cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemBattle stub
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@@ -40,7 +40,7 @@ namespace UnityEngine
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public struct Plane { public Plane(Vector3 normal, Vector3 point) { } public Plane(Vector3 inNormal, float d) { } public Plane(Vector3 a, Vector3 b, Vector3 c) { } public bool Raycast(Ray r, out float enter) { enter = 0; return false; } }
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public struct Ray { public Ray(Vector3 origin, Vector3 dir) { this.origin = origin; this.direction = dir; } public Vector3 origin; public Vector3 direction; public Vector3 GetPoint(float d) => origin; }
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public struct RaycastHit { public Vector3 point; public Vector3 normal; public float distance; public Collider collider; }
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public struct LayerMask { public int value; public static int NameToLayer(string n) => 0; public static string LayerToName(int layer) => ""; public static implicit operator int(LayerMask m) => m.value; public static implicit operator LayerMask(int v) => new LayerMask { value = v }; }
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public struct LayerMask { public int value; public static int NameToLayer(string n) => 0; public static implicit operator int(LayerMask m) => m.value; public static implicit operator LayerMask(int v) => new LayerMask { value = v }; }
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// ---- core object model ----
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public class Object
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