(position);
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}, battleMgr.BattleResourceMgr));
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return NullVfx.GetInstance();
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}
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public override VfxBase UsePp(int pp, bool isNewReplayMoveTurn = false)
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@@ -122,7 +117,7 @@ public class BattleEnemy : BattlePlayerBase
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Vector3 position = base.BattleCamera.Get3DCamera().WorldToScreenPoint(StatusPanelControl.GetPPPanel().transform.Find("PPIcon/PPLabel").transform.position);
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labelPosition = UIManager.GetInstance().getCamera().ScreenToWorldPoint(position);
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}));
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sequentialVfxPlayer.Register(new DelaySetupVfx(() => m_vfxCreator.CreateUsePp(usedPp, maxPp, labelPosition, isNewReplayMoveTurn)));
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sequentialVfxPlayer.Register(NullVfx.GetInstance());
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return sequentialVfxPlayer;
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}
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@@ -144,7 +139,7 @@ public class BattleEnemy : BattlePlayerBase
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public override VfxBase CardDrawVfx(IEnumerable<BattleCardBase> DrawList, bool skipShuffle = false, bool isOpenDrawSkill = false)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (GameMgr.GetIns().IsAdminWatch)
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if (BattleMgr.GameMgr.IsAdminWatch)
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{
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foreach (BattleCardBase card in DrawList)
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{
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@@ -158,15 +153,15 @@ public class BattleEnemy : BattlePlayerBase
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}
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}
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}
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sequentialVfxPlayer.Register(new OpponentDrawCardVfx(DrawList, isOpenDrawSkill));
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sequentialVfxPlayer.Register(new OpponentDrawCardToHandVfx(DrawList.ToList(), 0.4f, isOpenDrawSkill, skipShuffle));
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sequentialVfxPlayer.Register(NullVfx.GetInstance());
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sequentialVfxPlayer.Register(NullVfx.GetInstance());
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return sequentialVfxPlayer;
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}
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public override VfxBase TurnEnd()
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{
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ParallelVfxPlayer result = ParallelVfxPlayer.Create(base.TurnEnd(), new ThinkIconHideVfx(base.BattleMgr.BattleResourceMgr));
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if (GameMgr.GetIns().IsAdminWatch)
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ParallelVfxPlayer result = ParallelVfxPlayer.Create(base.TurnEnd(), NullVfx.GetInstance());
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if (BattleMgr.GameMgr.IsAdminWatch)
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{
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foreach (BattleCardBase handCard in base.HandCardList)
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{
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@@ -178,7 +173,7 @@ public class BattleEnemy : BattlePlayerBase
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protected override void SetActive()
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{
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if (GameMgr.GetIns().IsAdminWatch)
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if (BattleMgr.GameMgr.IsAdminWatch)
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{
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UpdateHandCardsPlayability();
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}
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@@ -201,7 +196,7 @@ public class BattleEnemy : BattlePlayerBase
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handCard.BattleCardView.areArrowsForcedOff = areArrowsForcedOff;
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handCard.BattleCardView.UpdateMovability();
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}
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if (!GameMgr.GetIns().IsAdmin)
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if (!BattleMgr.GameMgr.IsAdmin)
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{
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return;
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}
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@@ -218,7 +213,7 @@ public class BattleEnemy : BattlePlayerBase
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public override VfxBase MoveToHand(List<BattleCardBase> cardsToMoveToHand)
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{
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return SequentialVfxPlayer.Create(new OpponentDrawCardToHandVfx(cardsToMoveToHand.ToList(), 0.3f), InstantVfx.Create(delegate
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return SequentialVfxPlayer.Create(NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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UpdateHandCardsPlayability();
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}));
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@@ -226,7 +221,7 @@ public class BattleEnemy : BattlePlayerBase
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public override EffectBattle GetSkillEffect(string skillEffectPath)
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{
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return GameMgr.GetIns().GetEffectMgr().GetEnemyEffectBattle(skillEffectPath);
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return BattleMgr.GameMgr.GetEffectMgr().GetEnemyEffectBattle(skillEffectPath);
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}
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public override Vector3 GetFieldCenterPosition()
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