cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemBattle stub

This commit is contained in:
gamer147
2026-07-03 21:52:04 -04:00
parent 006a6ae7ab
commit 22ef593593
26 changed files with 1 additions and 769 deletions

View File

@@ -14,8 +14,6 @@ public class MyPageItem : MonoBehaviour
private MyPageMenu _parent;
private Dictionary<int, Vector3> _defaultPosition = new Dictionary<int, Vector3>();
private bool cardAnimationInitialized;
protected MyPageCardPanelAnimation CardAnimation => _cardMove;
@@ -93,21 +91,6 @@ public class MyPageItem : MonoBehaviour
}
}
protected void TweenMoveTo(GameObject obj, float x)
{
RemoveITween(obj);
iTween.MoveTo(obj, iTween.Hash("x", x, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
}
protected void FadeOutCardPanel(MyPageCardPanel panel, Action onFinish)
{
panel.EffectActive = false;
FadeOutObject(panel.gameObject.AddMissingComponent<UITweenAlpha>(), delegate
{
onFinish.Call();
});
}
protected static void FadeOutObject(UITweenAlpha tweenAlpha, Action onFinish = null)
{
tweenAlpha.End();