feat(packs): rewrite PackOpenService against per-pack draw table

Sampler is now driven by PackDrawTable: roll DrawTier per slot by
cumulative slot-rate weights, then pick a card within tier by per-card
weights renormalized within the tier. Rate-less Guaranteed-Leader-Card
rows draw uniform over (pool minus owned), falling back to the full
pool when all are owned. Bonus slot fires once at the end of a 10-pack
open when HasBonusSlot is set.

Slot 8 falls back to the general slot's per-card weights for the rolled
tier when slot-8 has only a rarity-level rate quoted (the common shape
on normal packs).

PackController.Open loads the draw table + viewer owned card ids and
passes them to the sampler; the category-based forced-Legendary slot-8
override is gone. ICardFoilLookup replaces ICardPoolProvider for the
foil-twin heuristic.

Drops the test-fixture pack-draw seed overlay so the production seed
flows through the importer tests; controller tests that fabricate their
own card sets now call factory.SeedPackDrawTableAsync(...) to install a
matching stub draw table.

WeightedPick helper handles the cumulative-band roll for both stages.
Five sampler tests + four WeightedPick tests + five importer/repo
tests; full suite is 653/653 green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-30 22:26:45 -04:00
parent 0169ec57b4
commit 1c386b5ed0
14 changed files with 445 additions and 374 deletions

View File

@@ -5,6 +5,7 @@ using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.Pack;
using SVSim.Database.Repositories.PackDrawTables;
using SVSim.EmulatedEntrypoint.Models.Dtos;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Pack;
@@ -25,7 +26,8 @@ public class PackController : SVSimController
private readonly IPackRepository _packs;
private readonly PackOpenService _opener;
private readonly ICardPoolProvider _pools;
private readonly IPackDrawTableRepository _drawTables;
private readonly ICardFoilLookup _foils;
private readonly IRandom _rng;
private readonly SVSimDbContext _db;
private readonly ICardAcquisitionService _acquisition;
@@ -36,7 +38,8 @@ public class PackController : SVSimController
public PackController(
IPackRepository packs,
PackOpenService opener,
ICardPoolProvider pools,
IPackDrawTableRepository drawTables,
ICardFoilLookup foils,
IRandom rng,
SVSimDbContext db,
ICardAcquisitionService acquisition,
@@ -46,7 +49,8 @@ public class PackController : SVSimController
{
_packs = packs;
_opener = opener;
_pools = pools;
_drawTables = drawTables;
_foils = foils;
_rng = rng;
_db = db;
_acquisition = acquisition;
@@ -343,7 +347,28 @@ public class PackController : SVSimController
// Draw + persist. DAILY single overrides packNumber to 1 (it's a one-card open).
int drawCount = child.IsDailySingle ? 1 : packNumber;
var draw = _opener.Draw(pack, _pools, drawCount, request.ExcludeCardIds, _rng);
var drawTable = await _drawTables.GetAsync(pack.Id);
if (drawTable is null)
return StatusCode(StatusCodes.Status501NotImplemented, new { error = "pack_draw_table_missing" });
// Owned card_ids for the rate-less Guaranteed-Leader-Card branch. Project to longs to
// avoid pulling viewer.Cards entities into memory. Shadow-FK access (EF.Property) per
// the project_ef_nav_include_pitfall memory.
var ownedCardIds = await _db.Viewers
.Where(v => v.Id == viewerId)
.SelectMany(v => v.Cards)
.Select(c => (long)EF.Property<int>(c, "CardId"))
.ToListAsync();
var draw = _opener.Draw(
drawTable,
pack,
drawCount,
request.ExcludeCardIds ?? Array.Empty<long>(),
ownedCardIds,
_foils,
_rng);
var grant = await _acquisition.GrantManyAsync(viewerId, draw.Cards.Select(c => c.CardId));
// Accrue gacha points (skip tutorial path — the starter pack isn't a real open).