cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemBattle stub
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@@ -1,34 +0,0 @@
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using System;
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using LitJson;
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using UnityEngine;
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namespace Wizard.Lottery;
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public class LotteryLoadTaskData
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{
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private bool IsEnable { get; set; }
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private DateTime StartTime { get; set; }
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private DateTime EndTime { get; set; }
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private int ReceiveServerTime { get; set; }
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private double ReceiveSinceStartUpTime { get; set; }
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private bool IsTimeEnablePeriod(DateTime start, DateTime end)
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{
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if (!IsEnable)
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{
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return false;
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}
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double num = ConvertTime.DateTimeToUnixTime(start);
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double num2 = ConvertTime.DateTimeToUnixTime(end);
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double num3 = (double)((float)ReceiveServerTime + Time.realtimeSinceStartup) - ReceiveSinceStartUpTime;
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if (num3 < num || num3 >= num2)
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{
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return false;
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}
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return true;
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}
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}
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