engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -39,12 +39,6 @@ public class BattleCardIconAnimations : MonoBehaviour
private int _inductionLabelNumber = -1;
private const float ALPHA_BLEND_RATE = 0.6f;
private const string INDUCTION_ICON_SPRITE_NAME = "battle_notice_status_04";
private const string WHITE_RITUAL_STACK_SPRITE_NAME = "battle_notice_status_11";
public VfxBase Initialize(BattleCardBase card, SkillCollectionBase collection, bool isStackWhiteRitual = false)
{
_card = card;
@@ -66,19 +60,6 @@ public class BattleCardIconAnimations : MonoBehaviour
});
}
public VfxBase InitializeOnlyStack(BattleCardBase card, SkillCollectionBase collection)
{
_card = card;
this.collection = collection;
bool isEarthRiteField = IsEarthRiteField();
bool hasWhiteRirualStackSkill = HasStackWhiteRitualSkill();
int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
return InstantVfx.Create(delegate
{
InitializeIcon(isEarthRiteField && !hasWhiteRirualStackSkill, isEarthRiteField && hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill: false, hasInductionNumberSkill: false, hasKiller: false, hasDrain: false, hasWhenDestroySkill: false, hasGetonSkill: false);
});
}
private void InitializeIcon(bool hasWhiteRirualSkill, bool hasWhiteRirualStackSkill, int whiteRitualCount, bool hasInductionSkill, bool hasInductionNumberSkill, bool hasKiller, bool hasDrain, bool hasWhenDestroySkill, bool hasGetonSkill, bool isGetOnAfter = false, bool isReplay = false, bool isStackWhiteRitual = false)
{
if (!(_card.BattleCardView.GameObject == null))
@@ -123,43 +104,6 @@ public class BattleCardIconAnimations : MonoBehaviour
}
}
public VfxBase UpdateLabelNumber()
{
return InstantVfx.Create(delegate
{
SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "induction_number");
if (skillIcon != null)
{
skillIcon.LabelNumber = GetInductionLabelNumber();
if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_04")
{
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
}
}
});
}
public VfxBase UpdateWhiteRitualCountLabel()
{
if (!HasStackWhiteRitualSkill() || !IsEarthRiteField())
{
return NullVfx.GetInstance();
}
int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
return InstantVfx.Create(delegate
{
SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "stack_white_ritual");
if (skillIcon != null)
{
skillIcon.LabelNumber = whiteRitualCount;
if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_11")
{
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
}
}
});
}
private void AddToIconList(string key, string spriteName, bool addCondition, int labelNumber = -1)
{
if (addCondition)
@@ -189,37 +133,6 @@ public class BattleCardIconAnimations : MonoBehaviour
}
}
public VfxBase ShowIcon()
{
return InstantVfx.Create(delegate
{
cardTemplate.SkillIconTemp.gameObject.SetActive(value: true);
});
}
public VfxBase HideIcon()
{
return InstantVfx.Create(delegate
{
cardTemplate.SkillIconTemp.gameObject.SetActive(value: false);
});
}
private void Update()
{
if (cardTemplate != null)
{
if (cardTemplate.SkillIconTemp.gameObject.activeSelf)
{
SkillIconAlphaBlend();
}
else
{
cardTemplate.SkillIconTemp.alpha = 0f;
}
}
}
public void AddSkillIcon(string key, string fileName, int labelNumber = -1)
{
string iconSpriteName = ((!skillIconList.Any((SkillIcon v) => v._key == key)) ? fileName : null);
@@ -242,22 +155,6 @@ public class BattleCardIconAnimations : MonoBehaviour
ChangeTexture();
}
public void DeleteUnneededSkillIcons()
{
RemoveSkillIconFromList("white_ritual", () => !IsEarthRiteField());
RemoveSkillIconFromList("induction", () => !HasInductionSkill());
RemoveSkillIconFromList("induction_number", () => !HasInductionNumberSkill());
RemoveSkillIconFromList("destroy", () => !HasWhenDestroySkill());
}
private void RemoveSkillIconFromList(string key, Func<bool> deleteCondition)
{
if (deleteCondition())
{
DeleteSkillIcon(key);
}
}
private void ChangeTexture()
{
if (skillIconListWithoutDuplicates.Count() - 1 > skillCount)
@@ -307,48 +204,6 @@ public class BattleCardIconAnimations : MonoBehaviour
skillIconListWithoutDuplicates.Clear();
}
private void SkillIconAlphaBlend()
{
bool flag = cardTemplate.SkillIconLabelTemp.text.IsNotNullOrEmpty();
if (skillIconListWithoutDuplicates.Count > 1)
{
if (skillIconAlphaFlg)
{
cardTemplate.SkillIconTemp.alpha += (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
}
else
{
cardTemplate.SkillIconTemp.alpha -= (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
}
}
else if (cardTemplate.SkillIconTemp.spriteName == string.Empty)
{
cardTemplate.SkillIconTemp.alpha = 1f;
if (skillIconListWithoutDuplicates.Count > 0)
{
if (cardTemplate.SkillIconTemp.spriteName != skillIconListWithoutDuplicates[0]._iconSpriteName)
{
cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[0]._iconSpriteName;
}
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[0].LabelNumber);
UpdateSkillIconLabelColor();
}
}
else
{
cardTemplate.SkillIconTemp.alpha = 1f;
}
if (skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha >= (flag ? 2f : 1f))
{
skillIconAlphaFlg = false;
}
else if (!skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha <= 0f)
{
ChangeTexture();
skillIconAlphaFlg = true;
}
}
private bool HasWhenDestroySkill()
{
return collection._skillTimingInfo.IsWhenDestroy;
@@ -402,7 +257,7 @@ public class BattleCardIconAnimations : MonoBehaviour
return -1;
}
SkillOptionValue skillOptionValue = new SkillOptionValue(skillBase.SkillPrm.buildInfo._icon);
skillOptionValue.SetupFilterVariable(BattleManagerBase.GetIns().GetBattlePlayerInfoPair(_card.IsPlayer), _card, isPrePlay: false, null);
skillOptionValue.SetupFilterVariable(_card.SelfBattlePlayer.BattleMgr.GetBattlePlayerInfoPair(_card.IsPlayer), _card, isPrePlay: false, null);
return skillOptionValue.GetInt(SkillFilterCreator.ContentKeyword.induction);
}
@@ -464,24 +319,4 @@ public class BattleCardIconAnimations : MonoBehaviour
DeleteSkillIcon(key);
}
}
public void DeleteSkillIcons()
{
if (!(cardTemplate == null))
{
DeleteSkillIcon("white_ritual");
DeleteSkillIcon("stack_white_ritual");
DeleteSkillIcon("induction");
DeleteSkillIcon("induction_number");
DeleteSkillIcon("destroy");
DeleteSkillIcon("killer");
DeleteSkillIcon("drain");
DeleteSkillIcon("geton");
}
}
public int GetIconListCount()
{
return skillIconListWithoutDuplicates.Count;
}
}