feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using Wizard.AutoTest;
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using Wizard.Story;
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namespace Wizard.Battle.Recovery;
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public class SetupConditionInfo : BattleConditionInfo
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{
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public bool DidPlayerGoFirst { get; private set; }
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public int RandomSeed { get; private set; }
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public int BackGroundId { get; private set; }
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public string BgmId { get; private set; }
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public bool HasMulliganInfo { get; private set; }
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public IEnumerable<int> PlayerMulliganReplaceCards { get; private set; }
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public IEnumerable<int> PlayerMulliganCompleteCards { get; private set; }
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public IEnumerable<int> EnemyMulliganReplaceCards { get; private set; }
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public IEnumerable<int> EnemyMulliganCompleteCards { get; private set; }
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public int PracticeDifficultyDegreeId { get; private set; }
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public bool IsPrebuildDeck { get; private set; }
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public bool IsTrialDeck { get; private set; }
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public bool IsDefaultDeck { get; private set; }
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public int QuestStageId { get; private set; }
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public int QuestEnemyAiId { get; private set; }
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public int QuestEnemyEmblemId { get; private set; }
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public int QuestEnemyDegreeId { get; private set; }
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public int RecoveryPoint { get; private set; }
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public List<BossRushSpecialSkill> QuestPlayerSkillList { get; private set; }
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public BossRushSpecialSkill QuestEnemySkill { get; private set; }
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public int QuestMaxBattleCount { get; private set; }
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public int QuestCurrentWinCount { get; private set; }
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public int QuestEnemyEmotionOverride { get; private set; }
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public int QuestPlayerEmotionOverride { get; private set; }
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public bool QuestIsExtra { get; private set; }
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public bool QuestIsMockBattle { get; private set; }
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public int QuestExtraDeckScheduleId { get; private set; }
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public BattleManagerBase.MissionNecessaryInformation MissionNecessaryInformation { get; private set; } = new BattleManagerBase.MissionNecessaryInformation(new Dictionary<string, string>());
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public StoryRecoveryData StoryRecoveryData { get; }
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public bool ScenarioDeckIsPreBuild { get; private set; }
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public bool ScenarioDeckIsTrial { get; private set; }
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public SetupConditionInfo(JsonData jsonData, DataMgr.BattleType battleType)
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: base(jsonData, useDefaultInPlayCardValue: true)
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{
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DidPlayerGoFirst = jsonData.ToBooleanOrDefault("player_start_turn", defaultBoolean: true);
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RandomSeed = jsonData.ToIntOrDefault("random_seed", 0);
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BackGroundId = jsonData.ToIntOrDefault("background_id", -1);
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BgmId = jsonData.ToStringOrDefault("bgm_id", "NONE");
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HasMulliganInfo = jsonData.HasKey("player_mulligan_abandon");
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PracticeDifficultyDegreeId = jsonData.ToIntOrDefault("practice_difficulty_degree_id", 400001);
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IsPrebuildDeck = jsonData.ToBooleanOrDefault("is_prebuild_deck", defaultBoolean: false);
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IsTrialDeck = jsonData.ToBooleanOrDefault("is_trial_deck", defaultBoolean: false);
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IsDefaultDeck = jsonData.ToBooleanOrDefault("is_default_deck", defaultBoolean: false);
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QuestStageId = jsonData.ToIntOrDefault("quest_stage_id", 0);
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QuestEnemyAiId = jsonData.ToIntOrDefault("quest_enemy_ai_id", 0);
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QuestEnemyEmblemId = jsonData.ToIntOrDefault("quest_enemy_emblem_id", 0);
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QuestEnemyDegreeId = jsonData.ToIntOrDefault("quest_enemy_degree_id", 0);
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QuestEnemyEmotionOverride = jsonData.ToIntOrDefault("quest_enemy_emotion_override", 0);
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QuestPlayerEmotionOverride = jsonData.ToIntOrDefault("quest_player_emotion_override", 0);
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QuestIsExtra = jsonData.ToBooleanOrDefault("quest_is_extra", defaultBoolean: false);
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QuestIsMockBattle = jsonData.ToBooleanOrDefault("quest_is_mock_battle", defaultBoolean: false);
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QuestExtraDeckScheduleId = jsonData.ToIntOrDefault("quest_extra_deck_schedule_id", 0);
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if ((battleType == DataMgr.BattleType.Story || DataMgr.IsQuestBattleType(battleType)) && jsonData.HasKey("story_special_battle_player_attach_skill"))
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{
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GameMgr.GetIns().GetDataMgr().SetSpecialBattleSetting(DidPlayerGoFirst, jsonData.ToStringOrDefault("story_special_battle_player_attach_skill", string.Empty), jsonData.ToStringOrDefault("story_special_battle_enemy_attach_skill", string.Empty), jsonData.ToIntOrDefault("story_special_battle_player_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_player_current_life", 0), jsonData.ToIntOrDefault("story_special_battle_player_start_life", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_life", 0), jsonData.ToStringOrDefault("story_special_battle_id_override_in_battle_log", string.Empty), jsonData.ToStringOrDefault("story_special_battle_id", string.Empty), jsonData.ToStringOrDefault("story_special_battle_banish_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_token_draw_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_special_token_draw_effect_override", string.Empty), jsonData.ToIntOrDefault("story_special_battle_skip_result", 0));
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}
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if (battleType == DataMgr.BattleType.BossRushQuest)
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{
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RecoveryPoint = jsonData.ToIntOrDefault("recovery_point", 0);
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QuestPlayerSkillList = (from d in jsonData.ToJsonDataCollection("quest_player_skill_list")
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select new BossRushSpecialSkill(d)).ToList();
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QuestEnemySkill = new BossRushSpecialSkill(jsonData.ToObjectOrNull("quest_enemy_skill"));
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QuestMaxBattleCount = jsonData.ToIntOrDefault("quest_max_battle_count", 0);
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QuestCurrentWinCount = jsonData.ToIntOrDefault("quest_current_win_count", 0);
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}
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if (battleType == DataMgr.BattleType.SecretBossQuest)
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{
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QuestPlayerSkillList = (from d in jsonData.ToJsonDataCollection("quest_player_skill_list")
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select new BossRushSpecialSkill(d)).ToList();
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QuestEnemySkill = new BossRushSpecialSkill(jsonData.ToObjectOrNull("quest_enemy_skill"));
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}
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if (jsonData.HasKey("mission_necessary_information"))
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{
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Dictionary<string, string> dictionary = new Dictionary<string, string>();
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foreach (string key in jsonData["mission_necessary_information"].Keys)
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{
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dictionary.Add(key, jsonData["mission_necessary_information"].ToStringOrDefault(key, string.Empty));
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}
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MissionNecessaryInformation = new BattleManagerBase.MissionNecessaryInformation(dictionary);
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}
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switch (battleType)
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{
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case DataMgr.BattleType.Practice:
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GameMgr.GetIns().GetDataMgr().Practice3DfieldId = jsonData.ToIntOrDefault("practice_3d_field_id", 0);
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break;
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case DataMgr.BattleType.Story:
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StoryRecoveryData = new StoryRecoveryData(jsonData);
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ScenarioDeckIsPreBuild = jsonData.ToBooleanOrDefault("scenario_deck_is_pre_build", defaultBoolean: false);
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ScenarioDeckIsTrial = jsonData.ToBooleanOrDefault("scenario_deck_is_trial", defaultBoolean: false);
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break;
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}
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if (HasMulliganInfo)
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{
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PlayerMulliganReplaceCards = ParseJsonDataIndexes(jsonData, "player_mulligan_abandon");
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PlayerMulliganCompleteCards = ParseJsonDataIndexes(jsonData, "player_mulligan_complete");
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EnemyMulliganReplaceCards = ParseJsonDataIndexes(jsonData, "enemy_mulligan_abandon");
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EnemyMulliganCompleteCards = ParseJsonDataIndexes(jsonData, "enemy_mulligan_complete");
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}
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}
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private IEnumerable<int> ParseJsonDataIndexes(JsonData jsonData, string keyName)
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{
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return from j in jsonData.ToJsonDataCollection(keyName)
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select int.Parse(j.ToString().Substring(1));
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}
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}
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