refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
Behavior-preserving; full solution builds, 1013 tests green. ClassId is the one genuinely-closed set of the three flagged stringly fields, so it becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts (CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue(). RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast. CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -22,8 +22,8 @@ public class BattleSessionStateTests
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}
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private static MatchContext Ctx(params long[] deck) => new(
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SelfDeckCardIds: deck, ClassId: "1", CharaId: "1", CardMasterName: "cm",
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CountryCode: "KOR", UserName: "P", SleeveId: "0", EmblemId: "0", DegreeId: "0",
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SelfDeckCardIds: deck, ClassId: CardClass.Forestcraft, CharaId: "1", CardMasterName: "cm",
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CountryCode: CountryCodes.Korea, UserName: "P", SleeveId: "0", EmblemId: "0", DegreeId: "0",
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FieldId: 0, IsOfficial: 0, BattleModeId: BattleModes.TakeTwo);
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[Test]
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