feat(bp): /battle_pass/buy — crystal-cost + retroactive premium grants

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-26 23:36:18 -04:00
parent 0ceab721e9
commit 2cb8c271a8
9 changed files with 422 additions and 1 deletions

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
/// <summary>
/// achieved_info wrapper inside /battle_pass/buy response
/// (Wizard/BattlePassBuyTask.cs:37-40).
/// </summary>
[MessagePackObject]
public class BattlePassAchievedInfoDto
{
[JsonPropertyName("battle_pass_reward_list")]
[Key("battle_pass_reward_list")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<BattlePassReceivedRewardDto> BattlePassRewardList { get; set; } = new();
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
/// <summary>
/// /battle_pass/buy request (Wizard/BattlePassBuyTask.cs:8-13). Inherits viewer_id, steam_id,
/// steam_session_ticket from BaseRequest. Per memory feedback_msgpack_request_dtos, the
/// [MessagePackObject] + [Key] attrs are required even though integration tests post JSON.
/// </summary>
[MessagePackObject]
public class BattlePassBuyRequest : BaseRequest
{
[JsonPropertyName("season_id")]
[Key("season_id")]
public int SeasonId { get; set; }
[JsonPropertyName("id")]
[Key("id")]
public int Id { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
/// <summary>
/// /battle_pass/buy response (Wizard/BattlePassBuyTask.cs:30-52). result_code carries the
/// envelope failure path: 22 = insufficient crystals, 23 = already premium,
/// 24 = outside BP period / season mismatch.
/// </summary>
[MessagePackObject]
public class BattlePassBuyResponse
{
[JsonPropertyName("result_code")]
[Key("result_code")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int ResultCode { get; set; } = 1;
[JsonPropertyName("achieved_info")]
[Key("achieved_info")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public BattlePassAchievedInfoDto AchievedInfo { get; set; } = new();
[JsonPropertyName("reward_list")]
[Key("reward_list")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<BattlePassRewardListEntryDto> RewardList { get; set; } = new();
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
/// <summary>
/// One entry in /battle_pass/buy → achieved_info.battle_pass_reward_list[]
/// (Wizard/BattlePassBuyTask.cs:42-48). Delta entries; numerics are int here, not string-typed.
/// </summary>
[MessagePackObject]
public class BattlePassReceivedRewardDto
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")]
[Key("reward_number")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int RewardNumber { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
/// <summary>
/// One entry in /battle_pass/buy → reward_list[]. POST-STATE TOTALS for affected goods +
/// currency, per memory project_wire_reward_list_post_state. Matches RewardListEntry shape
/// used by /pack/open etc.
/// </summary>
[MessagePackObject]
public class BattlePassRewardListEntryDto
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int RewardType { get; set; }
[JsonPropertyName("reward_id")]
[Key("reward_id")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public long RewardId { get; set; }
[JsonPropertyName("reward_num")]
[Key("reward_num")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int RewardNum { get; set; }
}