fix(viewer): fresh signups start with empty DisplayName

Verified against Wizard.Title/UserNameInput.cs:30 in the 2026-05-23
decompile:

    IsFinished = !string.IsNullOrEmpty(PlayerStaticData.UserName);

Any non-empty seeded value — including the prior " - " placeholder
this method was passing — sets IsFinished=true on the first frame and
silently skips both the input dialog and the /tutorial/update_action #1
+ /account/update_name calls that travel with it. The in-source comment
described the opposite behavior; empty string is what actually triggers
the dialog.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-28 21:19:03 -04:00
parent b18bb9502a
commit 22c01ed11a
2 changed files with 27 additions and 6 deletions

View File

@@ -100,12 +100,14 @@ public class ViewerRepository : IViewerRepository
if (udid == Guid.Empty) if (udid == Guid.Empty)
throw new InvalidOperationException("Cannot register viewer for empty UDID."); throw new InvalidOperationException("Cannot register viewer for empty UDID.");
// " - " (space-dash-space) matches the prod placeholder for a fresh-signup viewer // Empty DisplayName is load-bearing: the client's Wizard.Title/UserNameInput.Start
// before the user enters their name. Non-empty + non-placeholder values trip // does `IsFinished = !string.IsNullOrEmpty(PlayerStaticData.UserName);` — IsFinished
// UserNameInput.Start's IsNullOrEmpty short-circuit, which silently skips the name // true skips the dialog AND the /tutorial/update_action #1 + /account/update_name
// dialog AND the /tutorial/update_action #1 + /account/update_name calls that // calls that accompany it. Any non-empty value (including the " - " placeholder this
// accompany it — that whole sub-step of the tutorial then never runs. // method used to pass) trips that check and silently bypasses the name-entry sub-step.
var viewer = await BuildDefaultViewer(" - "); // Empty string flows through /load/index → user_info.name → PlayerStaticData.UserName,
// and the title screen surfaces the input dialog.
var viewer = await BuildDefaultViewer("");
viewer.Udid = udid; viewer.Udid = udid;
_dbContext.Set<Models.Viewer>().Add(viewer); _dbContext.Set<Models.Viewer>().Add(viewer);
try try

View File

@@ -25,4 +25,23 @@ public class ViewerRepositoryTutorialDefaultTests
"client. Tests that want a pre-completed tutorial should use SeedViewerAsync " + "client. Tests that want a pre-completed tutorial should use SeedViewerAsync " +
"(which defaults to 100)."); "(which defaults to 100).");
} }
[Test]
public async Task RegisterAnonymousViewer_starts_with_empty_display_name()
{
// The client's Wizard.Title/UserNameInput.Start does:
// IsFinished = !string.IsNullOrEmpty(PlayerStaticData.UserName);
// Any non-empty seeded value (including the prior " - " placeholder) makes the
// name-input dialog skip itself, and the /tutorial/update_action #1 +
// /account/update_name calls never fire. Empty is what triggers the dialog.
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var repo = scope.ServiceProvider.GetRequiredService<IViewerRepository>();
var viewer = await repo.RegisterAnonymousViewer(System.Guid.NewGuid());
Assert.That(viewer.DisplayName, Is.Empty,
"Anonymous signups MUST start with empty DisplayName so the client's " +
"UserNameInput.Start IsNullOrEmpty short-circuit fails and the dialog runs.");
}
} }