engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -39,12 +39,6 @@ public class BattleCardIconAnimations : MonoBehaviour
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private int _inductionLabelNumber = -1;
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private const float ALPHA_BLEND_RATE = 0.6f;
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private const string INDUCTION_ICON_SPRITE_NAME = "battle_notice_status_04";
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private const string WHITE_RITUAL_STACK_SPRITE_NAME = "battle_notice_status_11";
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public VfxBase Initialize(BattleCardBase card, SkillCollectionBase collection, bool isStackWhiteRitual = false)
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{
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_card = card;
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@@ -66,19 +60,6 @@ public class BattleCardIconAnimations : MonoBehaviour
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});
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}
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public VfxBase InitializeOnlyStack(BattleCardBase card, SkillCollectionBase collection)
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{
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_card = card;
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this.collection = collection;
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bool isEarthRiteField = IsEarthRiteField();
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bool hasWhiteRirualStackSkill = HasStackWhiteRitualSkill();
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int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
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return InstantVfx.Create(delegate
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{
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InitializeIcon(isEarthRiteField && !hasWhiteRirualStackSkill, isEarthRiteField && hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill: false, hasInductionNumberSkill: false, hasKiller: false, hasDrain: false, hasWhenDestroySkill: false, hasGetonSkill: false);
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});
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}
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private void InitializeIcon(bool hasWhiteRirualSkill, bool hasWhiteRirualStackSkill, int whiteRitualCount, bool hasInductionSkill, bool hasInductionNumberSkill, bool hasKiller, bool hasDrain, bool hasWhenDestroySkill, bool hasGetonSkill, bool isGetOnAfter = false, bool isReplay = false, bool isStackWhiteRitual = false)
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{
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if (!(_card.BattleCardView.GameObject == null))
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@@ -123,43 +104,6 @@ public class BattleCardIconAnimations : MonoBehaviour
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}
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}
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public VfxBase UpdateLabelNumber()
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{
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return InstantVfx.Create(delegate
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{
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SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "induction_number");
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if (skillIcon != null)
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{
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skillIcon.LabelNumber = GetInductionLabelNumber();
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if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_04")
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{
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
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}
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}
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});
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}
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public VfxBase UpdateWhiteRitualCountLabel()
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{
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if (!HasStackWhiteRitualSkill() || !IsEarthRiteField())
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{
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return NullVfx.GetInstance();
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}
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int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
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return InstantVfx.Create(delegate
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{
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SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "stack_white_ritual");
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if (skillIcon != null)
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{
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skillIcon.LabelNumber = whiteRitualCount;
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if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_11")
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{
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
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}
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}
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});
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}
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private void AddToIconList(string key, string spriteName, bool addCondition, int labelNumber = -1)
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{
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if (addCondition)
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@@ -189,37 +133,6 @@ public class BattleCardIconAnimations : MonoBehaviour
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}
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}
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public VfxBase ShowIcon()
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{
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return InstantVfx.Create(delegate
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{
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cardTemplate.SkillIconTemp.gameObject.SetActive(value: true);
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});
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}
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public VfxBase HideIcon()
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{
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return InstantVfx.Create(delegate
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{
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cardTemplate.SkillIconTemp.gameObject.SetActive(value: false);
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});
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}
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private void Update()
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{
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if (cardTemplate != null)
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{
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if (cardTemplate.SkillIconTemp.gameObject.activeSelf)
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{
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SkillIconAlphaBlend();
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}
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else
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{
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cardTemplate.SkillIconTemp.alpha = 0f;
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}
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}
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}
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public void AddSkillIcon(string key, string fileName, int labelNumber = -1)
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{
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string iconSpriteName = ((!skillIconList.Any((SkillIcon v) => v._key == key)) ? fileName : null);
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@@ -242,22 +155,6 @@ public class BattleCardIconAnimations : MonoBehaviour
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ChangeTexture();
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}
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public void DeleteUnneededSkillIcons()
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{
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RemoveSkillIconFromList("white_ritual", () => !IsEarthRiteField());
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RemoveSkillIconFromList("induction", () => !HasInductionSkill());
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RemoveSkillIconFromList("induction_number", () => !HasInductionNumberSkill());
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RemoveSkillIconFromList("destroy", () => !HasWhenDestroySkill());
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}
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private void RemoveSkillIconFromList(string key, Func<bool> deleteCondition)
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{
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if (deleteCondition())
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{
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DeleteSkillIcon(key);
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}
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}
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private void ChangeTexture()
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{
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if (skillIconListWithoutDuplicates.Count() - 1 > skillCount)
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@@ -307,48 +204,6 @@ public class BattleCardIconAnimations : MonoBehaviour
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skillIconListWithoutDuplicates.Clear();
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}
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private void SkillIconAlphaBlend()
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{
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bool flag = cardTemplate.SkillIconLabelTemp.text.IsNotNullOrEmpty();
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if (skillIconListWithoutDuplicates.Count > 1)
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{
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if (skillIconAlphaFlg)
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{
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cardTemplate.SkillIconTemp.alpha += (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
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}
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else
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{
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cardTemplate.SkillIconTemp.alpha -= (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
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}
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}
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else if (cardTemplate.SkillIconTemp.spriteName == string.Empty)
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{
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cardTemplate.SkillIconTemp.alpha = 1f;
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if (skillIconListWithoutDuplicates.Count > 0)
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{
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if (cardTemplate.SkillIconTemp.spriteName != skillIconListWithoutDuplicates[0]._iconSpriteName)
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{
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cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[0]._iconSpriteName;
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}
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[0].LabelNumber);
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UpdateSkillIconLabelColor();
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}
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}
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else
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{
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cardTemplate.SkillIconTemp.alpha = 1f;
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}
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if (skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha >= (flag ? 2f : 1f))
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{
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skillIconAlphaFlg = false;
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}
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else if (!skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha <= 0f)
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{
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ChangeTexture();
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skillIconAlphaFlg = true;
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}
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}
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private bool HasWhenDestroySkill()
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{
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return collection._skillTimingInfo.IsWhenDestroy;
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@@ -402,7 +257,7 @@ public class BattleCardIconAnimations : MonoBehaviour
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return -1;
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}
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SkillOptionValue skillOptionValue = new SkillOptionValue(skillBase.SkillPrm.buildInfo._icon);
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skillOptionValue.SetupFilterVariable(BattleManagerBase.GetIns().GetBattlePlayerInfoPair(_card.IsPlayer), _card, isPrePlay: false, null);
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skillOptionValue.SetupFilterVariable(_card.SelfBattlePlayer.BattleMgr.GetBattlePlayerInfoPair(_card.IsPlayer), _card, isPrePlay: false, null);
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return skillOptionValue.GetInt(SkillFilterCreator.ContentKeyword.induction);
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}
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@@ -464,24 +319,4 @@ public class BattleCardIconAnimations : MonoBehaviour
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DeleteSkillIcon(key);
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}
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}
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public void DeleteSkillIcons()
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{
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if (!(cardTemplate == null))
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{
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DeleteSkillIcon("white_ritual");
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DeleteSkillIcon("stack_white_ritual");
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DeleteSkillIcon("induction");
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DeleteSkillIcon("induction_number");
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DeleteSkillIcon("destroy");
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DeleteSkillIcon("killer");
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DeleteSkillIcon("drain");
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DeleteSkillIcon("geton");
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}
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}
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public int GetIconListCount()
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{
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return skillIconListWithoutDuplicates.Count;
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}
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}
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