cull(engine-cleanup): pass-8 phase-2 cascade round 6 after MyPageItemBattle stub
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@@ -178,11 +178,6 @@ public abstract class UITweener : MonoBehaviour
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}
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}
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public void SetOnFinished(EventDelegate.Callback del)
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{
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EventDelegate.Set(onFinished, del);
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}
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public void SetOnFinished(EventDelegate del)
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{
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EventDelegate.Set(onFinished, del);
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@@ -7,5 +7,4 @@ public enum DeckAttributeType
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BuildDeck,
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TrialDeck,
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DefaultDeck,
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SampleDeck,
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QuestSecretBoss}
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SampleDeck}
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@@ -15,8 +15,7 @@ public class DeckSelectUI : MonoBehaviour
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private enum ChangeMoveDirection
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{
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NONE,
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RIGHT }
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NONE}
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public class PageData
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{
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@@ -64,39 +63,7 @@ public class DeckSelectUI : MonoBehaviour
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Obj = uiGrid.gameObject;
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Obj.SetActive(value: true);
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}
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public void UpdateDeckViewList(List<DeckUI.DeckViewData> deckViewList, bool canUseNonPossessionCard)
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{
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for (int i = 0; i < _deckUIList.Count; i++)
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{
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if (deckViewList.Count > i)
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{
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DeckUI deckUI = _deckUIList[i];
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deckUI.gameObject.SetActive(value: true);
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deckUI.UpdateView(deckViewList[i], canUseNonPossessionCard);
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_onUpdateDeckUICustomize.Call(deckUI);
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}
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else
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{
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_deckUIList[i].gameObject.SetActive(value: false);
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}
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}
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}
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}
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private static readonly Vector3 VIEW_PAGE_POSITION = Vector3.zero;
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private static readonly Vector3 OUTSIDE_RIGHT_PAGE_POSITION = VIEW_PAGE_POSITION + Vector3.right * 1400f;
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private static readonly Vector3 OUTSIDE_LEFT_PAGE_POSITION = VIEW_PAGE_POSITION + Vector3.left * 1400f;
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private DeckTable[] _deckTables = new DeckTable[2];
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private int _deckTableIndex;
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private List<PageData> _pageList;
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private bool _canUseNonPossessionCard;
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public bool IsPageMoving { get; private set; }
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}
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