cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemBattle stub

This commit is contained in:
gamer147
2026-07-03 21:52:04 -04:00
parent 006a6ae7ab
commit 22ef593593
26 changed files with 1 additions and 769 deletions

View File

@@ -1,34 +0,0 @@
using System;
using LitJson;
using UnityEngine;
namespace Wizard.Lottery;
public class LotteryLoadTaskData
{
private bool IsEnable { get; set; }
private DateTime StartTime { get; set; }
private DateTime EndTime { get; set; }
private int ReceiveServerTime { get; set; }
private double ReceiveSinceStartUpTime { get; set; }
private bool IsTimeEnablePeriod(DateTime start, DateTime end)
{
if (!IsEnable)
{
return false;
}
double num = ConvertTime.DateTimeToUnixTime(start);
double num2 = ConvertTime.DateTimeToUnixTime(end);
double num3 = (double)((float)ReceiveServerTime + Time.realtimeSinceStartup) - ReceiveSinceStartUpTime;
if (num3 < num || num3 >= num2)
{
return false;
}
return true;
}
}