feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard.DeckCardEdit;
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public class CachingCardBundle : CardBundle
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{
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public const int CACHE_NUM_MAX = 32;
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private List<UIBase_CardManager.CardObjData> _cachedList;
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public CachingCardBundle(CardCreator cardCreator, Transform parent, UITexture sleeveOriginal, float scale, IFormatBehavior formatBehavior, bool isDisplaySpotCardNum)
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: base(cardCreator, parent, sleeveOriginal, scale, formatBehavior, isDisplaySpotCardNum)
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{
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_cachedList = new List<UIBase_CardManager.CardObjData>(32);
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}
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private UIBase_CardManager.CardObjData GetCachedCardFromId(int id)
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{
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return _cachedList.Find((UIBase_CardManager.CardObjData card) => card.ids == id);
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}
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private void AddCache(UIBase_CardManager.CardObjData item)
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{
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_cachedList.Remove(item);
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_cachedList.Insert(0, item);
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}
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private void RemoveCache(UIBase_CardManager.CardObjData item)
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{
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CardParameter cardParameterFromId = CardMaster.GetInstance(base.FormatBehavior.CardMasterId).GetCardParameterFromId(item.ids);
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Toolbox.ResourcesManager.RemoveAsset(Toolbox.ResourcesManager.GetAssetTypePath(cardParameterFromId.ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial));
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if (cardParameterFromId.IsFoil)
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{
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int resourceCardId = CardMaster.GetInstance(base.FormatBehavior.CardMasterId).GetCardParameterFromId(cardParameterFromId.NormalCardId).ResourceCardId;
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Toolbox.ResourcesManager.RemoveAsset(Toolbox.ResourcesManager.GetAssetTypePath(resourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial));
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}
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UnityEngine.Object.Destroy(item.CardObj);
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_cachedList.Remove(item);
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}
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public override bool CreateCards(List<int> idList, bool isDestroyImmediate, bool isRotate, Action onCreateSleeves = null, Action onFinish = null, Action onFirstAnimationFinish = null, float cardRotateDelayTimeMax = float.MaxValue, bool isSkipSameDeckCheck = false)
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{
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int count = idList.Count;
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for (int i = 0; i < count; i++)
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{
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UIBase_CardManager.CardObjData cachedCardFromId = GetCachedCardFromId(idList[i]);
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if (cachedCardFromId != null)
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{
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AddCache(cachedCardFromId);
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}
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}
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return base.CreateCards(idList, isDestroyImmediate, isRotate, onCreateSleeves, onFinish, onFirstAnimationFinish, cardRotateDelayTimeMax, isSkipSameDeckCheck);
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}
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protected override CardObject CreateSleeve(int id, int mainNum, int subNum, bool isNonPossessionCard = false)
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{
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UIBase_CardManager.CardObjData cachedCardFromId = GetCachedCardFromId(id);
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if (cachedCardFromId != null)
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{
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CardObject cardObject = new CardObject(cachedCardFromId, _parent, _cardScale, base.FormatBehavior, _isDisplaySpotCardNum, _isHideZeroSpotCardNum);
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cardObject.CardObj.SetActive(value: true);
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cardObject.CardId = id;
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cardObject.MainCardNum = mainNum;
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cardObject.SubCardNum = subNum;
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OnCreateSleeveCall(cardObject);
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OnCreateCardCall(cardObject);
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return cardObject;
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}
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return base.CreateSleeve(id, mainNum, subNum);
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}
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public override void Load(List<int> order, bool isPreferentially, Action<List<UIBase_CardManager.CardObjData>> onFinish)
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{
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int orderLen = order.Count;
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Func<List<int>> order2 = () => order.Where((int id) => GetCachedCardFromId(id) == null).ToList();
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_cardCreator.Request(order2, isPreferentially, delegate(List<UIBase_CardManager.CardObjData> returnList)
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{
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int i;
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for (i = 0; i < orderLen; i++)
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{
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UIBase_CardManager.CardObjData cardObjData = returnList.Find((UIBase_CardManager.CardObjData entry) => entry.ids == order[i]);
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UIBase_CardManager.CardObjData cachedCardFromId = GetCachedCardFromId(order[i]);
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if (cachedCardFromId != null)
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{
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if (cardObjData != null)
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{
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UnityEngine.Object.Destroy(cardObjData.CardObj);
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returnList.Remove(cardObjData);
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}
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cachedCardFromId.CardObj.SetActive(value: true);
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cachedCardFromId.CardObj.GetComponent<UIWidget>().alpha = 1f;
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returnList.Insert(i, cachedCardFromId);
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}
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AddCache(returnList[i]);
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}
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DestroyOverStock();
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onFinish.Call(returnList);
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}, base.FormatBehavior.CardMasterId);
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}
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private void DestroyOverStock()
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{
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int num = _cachedList.Count();
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if (num <= 32)
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{
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return;
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}
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int num2 = num - 32;
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for (int i = 0; i < num; i++)
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{
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if (_cachedList.Count() <= 0)
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{
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break;
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}
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if (num2 <= 0)
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{
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break;
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}
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RemoveCache(_cachedList[_cachedList.Count() - 1]);
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num2--;
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}
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}
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public override void DestroyAll()
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{
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_cardList.ForEach(delegate(CardObject card)
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{
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card.Destroy(isRemoveAsset: false);
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});
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_cardList.Clear();
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while (_cachedList.Count > 0)
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{
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RemoveCache(_cachedList[0]);
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}
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}
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protected override void DestroyEach(CardObject card)
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{
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card.DestroySleeve();
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card.DestroyUseInfo();
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card.DestroyCursorEffect();
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card.DestroyTween();
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card.ActiveCullObjs(isActive: true);
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card.CardObj.SetActive(value: false);
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}
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}
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