cull(engine-cleanup): pass-9 cascade round 2 after UIPanel stub
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@@ -29,8 +29,6 @@ namespace UnityEngine
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public partial class Transform
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{
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public bool hasChanged { get; set; }
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public Matrix4x4 localToWorldMatrix => default;
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public Matrix4x4 worldToLocalMatrix => default;
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public void Translate(Vector3 translation, Space relativeTo) { }
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public void Rotate(Vector3 eulers, Space relativeTo) { }
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@@ -62,12 +60,6 @@ namespace UnityEngine
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public partial class Mesh
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{
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public int vertexCount => 0;
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public Vector3[] normals { get; set; }
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public Vector4[] tangents { get; set; }
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public Vector2[] uv { get; set; }
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public Color32[] colors32 { get; set; }
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public void MarkDynamic() { }
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}
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public partial class Texture2D
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