engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -9,29 +9,17 @@ public class ArenaColosseum : ArenaEntryDataBase
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public enum eRound
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{
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FinalNotAdvance = -1,
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Round1 = 1,
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Round2B = 2,
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Round2A = 3,
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FinalB = 4,
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FinalA = 5,
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FinalMin = 4,
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RoundMax = 5,
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Undecided = 6,
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Lose = 7
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}
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public enum eStageNo
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{
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Stage1 = 1,
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Stage2,
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FinalStage,
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Max
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}
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}
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public enum eEntryStatus
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{
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TwoPickClassSelect = 1,
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TwoPickCardSelect,
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SetUpComplete
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}
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@@ -51,27 +39,10 @@ public class ArenaColosseum : ArenaEntryDataBase
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public enum eDeckIndex
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{
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Main = 0,
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First = 0,
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Second = 1,
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Third = 2
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}
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First = 0 }
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public struct Detail
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{
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public string RoundTimeText { get; set; }
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public string RoundTimeStartText { get; set; }
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public string RoundTimeEndText { get; set; }
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public string GroupName { get; set; }
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public int MaxBattleNum { get; set; }
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public int BreakThroughNum { get; set; }
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public int MaxEntryNum { get; set; }
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}
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public class TwoPick
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@@ -80,8 +51,6 @@ public class ArenaColosseum : ArenaEntryDataBase
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public CandidateCardInfo CandidateCard { get; set; }
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public Deck DeckData { get; set; }
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public CandidateChaos CandidateChaos { get; set; }
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}
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@@ -97,8 +66,6 @@ public class ArenaColosseum : ArenaEntryDataBase
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public bool CanUseNonPossessionCard;
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public int DeckEntryId { get; set; }
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public bool IsColosseumPeriod { get; set; }
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public bool IsRoundPeriod { get; set; }
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@@ -131,32 +98,6 @@ public class ArenaColosseum : ArenaEntryDataBase
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public int ChaoseTipsId { get; set; }
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public bool IsSpecialDeckSelectRule
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{
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get
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{
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if (Rule != eRule.HOF)
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{
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return Rule == eRule.WindFall;
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}
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return true;
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}
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}
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public bool IsDeckMaxNumberChange => Rule == eRule.WindFall;
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public int DeckMaxNumber
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{
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get
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{
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if (Rule == eRule.WindFall)
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{
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return 35;
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}
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return 40;
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}
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}
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public bool IsRankMatching
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{
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get
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@@ -196,10 +137,6 @@ public class ArenaColosseum : ArenaEntryDataBase
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public int RetryRemainingNum { get; set; }
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public int BattleMax { get; set; }
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public int ClearWinNum { get; set; }
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public bool IsDeckEntry { get; set; }
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public bool IsFreeEntry
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@@ -220,10 +157,6 @@ public class ArenaColosseum : ArenaEntryDataBase
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public bool IsClear { get; set; }
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public bool IsRetire { get; set; }
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public bool IsFinish { get; set; }
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public bool IsDeckDeleted { get; set; }
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public bool IsFinalRoundTry { get; set; }
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@@ -236,26 +169,14 @@ public class ArenaColosseum : ArenaEntryDataBase
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public double RemainingServerUnixTime { get; set; }
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public string NextRoundStartTimeText { get; set; }
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public string NowRoundTimeText { get; set; }
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public string ColosseumTimeText { get; set; }
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public string AnnounceNo { get; set; }
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public Detail[] DetailData { get; set; }
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public eStageNo FocusStageNo { get; set; }
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public int WinBattleNum { get; set; }
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public List<bool> BattleResultList { get; set; }
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public List<int> BoxGradeList { get; set; }
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public int FinalRoundEliminateCount { get; set; }
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public TwoPick TwoPickData { get; set; }
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public ArenaColosseum()
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@@ -273,70 +194,6 @@ public class ArenaColosseum : ArenaEntryDataBase
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TwoPickData.CandidateChaos = new CandidateChaos();
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}
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public int GetRoundNumber(eRound inRound)
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{
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switch (inRound)
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{
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case eRound.Round1:
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return 1;
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case eRound.Round2B:
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case eRound.Round2A:
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return 2;
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default:
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return 0;
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}
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}
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public string GetGroupText(eRound inRound)
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{
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switch (inRound)
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{
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case eRound.Round2A:
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case eRound.FinalA:
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return Data.SystemText.Get("Colosseum_0020");
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case eRound.Round2B:
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case eRound.FinalB:
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return Data.SystemText.Get("Colosseum_0021");
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default:
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return "";
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}
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}
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public eStageNo GetStageNoFromRoundId(eRound inRoundId)
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{
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switch (inRoundId)
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{
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case eRound.Round1:
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return eStageNo.Stage1;
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case eRound.Round2B:
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case eRound.Round2A:
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return eStageNo.Stage2;
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case eRound.FinalB:
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case eRound.FinalA:
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return eStageNo.FinalStage;
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default:
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return eStageNo.Stage1;
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}
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}
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public bool IsFinalRound()
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{
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if (Round == eRound.FinalA || Round == eRound.FinalB)
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{
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return true;
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}
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return false;
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}
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public DialogBase CreateDetailDialog(GameObject defaultDetailPrefab)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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GameObject gameObject = Object.Instantiate(defaultDetailPrefab);
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dialogBase.SetObj(gameObject);
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gameObject.GetComponent<ColosseumDetail>().Init(dialogBase);
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return dialogBase;
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}
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public void ApiRuleParseAndSet(int apiRule)
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{
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ArenaColosseum colosseumData = Data.ArenaData.ColosseumData;
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