refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)

Behavior-preserving; full solution builds, 1013 tests green.

ClassId is the one genuinely-closed set of the three flagged stringly fields, so it
becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts
(CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue().
RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast.

CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account
data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 08:04:49 -04:00
parent 9b8a7f1e37
commit 1007cf24d2
24 changed files with 114 additions and 59 deletions

View File

@@ -12,12 +12,25 @@ public sealed record MatchContext(
IReadOnlyList<long> SelfDeckCardIds,
// Player class + leader (BattleStartSelfInfo)
string ClassId, // "1".."8"
string CharaId, // "1".."8" — equals ClassId when no leader skin chosen
/// <summary>The player's class. Rendered onto the wire <c>classId</c> as <c>"1".."8"</c> via
/// <see cref="CardClassWire.ToWireValue"/>; a closed set, so it's typed, not stringly.</summary>
CardClass ClassId,
/// <summary>Leader/skin id on the wire <c>charaId</c>. FREE-FORM, not a class enum: it's the
/// equipped leader-skin id (e.g. <c>"5000123"</c>) when one is chosen, else the class ordinal
/// (<c>"1".."8"</c>). Passed through verbatim — the node never interprets it.</summary>
string CharaId,
string CardMasterName, // current card-master, e.g. "card_master_node_10015"
// Player cosmetics (MatchedSelfInfo)
string CountryCode, // "KOR", "JPN", ...
/// <summary>Account region code, wire <c>country_code</c>. OPEN-ENDED account data (any value,
/// possibly empty); the node never branches on it. <see cref="CountryCodes"/> names the values
/// seen in captures.</summary>
string CountryCode,
string UserName,
string SleeveId,
string EmblemId,