cull(engine-cleanup): pass-9 cascade round 2 after UIPanel stub
This commit is contained in:
@@ -23,53 +23,4 @@ public class UIGeometry
|
||||
cols.Clear();
|
||||
mRtpVerts.Clear();
|
||||
}
|
||||
|
||||
public void ApplyTransform(Matrix4x4 widgetToPanel, bool generateNormals = true)
|
||||
{
|
||||
if (verts.size > 0)
|
||||
{
|
||||
mRtpVerts.Clear();
|
||||
int i = 0;
|
||||
for (int size = verts.size; i < size; i++)
|
||||
{
|
||||
mRtpVerts.Add(widgetToPanel.MultiplyPoint3x4(verts[i]));
|
||||
}
|
||||
if (generateNormals)
|
||||
{
|
||||
mRtpNormal = widgetToPanel.MultiplyVector(Vector3.back).normalized;
|
||||
Vector3 normalized = widgetToPanel.MultiplyVector(Vector3.right).normalized;
|
||||
mRtpTan = new Vector4(normalized.x, normalized.y, normalized.z, -1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mRtpVerts.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteToBuffers(BetterList<Vector3> v, BetterList<Vector2> u, BetterList<Color32> c, BetterList<Vector3> n, BetterList<Vector4> t)
|
||||
{
|
||||
if (mRtpVerts == null || mRtpVerts.size <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (n == null)
|
||||
{
|
||||
for (int i = 0; i < mRtpVerts.size; i++)
|
||||
{
|
||||
v.Add(mRtpVerts.buffer[i]);
|
||||
u.Add(uvs.buffer[i]);
|
||||
c.Add(cols.buffer[i]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
for (int j = 0; j < mRtpVerts.size; j++)
|
||||
{
|
||||
v.Add(mRtpVerts.buffer[j]);
|
||||
u.Add(uvs.buffer[j]);
|
||||
c.Add(cols.buffer[j]);
|
||||
n.Add(mRtpNormal);
|
||||
t.Add(mRtpTan);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user