engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -9,29 +9,17 @@ public class ArenaColosseum : ArenaEntryDataBase
public enum eRound
{
FinalNotAdvance = -1,
Round1 = 1,
Round2B = 2,
Round2A = 3,
FinalB = 4,
FinalA = 5,
FinalMin = 4,
RoundMax = 5,
Undecided = 6,
Lose = 7
}
public enum eStageNo
{
Stage1 = 1,
Stage2,
FinalStage,
Max
}
}
public enum eEntryStatus
{
TwoPickClassSelect = 1,
TwoPickCardSelect,
SetUpComplete
}
@@ -51,27 +39,10 @@ public class ArenaColosseum : ArenaEntryDataBase
public enum eDeckIndex
{
Main = 0,
First = 0,
Second = 1,
Third = 2
}
First = 0 }
public struct Detail
{
public string RoundTimeText { get; set; }
public string RoundTimeStartText { get; set; }
public string RoundTimeEndText { get; set; }
public string GroupName { get; set; }
public int MaxBattleNum { get; set; }
public int BreakThroughNum { get; set; }
public int MaxEntryNum { get; set; }
}
public class TwoPick
@@ -80,8 +51,6 @@ public class ArenaColosseum : ArenaEntryDataBase
public CandidateCardInfo CandidateCard { get; set; }
public Deck DeckData { get; set; }
public CandidateChaos CandidateChaos { get; set; }
}
@@ -97,8 +66,6 @@ public class ArenaColosseum : ArenaEntryDataBase
public bool CanUseNonPossessionCard;
public int DeckEntryId { get; set; }
public bool IsColosseumPeriod { get; set; }
public bool IsRoundPeriod { get; set; }
@@ -131,32 +98,6 @@ public class ArenaColosseum : ArenaEntryDataBase
public int ChaoseTipsId { get; set; }
public bool IsSpecialDeckSelectRule
{
get
{
if (Rule != eRule.HOF)
{
return Rule == eRule.WindFall;
}
return true;
}
}
public bool IsDeckMaxNumberChange => Rule == eRule.WindFall;
public int DeckMaxNumber
{
get
{
if (Rule == eRule.WindFall)
{
return 35;
}
return 40;
}
}
public bool IsRankMatching
{
get
@@ -196,10 +137,6 @@ public class ArenaColosseum : ArenaEntryDataBase
public int RetryRemainingNum { get; set; }
public int BattleMax { get; set; }
public int ClearWinNum { get; set; }
public bool IsDeckEntry { get; set; }
public bool IsFreeEntry
@@ -220,10 +157,6 @@ public class ArenaColosseum : ArenaEntryDataBase
public bool IsClear { get; set; }
public bool IsRetire { get; set; }
public bool IsFinish { get; set; }
public bool IsDeckDeleted { get; set; }
public bool IsFinalRoundTry { get; set; }
@@ -236,26 +169,14 @@ public class ArenaColosseum : ArenaEntryDataBase
public double RemainingServerUnixTime { get; set; }
public string NextRoundStartTimeText { get; set; }
public string NowRoundTimeText { get; set; }
public string ColosseumTimeText { get; set; }
public string AnnounceNo { get; set; }
public Detail[] DetailData { get; set; }
public eStageNo FocusStageNo { get; set; }
public int WinBattleNum { get; set; }
public List<bool> BattleResultList { get; set; }
public List<int> BoxGradeList { get; set; }
public int FinalRoundEliminateCount { get; set; }
public TwoPick TwoPickData { get; set; }
public ArenaColosseum()
@@ -273,70 +194,6 @@ public class ArenaColosseum : ArenaEntryDataBase
TwoPickData.CandidateChaos = new CandidateChaos();
}
public int GetRoundNumber(eRound inRound)
{
switch (inRound)
{
case eRound.Round1:
return 1;
case eRound.Round2B:
case eRound.Round2A:
return 2;
default:
return 0;
}
}
public string GetGroupText(eRound inRound)
{
switch (inRound)
{
case eRound.Round2A:
case eRound.FinalA:
return Data.SystemText.Get("Colosseum_0020");
case eRound.Round2B:
case eRound.FinalB:
return Data.SystemText.Get("Colosseum_0021");
default:
return "";
}
}
public eStageNo GetStageNoFromRoundId(eRound inRoundId)
{
switch (inRoundId)
{
case eRound.Round1:
return eStageNo.Stage1;
case eRound.Round2B:
case eRound.Round2A:
return eStageNo.Stage2;
case eRound.FinalB:
case eRound.FinalA:
return eStageNo.FinalStage;
default:
return eStageNo.Stage1;
}
}
public bool IsFinalRound()
{
if (Round == eRound.FinalA || Round == eRound.FinalB)
{
return true;
}
return false;
}
public DialogBase CreateDetailDialog(GameObject defaultDetailPrefab)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
GameObject gameObject = Object.Instantiate(defaultDetailPrefab);
dialogBase.SetObj(gameObject);
gameObject.GetComponent<ColosseumDetail>().Init(dialogBase);
return dialogBase;
}
public void ApiRuleParseAndSet(int apiRule)
{
ArenaColosseum colosseumData = Data.ArenaData.ColosseumData;