feat(config): persist is_foil_preferred + is_prize_preferred (stubs → real)
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@@ -253,7 +253,11 @@ public class LoadController : SVSimController
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},
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ArenaInfos = await BuildArenaInfosAsync(viewer.Id),
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RotationSets = rotationSets,
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UserConfig = new UserConfig(),
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UserConfig = new UserConfig
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{
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IsFoilPreferred = viewer.Info.IsFoilPreferred ? 1 : 0,
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IsPrizePreferred = viewer.Info.IsPrizePreferred ? 1 : 0,
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},
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OpenBattlefieldIds = (await _globalsRepository.GetBattlefields(true))
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.Select(bf => bf.Id.ToString()).ToList(),
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DefaultSettings = new DefaultSettings(defaultLoadout),
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