fix(guild): make GuildInvite unique index partial on Status=Pending to allow re-invite after reject/cancel
Partial index (filter: "Status" = 0) replaces the unconditional unique index on (GuildId, InviteeViewerId). Old Rejected/Canceled rows no longer conflict when a new Pending invite is inserted for the same pair. Adds regression tests: Reinvite_after_reject_succeeds and Reinvite_after_cancel_succeeds. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -234,6 +234,105 @@ public class GuildInviteFlowTests
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Assert.That(rc.GetInt32(), Is.EqualTo(2), $"Expected error code 2, got: {attemptJson}");
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}
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// ─── Re-invite after reject / cancel (partial-index regression) ─────────
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[Test]
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public async Task Reinvite_after_reject_succeeds()
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{
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using var factory = new SVSimTestFactory();
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// A creates guild and becomes leader.
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long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_061UL, displayName: "ReinviteLeader1");
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using var clientA = factory.CreateAuthenticatedClient(viewerA);
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await clientA.PostAsync("/guild/create",
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JsonContent.Create(new { guild_name = "ReinviteRejectGuild", activity = 1, join_condition = 1,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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// B: not in any guild.
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long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_062UL, displayName: "ReinviteeB1");
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using var clientB = factory.CreateAuthenticatedClient(viewerB);
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// First invite: A → B.
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await clientA.PostAsync("/guild/invite",
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JsonContent.Create(new { invited_viewer_id = (int)viewerB,
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invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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// B rejects.
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var list1 = await clientB.PostAsync("/guild/invited_guild_list",
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JsonContent.Create(new { page = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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using var l1Doc = JsonDocument.Parse(await list1.Content.ReadAsStringAsync());
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long inviteId1 = l1Doc.RootElement.GetProperty("list")[0].GetProperty("invite_id").GetInt64();
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await clientB.PostAsync("/guild/reject_invite",
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JsonContent.Create(new { invite_id = inviteId1,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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// Second invite: A → B again (was crashing before partial index).
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var reinvite = await clientA.PostAsync("/guild/invite",
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JsonContent.Create(new { invited_viewer_id = (int)viewerB,
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invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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var reinviteJson = await reinvite.Content.ReadAsStringAsync();
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Assert.That(reinvite.IsSuccessStatusCode, Is.True, $"Re-invite after reject HTTP failed: {reinviteJson}");
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using var riDoc = JsonDocument.Parse(reinviteJson);
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if (riDoc.RootElement.TryGetProperty("result_code", out var rc))
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Assert.That(rc.GetInt32(), Is.EqualTo(1), $"Re-invite after reject must return result_code=1, got: {reinviteJson}");
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// B should see a new pending invite.
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var list2 = await clientB.PostAsync("/guild/invited_guild_list",
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JsonContent.Create(new { page = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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using var l2Doc = JsonDocument.Parse(await list2.Content.ReadAsStringAsync());
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Assert.That(l2Doc.RootElement.GetProperty("list").GetArrayLength(), Is.EqualTo(1),
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"After re-invite post-reject, invitee should see exactly 1 pending invite");
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}
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[Test]
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public async Task Reinvite_after_cancel_succeeds()
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{
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using var factory = new SVSimTestFactory();
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// A creates guild and becomes leader.
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long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_071UL, displayName: "ReinviteLeader2");
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using var clientA = factory.CreateAuthenticatedClient(viewerA);
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await clientA.PostAsync("/guild/create",
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JsonContent.Create(new { guild_name = "ReinviteCancelGuild", activity = 1, join_condition = 1,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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// B: not in any guild.
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long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_300_000_072UL, displayName: "ReinviteeB2");
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using var clientB = factory.CreateAuthenticatedClient(viewerB);
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// First invite: A → B.
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await clientA.PostAsync("/guild/invite",
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JsonContent.Create(new { invited_viewer_id = (int)viewerB,
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invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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// A cancels.
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var ulResp = await clientA.PostAsync("/guild/invite_user_list", JsonContent.Create(BaseReq()));
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using var ulDoc = JsonDocument.Parse(await ulResp.Content.ReadAsStringAsync());
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long inviteId1 = ulDoc.RootElement.GetProperty("list")[0].GetProperty("invite_id").GetInt64();
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await clientA.PostAsync("/guild/cancel_invite",
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JsonContent.Create(new { invite_id = inviteId1,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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// Second invite: A → B again (was crashing before partial index).
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var reinvite = await clientA.PostAsync("/guild/invite",
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JsonContent.Create(new { invited_viewer_id = (int)viewerB,
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invite_message = "", viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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var reinviteJson = await reinvite.Content.ReadAsStringAsync();
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Assert.That(reinvite.IsSuccessStatusCode, Is.True, $"Re-invite after cancel HTTP failed: {reinviteJson}");
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using var riDoc = JsonDocument.Parse(reinviteJson);
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if (riDoc.RootElement.TryGetProperty("result_code", out var rc))
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Assert.That(rc.GetInt32(), Is.EqualTo(1), $"Re-invite after cancel must return result_code=1, got: {reinviteJson}");
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// B should see a new pending invite.
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var list2 = await clientB.PostAsync("/guild/invited_guild_list",
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JsonContent.Create(new { page = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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using var l2Doc = JsonDocument.Parse(await list2.Content.ReadAsStringAsync());
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Assert.That(l2Doc.RootElement.GetProperty("list").GetArrayLength(), Is.EqualTo(1),
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"After re-invite post-cancel, invitee should see exactly 1 pending invite");
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}
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// ─── Wire-shape literal JSON test for invited_guild_list ─────────────────
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[Test]
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