refactor(bootstrap): migrate basic puzzles to seed files
Replaces GlobalsImporter's ImportPuzzleGroups/Puzzles/Missions methods (plus the DeriveTargetPuzzleGroupId regex helper) with a dedicated PuzzleImporter that reads three flat seed JSONs (puzzle-groups, puzzles, puzzle-missions) produced by the Python extractor. Groups run before puzzles to satisfy the FK; missions upsert by sequential id. Wired into Program.cs and SVSimTestFactory after PaymentItemImporter so existing GlobalsImporterPuzzleTests continue to pass unchanged via SeedGlobalsAsync. The original prod-capture JSONs are deleted now that the seeds are authoritative. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
13
SVSim.Bootstrap/Models/Seed/PuzzleSeed.cs
Normal file
13
SVSim.Bootstrap/Models/Seed/PuzzleSeed.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace SVSim.Bootstrap.Models.Seed;
|
||||
|
||||
public sealed class PuzzleSeed
|
||||
{
|
||||
[JsonPropertyName("id")] public int Id { get; set; }
|
||||
[JsonPropertyName("group_id")] public int GroupId { get; set; }
|
||||
[JsonPropertyName("puzzle_difficulty")] public int PuzzleDifficulty { get; set; }
|
||||
[JsonPropertyName("is_additional")] public bool IsAdditional { get; set; }
|
||||
[JsonPropertyName("is_playable")] public bool IsPlayable { get; set; }
|
||||
[JsonPropertyName("release_condition_text_id")] public string ReleaseConditionTextId { get; set; } = "";
|
||||
}
|
||||
Reference in New Issue
Block a user