engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -30,13 +30,6 @@ public class AttackSelectControl
_isReady = attackPairCard._isReady;
_hasStartedMoving = attackPairCard._hasStartedMoving;
}
public void Clear()
{
_battleCardView = null;
_isReady = false;
_hasStartedMoving = false;
}
}
public AttackPairCard _attackInitiator;
@@ -66,21 +59,6 @@ public class AttackSelectControl
_attackInitiator = new AttackPairCard(attackPair._attackInitiator);
_attackTarget = new AttackPairCard(attackPair._attackTarget);
}
public bool Compare(IBattleCardView attackInitiatorView, IBattleCardView attackTargetView)
{
if (_attackInitiator._battleCardView == attackInitiatorView)
{
return _attackTarget._battleCardView == attackTargetView;
}
return false;
}
public void Clear()
{
_attackInitiator.Clear();
_attackTarget.Clear();
}
}
public class WaitUntilAttackPairIsReadyVfx : VfxBase
@@ -107,24 +85,12 @@ public class AttackSelectControl
}
}
private BattleCardBase currentAttackInitiatorBattleCard;
private bool areAttackPairsBeingUpdated;
private readonly AttackPair currentAttackPair = new AttackPair(null, null);
private readonly List<AttackPair> successfulAttackPairs = new List<AttackPair>();
public const float Z_FLOAT_AMOUNT = -100f;
private const float EPSILON = 0.1f;
private const float SMOOTHING_AMOUNT = 0.01f;
private const float DECAY_MULTIPLIER = 10f;
private const float IDLING_POSITION = 0.025390625f;
private IBattleCardView currentAttackInitiator
{
get
@@ -149,55 +115,6 @@ public class AttackSelectControl
}
}
public void Update()
{
float t = MotionUtils.CalculateFrameRateIndependantDampingConstant(0.01f, 10f);
if (currentAttackInitiator != null && !currentAttackInitiator._attackTargetSelectInfo.IsCardInvolvedInAttack)
{
MoveCardUpwards(currentAttackPair._attackInitiator, t);
}
if (currentAttackTarget != null && !currentAttackTarget._attackTargetSelectInfo.IsCardInvolvedInAttack)
{
MoveCardUpwards(currentAttackPair._attackTarget, t);
}
}
public void RegisterAttackInitiator(BattleCardBase attackInitiatorCard, BattlePlayerBase opponentBattlePlayer)
{
currentAttackInitiatorBattleCard = attackInitiatorCard;
currentAttackInitiator = attackInitiatorCard.BattleCardView;
ToggleAttackableCardFrameEffects(isEnabled: true, opponentBattlePlayer);
attackInitiatorCard.BattleCardView._attackTargetSelectInfo._isBeingSelectedInAttack = true;
if (!attackInitiatorCard.BattleCardView._attackTargetSelectInfo.IsCardInvolvedInAttack)
{
ResetCardOrientationAndStopMovement(attackInitiatorCard.BattleCardView);
}
}
public void RegisterAttackTarget(IBattleCardView attackTargetCard)
{
if (currentAttackTarget == attackTargetCard)
{
return;
}
if (attackTargetCard != null)
{
attackTargetCard._attackTargetSelectInfo._isBeingSelectedInAttack = true;
if (!attackTargetCard._attackTargetSelectInfo.IsCardInvolvedInAttack)
{
ResetCardOrientationAndStopMovement(attackTargetCard);
}
}
currentAttackPair._attackTarget._isReady = !IsCardTranslatable(attackTargetCard);
currentAttackPair._attackTarget._hasStartedMoving = !IsCardTranslatable(attackTargetCard);
ResetCardPosition(currentAttackTarget);
if (currentAttackTarget != null)
{
currentAttackTarget._attackTargetSelectInfo._isBeingSelectedInAttack = false;
}
currentAttackTarget = attackTargetCard;
}
public virtual void RegisterAttackPair(AttackPair attackPair)
{
IBattleCardView battleCardView = attackPair._attackInitiator._battleCardView;
@@ -217,34 +134,6 @@ public class AttackSelectControl
}
}
public void CancelAttackSelect(bool wasAttackSuccessful, BattlePlayerBase opponentBattlePlayer)
{
if (wasAttackSuccessful)
{
AttackPair attackPair = new AttackPair(currentAttackPair);
RegisterAttackPair(attackPair);
}
else
{
ResetCardPosition(currentAttackInitiator);
ResetCardPosition(currentAttackTarget);
}
if (currentAttackInitiatorBattleCard != null)
{
ToggleAttackableCardFrameEffects(isEnabled: false, opponentBattlePlayer);
}
if (currentAttackInitiator != null)
{
currentAttackInitiator._attackTargetSelectInfo._isBeingSelectedInAttack = false;
}
if (currentAttackTarget != null)
{
currentAttackTarget._attackTargetSelectInfo._isBeingSelectedInAttack = false;
}
currentAttackInitiatorBattleCard = null;
currentAttackPair.Clear();
}
public void ResetCardOrientationAndStopMovement(IBattleCardView targetCard)
{
if (!targetCard._attackTargetSelectInfo.IsUneffectedByAttackTargetting)
@@ -294,13 +183,6 @@ public class AttackSelectControl
private void ResetCardPosition(IBattleCardView targetCard)
{
if (!BattleManagerBase.GetIns().IsRecovery && IsCardTranslatable(targetCard) && !targetCard._attackTargetSelectInfo.IsCardInvolvedInAttack && !targetCard._attackTargetSelectInfo.IsUneffectedByAttackTargetting)
{
ImmediateVfxMgr.GetInstance().Register(SequentialVfxPlayer.Create(InstantVfx.Create(delegate
{
iTween.Stop(targetCard.CardWrapObject);
}), new DelaySetupVfx(() => (targetCard._attackTargetSelectInfo._isBeingSelectedInAttack || targetCard._attackTargetSelectInfo.IsCardInvolvedInAttack) ? ((VfxBase)NullVfx.GetInstance()) : ((VfxBase)new FallToGroundVfx(targetCard.CardWrapObject)))));
}
}
public virtual void StartCardIdling(IBattleCardView battleCardView)
@@ -309,47 +191,6 @@ public class AttackSelectControl
iTween.MoveAdd(battleCardView.CardWrapObject, iTween.Hash("z", 0.025390625f, "time", Random.Range(0.5f, 0.6f), "looptype", iTween.LoopType.pingPong, "easetype", iTween.EaseType.easeInOutQuad));
}
public virtual VfxBase RemoveAttackPairVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget)
{
AttackPair attackPairToRemove = null;
for (int i = 0; i < successfulAttackPairs.Count; i++)
{
if (successfulAttackPairs[i].Compare(attackInitiator, attackTarget))
{
attackPairToRemove = successfulAttackPairs[i];
break;
}
}
if (attackPairToRemove != null)
{
VfxBase vfxBase = CreateWaitUntilAttackPairIsReadyVfx(attackPairToRemove);
VfxBase vfxBase2 = InstantVfx.Create(delegate
{
successfulAttackPairs.Remove(attackPairToRemove);
});
return SequentialVfxPlayer.Create(vfxBase, vfxBase2);
}
return NullVfx.GetInstance();
}
private void ToggleAttackableCardFrameEffects(bool isEnabled, BattlePlayerBase opponentBattlePlayer)
{
List<BattleCardBase> classAndInPlayCardList = opponentBattlePlayer.ClassAndInPlayCardList;
for (int i = 0; i < classAndInPlayCardList.Count; i++)
{
if (CanCardAttackTarget(currentAttackInitiatorBattleCard, classAndInPlayCardList[i], opponentBattlePlayer.InPlayCards) && classAndInPlayCardList[i].AreCanBeAttackedConditionsFulfilled)
{
classAndInPlayCardList[i].BattleCardView._inPlayFrameEffect.ToggleTargetSelectEffect(isEnabled);
}
}
currentAttackInitiator._inPlayFrameEffect.ToggleTargetSelectEffect(isEnabled, isAttackTargetSelectInitiator: true);
}
private VfxBase CreateWaitUntilAttackPairIsReadyVfx(AttackPair attackPair)
{
return new WaitUntilAttackPairIsReadyVfx(attackPair);
}
private IEnumerator UpdateAttackPairs()
{
areAttackPairsBeingUpdated = true;
@@ -380,7 +221,7 @@ public class AttackSelectControl
private void MoveCardUpwards(AttackPair.AttackPairCard attackPairCard, float t)
{
if (BattleManagerBase.GetIns().IsRecovery)
if (false /* Pre-Phase-5b: IsRecovery guard headless-safe as false */)
{
attackPairCard._isReady = true;
}
@@ -508,15 +349,6 @@ public class AttackSelectControl
return true;
}
public static bool IsAttackPossible(BattleCardBase attacker, BattleCardBase target, IEnumerable<BattleCardBase> opponentInPlayCards)
{
if (attacker.Attackable)
{
return CanCardAttackTarget(attacker, target, opponentInPlayCards);
}
return false;
}
public static bool IsAttackPossible(AIVirtualCard attacker, AIVirtualCard target, BattlePlayerBase opponent)
{
if (attacker.BaseCard.Attackable)