refactor(battle-node): drop old BattleSession; rename V2 -> BattleSession
Old single-WS BattleSession + its dispatch/pump/ClipAckArg tests are obsolete after the Task 9 handler cutover. ClipAckArg overflow + boundary coverage moved into RealParticipantTests. BattleSessionV2 renamed back to BattleSession; the V2 suffix was a placeholder during the parallel -build refactor.
This commit is contained in:
@@ -1,7 +1,7 @@
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// SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs
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using Microsoft.Extensions.Logging.Abstractions;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Lifecycle;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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using SVSim.BattleNode.Sessions;
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@@ -11,164 +11,199 @@ namespace SVSim.UnitTests.BattleNode.Sessions;
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[TestFixture]
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public class BattleSessionDispatchTests
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{
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private static BattleSession NewSession()
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{
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// ws is unused by ComputeResponses; pass null! and rely on the test never invoking the pump.
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return new BattleSession(ws: null!, battleId: "bid-1", viewerId: 1, context: FixtureCtx(), log: NullLogger<BattleSession>.Instance);
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}
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private static MatchContext FixtureCtx() => new(
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SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
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new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle,
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PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary<string, object?>()));
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[Test]
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public void InitNetwork_PushesAckOnly_TransitionsToAwaitingInitBattle()
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public void InitNetwork_acks_to_sender_transitions_to_AwaitingInitBattle()
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{
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var s = NewSession();
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitNetwork));
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Assert.That(responses.Select(r => r.Envelope.Uri),
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Is.EqualTo(new[] { NetworkBattleUri.InitNetwork }));
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var (s, a, b) = NewSession();
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(a));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork));
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Assert.That(routes[0].NoStock, Is.True);
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitBattle));
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}
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[Test]
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public void InitBattle_PushesMatched_TransitionsToAwaitingLoaded()
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public void InitBattle_pushes_Matched_to_sender_only()
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{
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var s = NewSession();
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitNetwork));
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitBattle));
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Assert.That(responses.Single().Envelope.Uri, Is.EqualTo(NetworkBattleUri.Matched));
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var (s, a, b) = NewSession();
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(a));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Matched));
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingLoaded));
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}
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[Test]
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public void Loaded_PushesBattleStartThenDeal_TransitionsToAwaitingSwap()
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public void Loaded_pushes_BattleStart_then_Deal_to_sender()
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{
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var s = NewSession();
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitBattle));
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.Loaded));
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Assert.That(responses.Select(r => r.Envelope.Uri),
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var (s, a, b) = NewSession();
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
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Assert.That(routes.Select(r => r.Frame.Uri),
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Is.EqualTo(new[] { NetworkBattleUri.BattleStart, NetworkBattleUri.Deal }));
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Assert.That(routes.All(r => ReferenceEquals(r.Target, a)), Is.True);
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingSwap));
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}
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[Test]
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public void Swap_WithIdxListContainingTwo_ProducesHandWithFreshIdxAtPosition1()
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public void Swap_pushes_SwapResponse_then_Ready_to_sender()
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{
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var s = NewSession();
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitBattle));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.Loaded));
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// Simulate the client's Swap{idxList:[2]}: the dict shape produced by MsgEnvelope.FromJson
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// (a List<object?> of boxed long values), wrapped in a RawBody as the inbound type.
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var swapEnv = new MsgEnvelope(
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NetworkBattleUri.Swap, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
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Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
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Body: new RawBody(new Dictionary<string, object?>
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{
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["idxList"] = new List<object?> { 2L },
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}));
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var (s, a, b) = NewSession();
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
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var responses = s.ComputeResponses(swapEnv);
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var swapBody = (SwapResponseBody)responses[0].Envelope.Body;
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Assert.That(swapBody.Self[0].Idx, Is.EqualTo(1));
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Assert.That(swapBody.Self[1].Idx, Is.EqualTo(4)); // swapped — fresh deck idx
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Assert.That(swapBody.Self[2].Idx, Is.EqualTo(3));
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}
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[Test]
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public void Swap_PushesSwapResponseThenReady_TransitionsToAfterReady()
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{
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var s = NewSession();
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitBattle));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.Loaded));
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.Swap));
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Assert.That(responses.Select(r => r.Envelope.Uri),
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Assert.That(routes.Select(r => r.Frame.Uri),
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Is.EqualTo(new[] { NetworkBattleUri.Swap, NetworkBattleUri.Ready }));
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AfterReady));
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}
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[Test]
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public void TurnEnd_AfterReady_PushesTurnStart_TurnEnd_Judge_StaysInAfterReady()
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public void TurnEnd_from_real_forwards_to_other_participant()
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{
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var s = NewSession();
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitBattle));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.Loaded));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.Swap));
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var (s, a, b) = NewSession();
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEnd));
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.TurnEnd));
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// Three-frame cycle: opponent opens its turn, ends it, sends Judge so the client's
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// JudgeOperation -> ControlTurnStartPlayer fires and the player's next turn begins.
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Assert.That(responses.Select(r => r.Envelope.Uri),
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Is.EqualTo(new[] { NetworkBattleUri.TurnStart, NetworkBattleUri.TurnEnd, NetworkBattleUri.Judge }));
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Assert.That(responses.Select(r => r.NoStock),
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Is.EqualTo(new[] { false, false, false }));
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// Phase returns to AfterReady within the same call so the next player TurnEnd can fire
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// the cycle again. OpponentTurn is set transiently and is never externally observable.
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(b));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd));
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AfterReady));
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}
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[Test]
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public void TurnEnd_CanFireMultipleTimesConsecutively()
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public void ScriptedBot_emitted_OpponentTurnStart_forwards_to_real()
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{
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var s = NewSession();
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.InitBattle));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.Loaded));
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s.ComputeResponses(NewEnvelope(NetworkBattleUri.Swap));
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var (s, a, b) = NewSession();
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// Bot emits a TurnStart frame (carrying ViewerId == FakeOpponentViewerId per the
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// ScriptedBotParticipant impl). Session should route it to the real participant.
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var botFrame = ScriptedLifecycle.BuildOpponentTurnStart();
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var routes = s.ComputeFrames(b, botFrame);
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var first = s.ComputeResponses(NewEnvelope(NetworkBattleUri.TurnEnd));
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var second = s.ComputeResponses(NewEnvelope(NetworkBattleUri.TurnEnd));
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// Both calls produce the same three-frame burst.
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Assert.That(first.Select(r => r.Envelope.Uri),
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Is.EqualTo(new[] { NetworkBattleUri.TurnStart, NetworkBattleUri.TurnEnd, NetworkBattleUri.Judge }));
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Assert.That(second.Select(r => r.Envelope.Uri),
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Is.EqualTo(new[] { NetworkBattleUri.TurnStart, NetworkBattleUri.TurnEnd, NetworkBattleUri.Judge }));
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AfterReady));
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(a));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnStart));
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}
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[Test]
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public void Retire_PushesBattleFinishNoContest_TransitionsToTerminal()
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public void ScriptedBot_emitted_Judge_forwards_to_real()
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{
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var s = NewSession();
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.Retire));
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var (env, noStock) = responses.Single();
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Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish));
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Assert.That(noStock, Is.True);
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var (s, a, b) = NewSession();
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var botFrame = ScriptedLifecycle.BuildOpponentJudge();
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var routes = s.ComputeFrames(b, botFrame);
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(a));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Judge));
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}
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[Test]
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public void ScriptedBot_emitted_TurnEnd_forwards_to_real()
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{
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// TurnEnd from the bot is also one of the burst frames. The case is handled
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// by the TurnEnd-from-scripted arm (bot ViewerId matches FakeOpponentViewerId).
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var (s, a, b) = NewSession();
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
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s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
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// Drive player TurnEnd first (transitions Phase if needed) — but TurnEnd from bot
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// arrives in Phase AfterReady too. The bot's TurnEnd is routed via the dispatch
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// arm that forwards any frame from the FakeOpponentViewerId participant.
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var botFrame = ScriptedLifecycle.BuildOpponentTurnEnd();
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var routes = s.ComputeFrames(b, botFrame);
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(a));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd));
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}
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[Test]
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public void Retire_pushes_BattleFinish_no_contest_terminates()
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{
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var (s, a, _) = NewSession();
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Retire));
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(a));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish));
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Assert.That(routes[0].NoStock, Is.True);
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.Terminal));
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}
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[Test]
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public void Kill_PushesBattleFinishNoContest_TransitionsToTerminal()
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public void Kill_pushes_BattleFinish_no_contest_terminates()
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{
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var s = NewSession();
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.Kill));
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var (env, noStock) = responses.Single();
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Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish));
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Assert.That(noStock, Is.True);
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var (s, a, _) = NewSession();
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Kill));
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Assert.That(routes.Count, Is.EqualTo(1));
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Assert.That(routes[0].Target, Is.SameAs(a));
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Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish));
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Assert.That(routes[0].NoStock, Is.True);
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.Terminal));
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}
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[Test]
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public void Swap_ArrivingBeforeLoaded_ProducesNoResponseAndDoesNotAdvancePhase()
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public void OutOfOrder_dispatch_returns_empty_and_does_not_advance_phase()
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{
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var s = NewSession();
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// Skip Loaded — fire Swap straight out of AwaitingInitNetwork.
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var responses = s.ComputeResponses(NewEnvelope(NetworkBattleUri.Swap));
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Assert.That(responses, Is.Empty);
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var (s, a, _) = NewSession();
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var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
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Assert.That(routes, Is.Empty);
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Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitNetwork));
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}
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private static (BattleSession, FakeParticipant, FakeParticipant) NewSession()
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{
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var a = new FakeParticipant(viewerId: 1, FixtureCtx());
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var b = new FakeParticipant(viewerId: ScriptedLifecycle.FakeOpponentViewerId, ScriptedBotContext());
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var s = new BattleSession("bid-1", BattleType.Scripted, a, b, NullLogger<BattleSession>.Instance);
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return (s, a, b);
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}
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private static MatchContext FixtureCtx() => new(
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SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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private static MatchContext ScriptedBotContext() => new(
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SelfDeckCardIds: Array.Empty<long>(),
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ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015",
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CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
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EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0,
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BattleType: 0);
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private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
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new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
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Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
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Body: new RawBody(new Dictionary<string, object?>()));
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/// <summary>Data-only IBattleParticipant stub for dispatch tests. PushAsync/RunAsync
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/// are no-ops; FrameEmitted exists but is never invoked by the test.</summary>
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private sealed class FakeParticipant : IBattleParticipant
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{
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public long ViewerId { get; }
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public MatchContext Context { get; }
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public event Func<MsgEnvelope, CancellationToken, Task>? FrameEmitted;
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public FakeParticipant(long viewerId, MatchContext context) { ViewerId = viewerId; Context = context; }
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public Task PushAsync(MsgEnvelope env, bool noStock, CancellationToken ct) => Task.CompletedTask;
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public Task RunAsync(CancellationToken ct) => Task.CompletedTask;
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public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask;
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public ValueTask DisposeAsync() => ValueTask.CompletedTask;
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private void Touch() => FrameEmitted?.Invoke(null!, default);
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}
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}
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@@ -1,238 +0,0 @@
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using System.Net.WebSockets;
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using System.Reflection;
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using System.Text;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging.Abstractions;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Sessions;
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using SVSim.BattleNode.Wire;
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using SVSim.UnitTests.BattleNode.Infrastructure;
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namespace SVSim.UnitTests.BattleNode.Sessions;
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[TestFixture]
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public class BattleSessionPumpTests
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{
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// ---- T1a: structural contract ----
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[Test]
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public void DispatchSocketIo_ReturnsTask_NotAsyncVoid()
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{
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// Regression for the M3 fix: async void hides exceptions and lets two dispatches run
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// concurrently. The fix is to return Task and await it in the read loop. This test
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// locks the structural contract; if anyone reverts to async void, this fails before
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// the behavioral tests do.
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var method = typeof(BattleSession).GetMethod(
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"DispatchSocketIo",
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BindingFlags.NonPublic | BindingFlags.Instance);
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Assert.That(method, Is.Not.Null, "DispatchSocketIo method must exist");
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Assert.That(method!.ReturnType, Is.EqualTo(typeof(Task)),
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"DispatchSocketIo must return Task — async void breaks ordering + exception flow.");
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}
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// ---- T1b: in-order dispatch ----
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[Test]
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[Timeout(10000)]
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public async Task RunAsync_ProcessesTwoMessages_SendsResponsesInOrder()
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{
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||||
var ws = new TestWebSocket();
|
||||
var session = new BattleSession(
|
||||
ws: ws, battleId: "bid-pump", viewerId: 906243102, context: FixtureCtx(),
|
||||
log: NullLogger<BattleSession>.Instance);
|
||||
|
||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(8));
|
||||
var runTask = session.RunAsync(cts.Token);
|
||||
|
||||
// Eat the EIO3 open handshake (first text send from the session).
|
||||
await WaitForSendCountAsync(ws, atLeast: 1, cts.Token);
|
||||
|
||||
// Inbound 1: InitNetwork (expect ack + InitNetwork synchronize push).
|
||||
await EnqueueMsgFrameAsync(ws, NetworkBattleUri.InitNetwork, pubSeq: 1, ackId: 1,
|
||||
cat: EmitCategory.General);
|
||||
|
||||
// Inbound 2: InitBattle (expect ack + Matched synchronize push).
|
||||
await EnqueueMsgFrameAsync(ws, NetworkBattleUri.InitBattle, pubSeq: 2, ackId: 2,
|
||||
cat: EmitCategory.Matching);
|
||||
|
||||
ws.CompleteIncoming();
|
||||
await runTask;
|
||||
|
||||
// Each inbound msg produces a SIO ack (text frame). With serial dispatch the
|
||||
// two acks must come out in the same order as the inbound frames; concurrent
|
||||
// dispatch could reorder them. This is best-effort smoke — it can pass even
|
||||
// under concurrent dispatch if races happen to favor msg-1 — but it catches
|
||||
// common reorderings. T1a (reflection on DispatchSocketIo's return type) is
|
||||
// the structural lock.
|
||||
var sends = ws.Sends.ToList();
|
||||
var ackTextIndices = sends
|
||||
.Select((s, i) => (s, i))
|
||||
.Where(t => t.s.Type == WebSocketMessageType.Text && IsSioAckText(t.s.Payload))
|
||||
.Select(t => t.i)
|
||||
.ToList();
|
||||
Assert.That(ackTextIndices.Count, Is.EqualTo(2), "Expected exactly two SIO acks.");
|
||||
Assert.That(ackTextIndices[0], Is.LessThan(ackTextIndices[1]),
|
||||
"Ack for msg-1 must precede ack for msg-2 — proves dispatches don't reorder under serial await.");
|
||||
}
|
||||
|
||||
// ---- T2: cancellation through send ----
|
||||
|
||||
[Test]
|
||||
[Timeout(10000)]
|
||||
public async Task EncodeAndSendAsync_CtCancelledDuringBlockedSend_PropagatesOperationCanceled()
|
||||
{
|
||||
var ws = new TestWebSocket();
|
||||
var session = new BattleSession(
|
||||
ws: ws, battleId: "bid-cancel", viewerId: 906243102, context: FixtureCtx(),
|
||||
log: NullLogger<BattleSession>.Instance);
|
||||
|
||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(8));
|
||||
var runTask = session.RunAsync(cts.Token);
|
||||
|
||||
await WaitForSendCountAsync(ws, atLeast: 1, cts.Token); // EIO open handshake
|
||||
|
||||
// Block the next send so the session is suspended mid-write.
|
||||
ws.BlockNextSend();
|
||||
|
||||
// InitNetwork triggers an ack via SendSioAckAsync — that's the send that will block.
|
||||
await EnqueueMsgFrameAsync(ws, NetworkBattleUri.InitNetwork, pubSeq: 1, ackId: 1,
|
||||
cat: EmitCategory.General);
|
||||
|
||||
// Give the pump time to reach the blocked send.
|
||||
await Task.Delay(100, CancellationToken.None);
|
||||
|
||||
// Cancel the session CT. The blocked send's await on the gate has registered for the
|
||||
// CT and will throw OperationCanceledException.
|
||||
cts.Cancel();
|
||||
|
||||
// RunAsync awaits the dispatch, which awaits the gated send. Cancelling the gate
|
||||
// surfaces as OCE inside HandleMsgEventAsync's try/catch (it logs error and returns),
|
||||
// then the next ReadCompleteMessageAsync sees the cancellation and exits.
|
||||
await runTask;
|
||||
// No assertion on exception type — the inner try/catch swallows it. The point of the
|
||||
// test is that RunAsync TERMINATES rather than hanging indefinitely on the blocked send.
|
||||
// If _sessionCt weren't threaded, the send would still be blocked on the gate and this
|
||||
// test would timeout.
|
||||
Assert.That(runTask.IsCompletedSuccessfully, Is.True,
|
||||
"RunAsync must terminate after _sessionCt is cancelled, not hang on the blocked send.");
|
||||
}
|
||||
|
||||
// ---- T3: full-pump Md5 regression ----
|
||||
|
||||
[Test]
|
||||
[Timeout(10000)]
|
||||
public async Task PubSeqExceedingIntMax_ClipsAndDoesNotKillSession()
|
||||
{
|
||||
var ws = new TestWebSocket();
|
||||
var logCapture = new CapturingLogger();
|
||||
var session = new BattleSession(
|
||||
ws: ws, battleId: "bid-clip", viewerId: 906243102, context: FixtureCtx(), log: logCapture);
|
||||
|
||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(8));
|
||||
var runTask = session.RunAsync(cts.Token);
|
||||
|
||||
await WaitForSendCountAsync(ws, atLeast: 1, cts.Token);
|
||||
|
||||
await EnqueueMsgFrameAsync(ws, NetworkBattleUri.InitNetwork,
|
||||
pubSeq: (long)int.MaxValue + 1L, ackId: 1, cat: EmitCategory.General);
|
||||
|
||||
ws.CompleteIncoming();
|
||||
await runTask;
|
||||
|
||||
// Expect: at least one warning logged about clipping, AND the ack send happened.
|
||||
Assert.That(logCapture.WarningCount, Is.GreaterThanOrEqualTo(1),
|
||||
"Clip path must log a warning.");
|
||||
Assert.That(logCapture.Warnings.Any(m => m.Contains("clipping")),
|
||||
Is.True, $"Expected a 'clipping' warning. Got: {string.Join(" | ", logCapture.Warnings)}");
|
||||
Assert.That(ws.Sends.Any(f => f.Type == WebSocketMessageType.Text && IsSioAckText(f.Payload)),
|
||||
Is.True, "Ack must still be sent after clipping.");
|
||||
}
|
||||
|
||||
// ---- helpers ----
|
||||
|
||||
private static async Task WaitForSendCountAsync(TestWebSocket ws, int atLeast, CancellationToken ct)
|
||||
{
|
||||
var sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
while (ws.Sends.Count < atLeast)
|
||||
{
|
||||
if (sw.ElapsedMilliseconds > 5000)
|
||||
throw new TimeoutException($"WS did not produce {atLeast} sends within 5s.");
|
||||
await Task.Delay(10, ct);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsSioAckText(byte[] payload)
|
||||
{
|
||||
// SIO ack text frame starts with EIO Message digit '4' + SIO Ack digit '3'.
|
||||
if (payload.Length < 2) return false;
|
||||
return payload[0] == (byte)'4' && payload[1] == (byte)'3';
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encode and enqueue a synthetic msg event frame for the pump to receive.
|
||||
/// Pump shape: EIO text "4{sio-text}", then a single binary attachment containing the
|
||||
/// msgpack-encoded encrypted payload.
|
||||
/// </summary>
|
||||
private static async Task EnqueueMsgFrameAsync(
|
||||
TestWebSocket ws, NetworkBattleUri uri, long pubSeq, int ackId, EmitCategory cat)
|
||||
{
|
||||
var key = MakeKey();
|
||||
var env = new MsgEnvelope(
|
||||
uri, ViewerId: 906243102, Uuid: "udid-test", Bid: null, Try: 0, Cat: cat,
|
||||
PubSeq: pubSeq, PlaySeq: null,
|
||||
Body: new RawBody(new Dictionary<string, object?>()));
|
||||
var encryptedBytes = MsgPayloadCodec.Encode(env, key);
|
||||
|
||||
// SIO BinaryEvent with one attachment, name "msg", with the ack id.
|
||||
var sio = SocketIoFrame.BinaryEventWithAttachments(eventName: "msg", attachments: new[] { encryptedBytes });
|
||||
var (sioTextOriginal, bins) = sio.Encode();
|
||||
// sioTextOriginal looks like "51-[\"msg\",{\"_placeholder\":true,\"num\":0}]".
|
||||
// Splice ackId before the '['.
|
||||
var bracketIdx = sioTextOriginal.IndexOf('[');
|
||||
var sioTextWithAck = sioTextOriginal.Substring(0, bracketIdx) + ackId + sioTextOriginal.Substring(bracketIdx);
|
||||
|
||||
var eioText = $"{(int)EngineIoPacketType.Message}{sioTextWithAck}";
|
||||
ws.EnqueueIncoming(Encoding.UTF8.GetBytes(eioText), WebSocketMessageType.Text);
|
||||
// EIO3 prefixes binary frames with the Message packet-type byte.
|
||||
var prefixed = new byte[bins[0].Length + 1];
|
||||
prefixed[0] = (byte)EngineIoPacketType.Message;
|
||||
Buffer.BlockCopy(bins[0], 0, prefixed, 1, bins[0].Length);
|
||||
ws.EnqueueIncoming(prefixed, WebSocketMessageType.Binary);
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
private static string MakeKey()
|
||||
{
|
||||
var seq = 0;
|
||||
return NodeCrypto.GenerateKey(() => (seq++ * 7) % 16);
|
||||
}
|
||||
|
||||
private static MatchContext FixtureCtx() => new(
|
||||
SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
|
||||
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
|
||||
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
|
||||
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
|
||||
BattleType: 11);
|
||||
|
||||
private sealed class CapturingLogger : ILogger<BattleSession>
|
||||
{
|
||||
public List<string> Warnings { get; } = new();
|
||||
public int WarningCount => Warnings.Count;
|
||||
|
||||
public IDisposable BeginScope<TState>(TState state) where TState : notnull => NullDisposable.Instance;
|
||||
public bool IsEnabled(LogLevel logLevel) => true;
|
||||
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception? exception,
|
||||
Func<TState, Exception?, string> formatter)
|
||||
{
|
||||
if (logLevel == LogLevel.Warning) Warnings.Add(formatter(state, exception));
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class NullDisposable : IDisposable
|
||||
{
|
||||
public static readonly NullDisposable Instance = new();
|
||||
public void Dispose() { }
|
||||
}
|
||||
}
|
||||
@@ -1,209 +0,0 @@
|
||||
using Microsoft.Extensions.Logging.Abstractions;
|
||||
using NUnit.Framework;
|
||||
using SVSim.BattleNode.Bridge;
|
||||
using SVSim.BattleNode.Lifecycle;
|
||||
using SVSim.BattleNode.Protocol;
|
||||
using SVSim.BattleNode.Protocol.Bodies;
|
||||
using SVSim.BattleNode.Sessions;
|
||||
|
||||
namespace SVSim.UnitTests.BattleNode.Sessions;
|
||||
|
||||
[TestFixture]
|
||||
public class BattleSessionV2DispatchTests
|
||||
{
|
||||
[Test]
|
||||
public void InitNetwork_acks_to_sender_transitions_to_AwaitingInitBattle()
|
||||
{
|
||||
var (s, a, b) = NewSession();
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(a));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork));
|
||||
Assert.That(routes[0].NoStock, Is.True);
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitBattle));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void InitBattle_pushes_Matched_to_sender_only()
|
||||
{
|
||||
var (s, a, b) = NewSession();
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(a));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Matched));
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingLoaded));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Loaded_pushes_BattleStart_then_Deal_to_sender()
|
||||
{
|
||||
var (s, a, b) = NewSession();
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
|
||||
|
||||
Assert.That(routes.Select(r => r.Frame.Uri),
|
||||
Is.EqualTo(new[] { NetworkBattleUri.BattleStart, NetworkBattleUri.Deal }));
|
||||
Assert.That(routes.All(r => ReferenceEquals(r.Target, a)), Is.True);
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingSwap));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Swap_pushes_SwapResponse_then_Ready_to_sender()
|
||||
{
|
||||
var (s, a, b) = NewSession();
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
|
||||
|
||||
Assert.That(routes.Select(r => r.Frame.Uri),
|
||||
Is.EqualTo(new[] { NetworkBattleUri.Swap, NetworkBattleUri.Ready }));
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AfterReady));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TurnEnd_from_real_forwards_to_other_participant()
|
||||
{
|
||||
var (s, a, b) = NewSession();
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEnd));
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(b));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd));
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AfterReady));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScriptedBot_emitted_OpponentTurnStart_forwards_to_real()
|
||||
{
|
||||
var (s, a, b) = NewSession();
|
||||
// Bot emits a TurnStart frame (carrying ViewerId == FakeOpponentViewerId per the
|
||||
// ScriptedBotParticipant impl). Session should route it to the real participant.
|
||||
var botFrame = ScriptedLifecycle.BuildOpponentTurnStart();
|
||||
var routes = s.ComputeFrames(b, botFrame);
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(a));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnStart));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScriptedBot_emitted_Judge_forwards_to_real()
|
||||
{
|
||||
var (s, a, b) = NewSession();
|
||||
var botFrame = ScriptedLifecycle.BuildOpponentJudge();
|
||||
var routes = s.ComputeFrames(b, botFrame);
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(a));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Judge));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScriptedBot_emitted_TurnEnd_forwards_to_real()
|
||||
{
|
||||
// TurnEnd from the bot is also one of the burst frames. The case is handled
|
||||
// by the TurnEnd-from-scripted arm (bot ViewerId matches FakeOpponentViewerId).
|
||||
var (s, a, b) = NewSession();
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
|
||||
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
|
||||
// Drive player TurnEnd first (transitions Phase if needed) — but TurnEnd from bot
|
||||
// arrives in Phase AfterReady too. The bot's TurnEnd is routed via the dispatch
|
||||
// arm that forwards any frame from the FakeOpponentViewerId participant.
|
||||
|
||||
var botFrame = ScriptedLifecycle.BuildOpponentTurnEnd();
|
||||
var routes = s.ComputeFrames(b, botFrame);
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(a));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Retire_pushes_BattleFinish_no_contest_terminates()
|
||||
{
|
||||
var (s, a, _) = NewSession();
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Retire));
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(a));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish));
|
||||
Assert.That(routes[0].NoStock, Is.True);
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.Terminal));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Kill_pushes_BattleFinish_no_contest_terminates()
|
||||
{
|
||||
var (s, a, _) = NewSession();
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Kill));
|
||||
|
||||
Assert.That(routes.Count, Is.EqualTo(1));
|
||||
Assert.That(routes[0].Target, Is.SameAs(a));
|
||||
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish));
|
||||
Assert.That(routes[0].NoStock, Is.True);
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.Terminal));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void OutOfOrder_dispatch_returns_empty_and_does_not_advance_phase()
|
||||
{
|
||||
var (s, a, _) = NewSession();
|
||||
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap));
|
||||
|
||||
Assert.That(routes, Is.Empty);
|
||||
Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitNetwork));
|
||||
}
|
||||
|
||||
private static (BattleSessionV2, FakeParticipant, FakeParticipant) NewSession()
|
||||
{
|
||||
var a = new FakeParticipant(viewerId: 1, FixtureCtx());
|
||||
var b = new FakeParticipant(viewerId: ScriptedLifecycle.FakeOpponentViewerId, ScriptedBotContext());
|
||||
var s = new BattleSessionV2("bid-1", BattleType.Scripted, a, b, NullLogger<BattleSessionV2>.Instance);
|
||||
return (s, a, b);
|
||||
}
|
||||
|
||||
private static MatchContext FixtureCtx() => new(
|
||||
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
|
||||
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
|
||||
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
|
||||
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
|
||||
BattleType: 11);
|
||||
|
||||
private static MatchContext ScriptedBotContext() => new(
|
||||
SelfDeckCardIds: Array.Empty<long>(),
|
||||
ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015",
|
||||
CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
|
||||
EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0,
|
||||
BattleType: 0);
|
||||
|
||||
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
|
||||
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
|
||||
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
|
||||
Body: new RawBody(new Dictionary<string, object?>()));
|
||||
|
||||
/// <summary>Data-only IBattleParticipant stub for dispatch tests. PushAsync/RunAsync
|
||||
/// are no-ops; FrameEmitted exists but is never invoked by the test.</summary>
|
||||
private sealed class FakeParticipant : IBattleParticipant
|
||||
{
|
||||
public long ViewerId { get; }
|
||||
public MatchContext Context { get; }
|
||||
public event Func<MsgEnvelope, CancellationToken, Task>? FrameEmitted;
|
||||
public FakeParticipant(long viewerId, MatchContext context) { ViewerId = viewerId; Context = context; }
|
||||
public Task PushAsync(MsgEnvelope env, bool noStock, CancellationToken ct) => Task.CompletedTask;
|
||||
public Task RunAsync(CancellationToken ct) => Task.CompletedTask;
|
||||
public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask;
|
||||
public ValueTask DisposeAsync() => ValueTask.CompletedTask;
|
||||
private void Touch() => FrameEmitted?.Invoke(null!, default);
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
using Microsoft.Extensions.Logging.Abstractions;
|
||||
using NUnit.Framework;
|
||||
using SVSim.BattleNode.Sessions;
|
||||
|
||||
namespace SVSim.UnitTests.BattleNode.Sessions;
|
||||
|
||||
[TestFixture]
|
||||
public class ClipAckArgTests
|
||||
{
|
||||
[Test]
|
||||
public void InRange_ReturnsArgUnchanged()
|
||||
{
|
||||
var result = BattleSession.ClipAckArg(42L, NullLogger.Instance, battleId: "b");
|
||||
Assert.That(result, Is.EqualTo(42));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AboveIntMax_ClipsToIntMaxValue()
|
||||
{
|
||||
var result = BattleSession.ClipAckArg((long)int.MaxValue + 1L, NullLogger.Instance, battleId: "b");
|
||||
Assert.That(result, Is.EqualTo(int.MaxValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BelowIntMin_ClipsToIntMinValue()
|
||||
{
|
||||
var result = BattleSession.ClipAckArg((long)int.MinValue - 1L, NullLogger.Instance, battleId: "b");
|
||||
Assert.That(result, Is.EqualTo(int.MinValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AtIntMaxBoundary_ReturnsIntMaxValue()
|
||||
{
|
||||
var result = BattleSession.ClipAckArg((long)int.MaxValue, NullLogger.Instance, battleId: "b");
|
||||
Assert.That(result, Is.EqualTo(int.MaxValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AtIntMinBoundary_ReturnsIntMinValue()
|
||||
{
|
||||
var result = BattleSession.ClipAckArg((long)int.MinValue, NullLogger.Instance, battleId: "b");
|
||||
Assert.That(result, Is.EqualTo(int.MinValue));
|
||||
}
|
||||
}
|
||||
@@ -55,6 +55,41 @@ public class RealParticipantTests
|
||||
Assert.That(p.Context, Is.SameAs(ctx));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClipAckArg_InRange_ReturnsArgUnchanged()
|
||||
{
|
||||
var result = RealParticipant.ClipAckArg(42L, NullLogger<RealParticipant>.Instance, viewerId: 1);
|
||||
Assert.That(result, Is.EqualTo(42));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClipAckArg_AboveIntMax_ClipsToIntMaxValue()
|
||||
{
|
||||
var result = RealParticipant.ClipAckArg((long)int.MaxValue + 1L, NullLogger<RealParticipant>.Instance, viewerId: 1);
|
||||
Assert.That(result, Is.EqualTo(int.MaxValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClipAckArg_BelowIntMin_ClipsToIntMinValue()
|
||||
{
|
||||
var result = RealParticipant.ClipAckArg((long)int.MinValue - 1L, NullLogger<RealParticipant>.Instance, viewerId: 1);
|
||||
Assert.That(result, Is.EqualTo(int.MinValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClipAckArg_AtIntMaxBoundary_ReturnsIntMaxValue()
|
||||
{
|
||||
var result = RealParticipant.ClipAckArg((long)int.MaxValue, NullLogger<RealParticipant>.Instance, viewerId: 1);
|
||||
Assert.That(result, Is.EqualTo(int.MaxValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClipAckArg_AtIntMinBoundary_ReturnsIntMinValue()
|
||||
{
|
||||
var result = RealParticipant.ClipAckArg((long)int.MinValue, NullLogger<RealParticipant>.Instance, viewerId: 1);
|
||||
Assert.That(result, Is.EqualTo(int.MinValue));
|
||||
}
|
||||
|
||||
private static MatchContext FixtureCtx() => new(
|
||||
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
|
||||
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
|
||||
|
||||
Reference in New Issue
Block a user