cull(engine-cleanup): pass-9 cascade round 2 after UIPanel stub
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@@ -9,15 +9,10 @@ using UnityEngine;
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[AddComponentMenu("NGUI/UI/NGUI Panel")]
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public class UIPanel : UIRect
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{
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public enum RenderQueue { Automatic}
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public enum RenderQueue { }
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public delegate void OnGeometryUpdated();
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public delegate void OnClippingMoved(UIPanel panel);
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public static List<UIPanel> list = new List<UIPanel>();
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public bool generateNormals;
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public bool widgetsAreStatic;
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public RenderQueue renderQueue;
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public int startingRenderQueue = 3000;
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public int depth;
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public UIDrawCall.Clipping clipping;
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@@ -40,7 +35,6 @@ public class UIPanel : UIRect
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public override void Invalidate(bool includeChildren) { }
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public bool hasCumulativeClipping => false;
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public Vector4 finalClipRegion => Vector4.zero;
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public Matrix4x4 worldToLocal => Matrix4x4.identity;
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public int sortingOrder;
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public float height;
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