fix(guild): make GuildInvite unique index partial on Status=Pending to allow re-invite after reject/cancel

Partial index (filter: "Status" = 0) replaces the unconditional unique
index on (GuildId, InviteeViewerId). Old Rejected/Canceled rows no
longer conflict when a new Pending invite is inserted for the same pair.

Adds regression tests: Reinvite_after_reject_succeeds and
Reinvite_after_cancel_succeeds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 13:29:06 -04:00
parent 1b7fa2d525
commit 11a129ea90
4 changed files with 5148 additions and 1 deletions

View File

@@ -234,6 +234,105 @@ public class GuildInviteFlowTests
Assert.That(rc.GetInt32(), Is.EqualTo(2), $"Expected error code 2, got: {attemptJson}");
}
// ─── Re-invite after reject / cancel (partial-index regression) ─────────
[Test]
public async Task Reinvite_after_reject_succeeds()
{
using var factory = new SVSimTestFactory();
// A creates guild and becomes leader.
long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_061UL, displayName: "ReinviteLeader1");
using var clientA = factory.CreateAuthenticatedClient(viewerA);
await clientA.PostAsync("/guild/create",
JsonContent.Create(new { guild_name = "ReinviteRejectGuild", activity = 1, join_condition = 1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
// B: not in any guild.
long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_062UL, displayName: "ReinviteeB1");
using var clientB = factory.CreateAuthenticatedClient(viewerB);
// First invite: A → B.
await clientA.PostAsync("/guild/invite",
JsonContent.Create(new { invited_viewer_id = (int)viewerB,
invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
// B rejects.
var list1 = await clientB.PostAsync("/guild/invited_guild_list",
JsonContent.Create(new { page = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
using var l1Doc = JsonDocument.Parse(await list1.Content.ReadAsStringAsync());
long inviteId1 = l1Doc.RootElement.GetProperty("list")[0].GetProperty("invite_id").GetInt64();
await clientB.PostAsync("/guild/reject_invite",
JsonContent.Create(new { invite_id = inviteId1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
// Second invite: A → B again (was crashing before partial index).
var reinvite = await clientA.PostAsync("/guild/invite",
JsonContent.Create(new { invited_viewer_id = (int)viewerB,
invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
var reinviteJson = await reinvite.Content.ReadAsStringAsync();
Assert.That(reinvite.IsSuccessStatusCode, Is.True, $"Re-invite after reject HTTP failed: {reinviteJson}");
using var riDoc = JsonDocument.Parse(reinviteJson);
if (riDoc.RootElement.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.EqualTo(1), $"Re-invite after reject must return result_code=1, got: {reinviteJson}");
// B should see a new pending invite.
var list2 = await clientB.PostAsync("/guild/invited_guild_list",
JsonContent.Create(new { page = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
using var l2Doc = JsonDocument.Parse(await list2.Content.ReadAsStringAsync());
Assert.That(l2Doc.RootElement.GetProperty("list").GetArrayLength(), Is.EqualTo(1),
"After re-invite post-reject, invitee should see exactly 1 pending invite");
}
[Test]
public async Task Reinvite_after_cancel_succeeds()
{
using var factory = new SVSimTestFactory();
// A creates guild and becomes leader.
long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_071UL, displayName: "ReinviteLeader2");
using var clientA = factory.CreateAuthenticatedClient(viewerA);
await clientA.PostAsync("/guild/create",
JsonContent.Create(new { guild_name = "ReinviteCancelGuild", activity = 1, join_condition = 1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
// B: not in any guild.
long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_072UL, displayName: "ReinviteeB2");
using var clientB = factory.CreateAuthenticatedClient(viewerB);
// First invite: A → B.
await clientA.PostAsync("/guild/invite",
JsonContent.Create(new { invited_viewer_id = (int)viewerB,
invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
// A cancels.
var ulResp = await clientA.PostAsync("/guild/invite_user_list", JsonContent.Create(BaseReq()));
using var ulDoc = JsonDocument.Parse(await ulResp.Content.ReadAsStringAsync());
long inviteId1 = ulDoc.RootElement.GetProperty("list")[0].GetProperty("invite_id").GetInt64();
await clientA.PostAsync("/guild/cancel_invite",
JsonContent.Create(new { invite_id = inviteId1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
// Second invite: A → B again (was crashing before partial index).
var reinvite = await clientA.PostAsync("/guild/invite",
JsonContent.Create(new { invited_viewer_id = (int)viewerB,
invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
var reinviteJson = await reinvite.Content.ReadAsStringAsync();
Assert.That(reinvite.IsSuccessStatusCode, Is.True, $"Re-invite after cancel HTTP failed: {reinviteJson}");
using var riDoc = JsonDocument.Parse(reinviteJson);
if (riDoc.RootElement.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.EqualTo(1), $"Re-invite after cancel must return result_code=1, got: {reinviteJson}");
// B should see a new pending invite.
var list2 = await clientB.PostAsync("/guild/invited_guild_list",
JsonContent.Create(new { page = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
using var l2Doc = JsonDocument.Parse(await list2.Content.ReadAsStringAsync());
Assert.That(l2Doc.RootElement.GetProperty("list").GetArrayLength(), Is.EqualTo(1),
"After re-invite post-cancel, invitee should see exactly 1 pending invite");
}
// ─── Wire-shape literal JSON test for invited_guild_list ─────────────────
[Test]