cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemBattle stub
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@@ -7,10 +7,4 @@ public class CardPanelMaintenancePlate : MonoBehaviour
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[SerializeField]
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private UILabel _label;
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public void SetDepth(int depth)
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{
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_sprite.depth = depth;
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_label.depth = depth + 1;
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}
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}
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