feat(arena-colosseum): lobby + constructed entry (phase 1)
Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.
* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
(the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
(event-level, /event_info), ColosseumOwnStatus (shared status block),
ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
[JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
the five lifecycle endpoints. /top emits leader_skin_id even when 0
(project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaColosseum;
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/// <summary>
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/// <c>POST /arena_colosseum/entry</c> — pay the entry cost and start a Colosseum bracket
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/// attempt. Maps to <c>Wizard/ColosseumEntryTask.ColosseumEntryTaskParam</c>.
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/// </summary>
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[MessagePackObject(keyAsPropertyName: false)]
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public class ArenaColosseumEntryRequest : BaseRequest
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{
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/// <summary>Currency selector — eARENA_PAY enum. 1=Crystal, 3=Ticket, 4=Rupy, 5=Free.</summary>
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[JsonPropertyName("consume_item_type")] [Key("consume_item_type")]
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public int ConsumeItemType { get; set; }
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/// <summary>Client-echoed round id from the most recent <c>/get_fee_info</c> or <c>/top</c>.
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/// Server rejects if it disagrees with the current server-decided round.</summary>
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[JsonPropertyName("now_round_id")] [Key("now_round_id")]
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public int NowRoundId { get; set; }
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}
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaColosseum;
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/// <summary>
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/// <c>POST /arena_colosseum/register_deck</c> — submit deck slot(s) for a constructed-format
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/// entry. Same wire gotcha as <c>arena_competition/register_deck</c> et al — <see cref="DeckNoList"/>
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/// is a JSON-encoded STRING like <c>"[3,4,5]"</c>, not an array. The server parses it.
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/// </summary>
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[MessagePackObject(keyAsPropertyName: false)]
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public class ArenaColosseumRegisterDeckRequest : BaseRequest
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{
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/// <summary>JSON-encoded list of deck slot numbers. Client does <c>JsonMapper.ToJson(List<int>)</c>.</summary>
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[JsonPropertyName("deck_no_list")] [Key("deck_no_list")]
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public string DeckNoList { get; set; } = "[]";
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/// <summary>Server-stored visibility flag — does not affect bracket play.</summary>
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[JsonPropertyName("is_published")] [Key("is_published")]
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public bool IsPublished { get; set; }
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}
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@@ -1,6 +0,0 @@
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaColosseum;
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[MessagePackObject]
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public class GetFeeInfoRequest : BaseRequest { }
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