feat(guild): invite state machine
Add surrogate PK (IDENTITY bigint) to GuildInvite for wire invite_id. Implement InviteAsync, CancelInviteAsync, RejectInviteAsync, ListOutgoingInvitesAsync, ListInvitedGuildsAsync in GuildService. Wire 5 endpoints: invite_user_list, invited_guild_list, invite, cancel_invite, reject_invite in GuildController. Migration: AddGuildInviteSurrogatePk — drops composite PK, adds Id IDENTITY column, adds unique index on (GuildId, InviteeViewerId). 6 integration tests in GuildInviteFlowTests all green. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -2,6 +2,12 @@ namespace SVSim.Database.Entities.Guild;
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public class GuildInvite
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{
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/// <summary>
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/// Auto-increment surrogate PK. Used as the wire <c>invite_id</c> returned to the client
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/// and echoed back in cancel_invite / reject_invite requests.
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/// </summary>
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public long Id { get; set; }
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public int GuildId { get; set; }
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public long InviteeViewerId { get; set; }
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public long InviterViewerId { get; set; }
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