fix(guild): make GuildInvite unique index partial on Status=Pending to allow re-invite after reject/cancel

Partial index (filter: "Status" = 0) replaces the unconditional unique
index on (GuildId, InviteeViewerId). Old Rejected/Canceled rows no
longer conflict when a new Pending invite is inserted for the same pair.

Adds regression tests: Reinvite_after_reject_succeeds and
Reinvite_after_cancel_succeeds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 13:29:06 -04:00
parent 1b7fa2d525
commit 11a129ea90
4 changed files with 5148 additions and 1 deletions

View File

@@ -536,7 +536,8 @@ public class SVSimDbContext : DbContext
e.Property(i => i.Id).ValueGeneratedOnAdd();
e.HasOne(i => i.Guild).WithMany().HasForeignKey(i => i.GuildId)
.OnDelete(DeleteBehavior.Cascade);
e.HasIndex(i => new { i.GuildId, i.InviteeViewerId }).IsUnique(); // one pending invite per pair
e.HasIndex(i => new { i.GuildId, i.InviteeViewerId }).IsUnique()
.HasFilter("\"Status\" = 0"); // partial: one PENDING invite per pair
e.HasIndex(i => new { i.InviteeViewerId, i.Status }); // "my pending invites"
});