feat(bp): /battle_pass/buy — crystal-cost + retroactive premium grants

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-26 23:36:18 -04:00
parent 0ceab721e9
commit 2cb8c271a8
9 changed files with 422 additions and 1 deletions

View File

@@ -0,0 +1,28 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
/// <summary>
/// /battle_pass/buy response (Wizard/BattlePassBuyTask.cs:30-52). result_code carries the
/// envelope failure path: 22 = insufficient crystals, 23 = already premium,
/// 24 = outside BP period / season mismatch.
/// </summary>
[MessagePackObject]
public class BattlePassBuyResponse
{
[JsonPropertyName("result_code")]
[Key("result_code")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int ResultCode { get; set; } = 1;
[JsonPropertyName("achieved_info")]
[Key("achieved_info")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public BattlePassAchievedInfoDto AchievedInfo { get; set; } = new();
[JsonPropertyName("reward_list")]
[Key("reward_list")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<BattlePassRewardListEntryDto> RewardList { get; set; } = new();
}