feat(battle-engine-port): M2 step 1 — SingleBattleMgr constructs headless
First green of the M2 go/no-go probe: `new SingleBattleMgr(StandardBattleMgr- ContentsCreator)` now builds the two-player pair fully headless against the shim, no Unity runtime. Verdict: headless construction is feasible; every blocker was a mechanical no-op shim fill or data seam, not a Unity/logic wall. Shim fills (authored): - GameMgr: lazy non-null DataMgr/PrefabMgr/InputMgr/SoundMgr/BattleControl. - GameObject: lazy cached component model so GetComponent<T>/AddComponent<T> return non-null no-op instances for Component-derived T (F1: unguarded view touches). - Resources.Load(string): cached non-null GameObject so the prefab->Instantiate-> GetComponent chain (UnityEventAgent) yields a real object. - ClassBattleCardViewBase: re-attach dropped IClassBattleCardView (no-op members); ClassBattleCardBase.Setup casts the created view to it. Engine copy (DP1/DP3 mis-cut fix): - CardIconControl.cs copied verbatim (manifested) + generated null-stub deleted. SplitAndCompleteIconStr is pure string logic on the resolution path that M1 had wrongly stubbed as "View" -> null deref in SkillCreator.CreateBuildInfo. Test harness (SVSim.BattleEngine.Tests, authored fixture): - HeadlessContentsCreator/HeadlessPhaseCreator: deterministic replica of the solo practice init (StandardBattleMgrContentsCreator + SingleBattlePhaseCreator) with no-op recovery/replay managers. - HeadlessCardMaster: reflects the loader cards.json dump into CardMaster. - HeadlessMasterData: minimal Data.Master (class-character list, empty collections) + Data.Load + player/enemy chara ids. - ConstructionProbeTests.SingleBattleMgr_constructs_headless — GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -3308,3 +3308,4 @@ WrapVariableContentsScrollBarSize.cs WrapVariableContentsScrollBarSize.cs 05c94e
|
||||
YuwanField.cs YuwanField.cs 1368d0b2755edbae36ce4dcabd69d8d2f6ce854765ea46621199ef20d407d13a 0
|
||||
iTween.cs iTween.cs 8da77cd885d8fb1e8727e91681ab5ac00a889d0fcc9b973a4162f15a0b642a54 0
|
||||
llField.cs llField.cs a0e0eaed3f22a8c4ce47f82fa80346e3b99e3ac0a6765e1ad4ade3a87c1b0189 0
|
||||
Wizard.Battle.View/CardIconControl.cs Wizard.Battle.View/CardIconControl.cs affd5a289a04bc9f446f3e892403dd9cd560ee557de1e5cd743dcb031dab280c 0
|
||||
|
||||
|
Reference in New Issue
Block a user