Card liquefication
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Card;
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/// <summary>
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/// /card/destruct response data. reward_list entries are POST-STATE TOTALS (the client's
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/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct assignment) — one
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/// RewardType=1 RedEther entry plus one RewardType=5 Card entry per destructed cardId.
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/// </summary>
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[MessagePackObject]
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public class CardDestructResponse
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{
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[JsonPropertyName("reward_list")]
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[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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[Key("reward_list")]
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public List<RewardListEntry> RewardList { get; set; } = new();
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}
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