feat(battle-engine-port): M2 step 1 — SingleBattleMgr constructs headless
First green of the M2 go/no-go probe: `new SingleBattleMgr(StandardBattleMgr- ContentsCreator)` now builds the two-player pair fully headless against the shim, no Unity runtime. Verdict: headless construction is feasible; every blocker was a mechanical no-op shim fill or data seam, not a Unity/logic wall. Shim fills (authored): - GameMgr: lazy non-null DataMgr/PrefabMgr/InputMgr/SoundMgr/BattleControl. - GameObject: lazy cached component model so GetComponent<T>/AddComponent<T> return non-null no-op instances for Component-derived T (F1: unguarded view touches). - Resources.Load(string): cached non-null GameObject so the prefab->Instantiate-> GetComponent chain (UnityEventAgent) yields a real object. - ClassBattleCardViewBase: re-attach dropped IClassBattleCardView (no-op members); ClassBattleCardBase.Setup casts the created view to it. Engine copy (DP1/DP3 mis-cut fix): - CardIconControl.cs copied verbatim (manifested) + generated null-stub deleted. SplitAndCompleteIconStr is pure string logic on the resolution path that M1 had wrongly stubbed as "View" -> null deref in SkillCreator.CreateBuildInfo. Test harness (SVSim.BattleEngine.Tests, authored fixture): - HeadlessContentsCreator/HeadlessPhaseCreator: deterministic replica of the solo practice init (StandardBattleMgrContentsCreator + SingleBattlePhaseCreator) with no-op recovery/replay managers. - HeadlessCardMaster: reflects the loader cards.json dump into CardMaster. - HeadlessMasterData: minimal Data.Master (class-character list, empty collections) + Data.Load + player/enemy chara ids. - ConstructionProbeTests.SingleBattleMgr_constructs_headless — GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVSim.BattleNode", "SVSim.B
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVSim.BattleEngine", "SVSim.BattleEngine\SVSim.BattleEngine.csproj", "{CCE23D9D-6A66-456B-9812-F09B1FDA3C81}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVSim.BattleEngine.Tests", "SVSim.BattleEngine.Tests\SVSim.BattleEngine.Tests.csproj", "{68F3F596-CAD5-4326-8779-AD8C7BD20CDA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -43,5 +45,9 @@ Global
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{CCE23D9D-6A66-456B-9812-F09B1FDA3C81}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{CCE23D9D-6A66-456B-9812-F09B1FDA3C81}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{CCE23D9D-6A66-456B-9812-F09B1FDA3C81}.Release|Any CPU.Build.0 = Release|Any CPU
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{68F3F596-CAD5-4326-8779-AD8C7BD20CDA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{68F3F596-CAD5-4326-8779-AD8C7BD20CDA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{68F3F596-CAD5-4326-8779-AD8C7BD20CDA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{68F3F596-CAD5-4326-8779-AD8C7BD20CDA}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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