feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.RoomMatch;
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using Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
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namespace Wizard.Battle.Recovery;
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public class RecoveryController
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{
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private NetworkBattleManagerBase _networkBattleMgr;
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private List<Coroutine> _recoveryCoroutineList = new List<Coroutine>();
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private Matching _matchingInstance;
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public RecoveryDataHandler RecoveryDataHandlerInstance { get; private set; }
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public bool IsMariganFinished => Data.BattleRecoveryInfo.IsMulliganEnd;
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public RecoveryOperationInfo AIBattleRecoveryData { get; private set; }
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public event Action OnFinishRecoveringData;
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public event Action OnFinishRecoveryLogSync;
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public RecoveryController(RecoveryOperationInfo aiBattleRecoveryData = null)
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{
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AIBattleRecoveryData = aiBattleRecoveryData;
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Format format = Data.CurrentFormat;
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if (format == Format.Max && GameMgr.GetIns().GetDataMgr().IsDipslayHighRankFormat())
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{
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format = PlayerStaticData.HighRankFormat();
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}
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PlayerStaticData.LoadUserRankTexture(format);
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switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
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{
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case DataMgr.BattleType.FreeBattle:
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_matchingInstance = new Matching_Free();
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break;
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case DataMgr.BattleType.RankBattle:
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_matchingInstance = new Matching_RankMatch();
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break;
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case DataMgr.BattleType.ColosseumNormal:
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case DataMgr.BattleType.ColosseumTwoPick:
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case DataMgr.BattleType.ColosseumHof:
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case DataMgr.BattleType.ColosseumWindFall:
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_matchingInstance = new Matching_Colosseum();
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break;
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case DataMgr.BattleType.CompetitionNormal:
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case DataMgr.BattleType.CompetitionTwoPick:
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_matchingInstance = new Matching_Competition();
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break;
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case DataMgr.BattleType.RoomBattle:
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ResetRoomInfo(NetworkDefine.ServerBattleType.OpenRoom, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, TwoPickFormat.None, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.RoomTwoPick:
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ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, Data.BattleRecoveryInfo.BattleParameterInstance.Rule, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.TwoPickBackdraft:
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ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.TwoPick:
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_matchingInstance = new Matching_TwoPick();
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break;
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case DataMgr.BattleType.Sealed:
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_matchingInstance = new Matching_Sealed();
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break;
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}
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ConnectNode();
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UIManager.GetInstance().StartCoroutine(WaitRealtimeObjectCreateToSetupRecoveryData());
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}
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private void ResetRoomInfo(NetworkDefine.ServerBattleType battleType, BattleRecoveryInfo battleRecoveryInfo, RoomConnectController.BattleRule roomRule, Format format, TwoPickFormat deckFormatType, bool isOpenDeckRule)
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{
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_matchingInstance = new Matching_Room(battleRecoveryInfo._isConventionRoom, battleRecoveryInfo.IsGatheringRoom);
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(_matchingInstance as Matching_Room).SetBattleParameter(new BattleParameter(battleType, format, deckFormatType, roomRule, isOpenDeckRule));
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RoomBase.SettingOpponentDispData(!Data.BattleRecoveryInfo.is_owner, Data.BattleRecoveryInfo.opponent_name, Data.BattleRecoveryInfo.opponent_emblem_id, Data.BattleRecoveryInfo.opponent_degree_id, Data.BattleRecoveryInfo.opponent_country_code, Data.BattleRecoveryInfo.opponent_rank, Data.BattleRecoveryInfo.IsOpponentOfficialUser, Data.BattleRecoveryInfo.OpponentHighFormatRank);
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}
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private IEnumerator WaitRealtimeObjectCreateToSetupRecoveryData()
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{
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while (ToolboxGame.RealTimeNetworkAgent == null)
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{
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_matchingInstance.UpdateOffLineMatching();
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yield return null;
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}
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ToolboxGame.RealTimeNetworkAgent.IsNotPlayReceivingData = true;
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SetupRecoveryData();
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}
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private void SetupRecoveryData()
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{
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ParseRecoveryData();
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OnRecoveryReady();
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ToolboxGame.RealTimeNetworkAgent.StartRecovery(Data.BattleRecoveryInfo.battle_id.ToString(), Data.BattleRecoveryInfo.Play_seq, Data.BattleRecoveryInfo.Pub_seq);
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if (!GameMgr.GetIns().IsAINetwork)
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{
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_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(RealtimeOpenToRecoveryStart()));
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}
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_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(WaitTillBattleCreate()));
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}
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private IEnumerator RealtimeOpenToRecoveryStart()
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{
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while (!ToolboxGame.RealTimeNetworkAgent.IsOpen())
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{
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yield return null;
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}
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ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.RecoveryStart);
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}
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private IEnumerator WaitTillBattleCreate()
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{
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while (BattleManagerBase.GetIns() == null || BattleManagerBase.GetIns().SBattleLoad == null || !BattleManagerBase.GetIns().SBattleLoad.isLoadEnd || !ToolboxGame.RealTimeNetworkAgent.IsOpen())
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{
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yield return null;
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}
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RecoveryEndToChangeBattleScene();
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}
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private void RecoveryEndToChangeBattleScene()
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{
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_networkBattleMgr = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
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ToolboxGame.RealTimeNetworkAgent.SetNetworkBattleMgr(_networkBattleMgr);
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BattleManagerBase.GetIns().OnStartOpening += delegate
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{
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_networkBattleMgr._recoveryController = this;
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RecoveryDataHandlerInstance = new RecoveryDataHandler(_networkBattleMgr, this.OnFinishRecoveringData, this.OnFinishRecoveryLogSync, AIBattleRecoveryData);
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RecoveryDataHandlerInstance.OnBattleReceived();
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};
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_matchingInstance.GotoBattle();
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BattleManagerBase.GetIns().SBattleLoad.StartBattleScene();
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}
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private void RecoveryReturnScene()
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{
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if (!_matchingInstance.GetMatchingDataReady())
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{
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UIManager.GetInstance().OffViewAll();
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}
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ToolboxGame.DestroyNetworkAgent();
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if (_matchingInstance is Matching_Room)
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{
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RoomBase.ResetOpponentData();
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}
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if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
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{
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UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(ChangeScene));
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return;
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}
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UIManager.GetInstance().CloseInSceneLoadingMatching();
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ChangeScene();
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}
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private void ChangeScene()
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{
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UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
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changeViewSceneParam.OnFinishChangeView = delegate
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{
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UIManager.GetInstance().CloseInSceneLoadingMatching();
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UIManager.GetInstance().CloseInSceneLoadingBattle();
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};
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, changeViewSceneParam);
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}
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private IEnumerator BattleEndCoroutin(Action callback)
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{
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while (BattleManagerBase.GetIns() == null)
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{
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yield return null;
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}
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SBattleLoad battleLoad = BattleManagerBase.GetIns().SBattleLoad;
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while (!battleLoad.isLoadEnd)
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{
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yield return null;
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}
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yield return GameMgr.GetIns().GetBattleCtrl().BattleEnd();
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callback();
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}
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private void ConnectNode()
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{
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MatchingNetworkConnectChecker matchingNetworkConnectCheker = _matchingInstance._matchingNetworkConnectCheker;
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matchingNetworkConnectCheker.Start();
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matchingNetworkConnectCheker.OnConnectError = ReturnTitle;
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string battleId = Data.BattleRecoveryInfo.battle_id.ToString();
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if (GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
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{
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battleId = Data.BattleRecoveryInfo.roomId.ToString();
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}
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matchingNetworkConnectCheker.SetBattleId(battleId);
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matchingNetworkConnectCheker.SetConnectOnly();
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}
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private void ReturnTitle()
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{
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for (int i = 0; i < _recoveryCoroutineList.Count; i++)
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{
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Coroutine routine = _recoveryCoroutineList[i];
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UIManager.GetInstance().StopCoroutine(routine);
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routine = null;
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}
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_recoveryCoroutineList.Clear();
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(systemText.Get("ErrorHeader_0012"));
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dialogBase.SetText(systemText.Get("Error_0012"));
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dialogBase.AddButton(DialogBase.ButtonType.BackToTitle);
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dialogBase.SetPanelDepth(6000);
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dialogBase.SetFadeButtonEnabled(flag: false);
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dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
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{
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if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
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{
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UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(SoftwareReset));
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}
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else
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{
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SoftwareReset();
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}
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});
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}
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private void SoftwareReset()
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{
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Wizard.SoftwareReset.exec();
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}
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private void OnRecoveryReady()
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{
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UIManager.GetInstance().createInSceneLoadingMatching(notBlack: true);
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UIManager.GetInstance().closeInSceneLoading();
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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List<int> list = null;
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list = ((!GameMgr.GetIns().IsAINetwork) ? (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetSelfDeck()
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select i.CardId).ToList() : AIBattleRecoveryData.SetupInfo.PlayerInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList());
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dataMgr.SetCurrentDeckData(list);
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dataMgr.SetPlayerCharaId(Data.BattleRecoveryInfo.chara_id);
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dataMgr.SetPlayerSubClassID(Data.BattleRecoveryInfo.SubClassId);
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dataMgr.SetPlayerMyRotationInfo(Data.BattleRecoveryInfo.MyRotationId);
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dataMgr.SetPlayerSleeveId(Data.BattleRecoveryInfo.sleeve_id);
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dataMgr.SetSelectDeckFormat(Data.BattleRecoveryInfo.deck_format);
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if (GameMgr.GetIns().IsAINetwork)
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{
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List<int> currentEnemyDeckData = AIBattleRecoveryData.SetupInfo.EnemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList();
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dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData);
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dataMgr.SetEnemyCharaId(AIBattleRecoveryData.SetupInfo.EnemyInfo.CharaId);
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dataMgr.SetEnemySleeveId(AIBattleRecoveryData.SetupInfo.EnemyInfo.SleeveId);
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}
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else
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{
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List<int> currentEnemyDeckData2 = (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetOpponentDeck()
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select i.CardId).ToList();
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dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData2);
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dataMgr.SetEnemyCharaId(Data.BattleRecoveryInfo.chara_id);
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dataMgr.SetEnemySubClassID(Data.BattleRecoveryInfo.OpponentSubClassId);
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dataMgr.SetEnemyMyRotationInfo(Data.BattleRecoveryInfo.OpponentMyRotationId);
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dataMgr.SetEnemySleeveId(Data.BattleRecoveryInfo.sleeve_id);
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}
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int playerClassId = dataMgr.GetPlayerClassId();
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int selectDeckId = dataMgr.GetSelectDeckId();
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bool num = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK);
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_matchingInstance.FirstSetting(playerClassId, selectDeckId, isRecovery: true);
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if (num && (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.BackdraftChaos))
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{
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DeckData deckData = new DeckData(Format.Max, DeckAttributeType.TrialDeck);
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deckData.SetDeckID(selectDeckId);
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deckData.SetDeckClassID(playerClassId);
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deckData.SetCardIdList(list);
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deckData.SetDeckName(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_BATTLE_NAME_TRIALDECK));
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dataMgr.SetSelectDeckId(deckData.GetDeckID());
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dataMgr.LastSelectDeckAttributeType = DeckAttributeType.TrialDeck;
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dataMgr.SetPlayerCharaIdBySkinId(deckData.GetSkinId());
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}
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else if (dataMgr.IsTwoPickBattleType())
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{
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DeckData deckData2 = new DeckData();
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deckData2.SetDeckID(0);
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deckData2.SetDeckClassID(playerClassId);
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deckData2.SetDeckSleeveID(3000011L);
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deckData2.SetDeckName(GameMgr.GetIns().GetDataMgr().GetClanNameByKey(playerClassId));
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deckData2.SetCardIdList(list);
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dataMgr.SetSelectDeckId(deckData2.GetDeckID());
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dataMgr.LastSelectDeckAttributeType = DeckAttributeType.Invalid;
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dataMgr.SetPlayerCharaIdBySkinId(Data.BattleRecoveryInfo.chara_id);
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dataMgr._roomTwoPickDeckData = deckData2;
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if (dataMgr.m_BattleType == DataMgr.BattleType.TwoPickBackdraft)
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{
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Data.RoomTwoPickInfo.deckData.classId = dataMgr.GetEnemyClassId();
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dataMgr._roomTwoPickDeckData.SetDeckClassID(dataMgr.GetEnemyClassId());
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}
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else
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{
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Data.RoomTwoPickInfo.deckData.classId = playerClassId;
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}
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Data.RoomTwoPickInfo.deckData.entryId = 0;
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Data.RoomTwoPickInfo.deckData.isSelectCompleted = true;
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Data.RoomTwoPickInfo.deckData.cardIds = deckData2.GetCardIdList().ToArray();
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Data.RoomTwoPickBeforeBattleInfo.SetSelfClassIdTwoPickDraftData(playerClassId);
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if (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.BackdraftChaos)
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{
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CandidateChaos candidateChaos = Data.RoomTwoPickInfo.CandidateChaos;
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candidateChaos.SelectedChaosId = Data.BattleRecoveryInfo.ChaosId;
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candidateChaos.SelectedCharaId = Data.BattleRecoveryInfo.chara_id;
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candidateChaos.SelectedClassId = Data.BattleRecoveryInfo.class_id;
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}
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}
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if ((bool)ToolboxGame.RealTimeNetworkAgent)
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{
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CustomPreference.SetNodeServerURL(Data.BattleRecoveryInfo.node_server_url);
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}
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}
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private int DecideFirstUser(int id)
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{
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if (id == PlayerStaticData.UserViewerID)
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{
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return 0;
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}
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return 1;
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}
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private bool IsPlayer(int id)
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{
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if (id == PlayerStaticData.UserViewerID)
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{
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return true;
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}
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return false;
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}
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private void ParseRecoveryData()
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{
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int first_turn = Data.BattleRecoveryInfo.first_turn;
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GameMgr.GetIns().GetNetworkUserInfoData().TurnState = DecideFirstUser(first_turn);
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Dictionary<string, object> info = ParseData(isPlayer: true);
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Dictionary<string, object> info2 = ParseData(isPlayer: false);
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GameMgr.GetIns().SettingSelfInfo(info, isWatchReplayRecovery: true);
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GameMgr.GetIns().SettingOpponentInfo(info2, isWatchReplayRecovery: true);
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GameMgr.GetIns().GetNetworkUserInfoData().SetSelfDeck(Data.BattleRecoveryInfo.deck);
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}
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private Dictionary<string, object> ParseData(bool isPlayer)
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{
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Dictionary<string, object> dictionary = new Dictionary<string, object>();
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dictionary.Add("fieldId", Data.BattleRecoveryInfo.field_id);
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dictionary.Add("seed", Data.BattleRecoveryInfo.seed);
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if (isPlayer)
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{
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dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
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dictionary.Add("oppoId", Data.BattleRecoveryInfo.opponent_viewer_id);
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dictionary.Add("charaId", Data.BattleRecoveryInfo.chara_id);
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dictionary.Add("classId", Data.BattleRecoveryInfo.class_id);
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dictionary.Add("sleeveId", Data.BattleRecoveryInfo.sleeve_id);
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dictionary.Add("rank", Data.BattleRecoveryInfo.rank);
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dictionary.Add("degreeId", Data.BattleRecoveryInfo.degree_id);
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dictionary.Add("emblemId", Data.BattleRecoveryInfo.emblem_id);
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dictionary.Add("country_code", Data.BattleRecoveryInfo.country_code);
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dictionary.Add("userName", Data.BattleRecoveryInfo.name);
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dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOfficialUser);
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dictionary.Add("chaosId", Data.BattleRecoveryInfo.ChaosId);
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dictionary.Add("subclassId", Data.BattleRecoveryInfo.SubClassId);
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dictionary.Add("rotationId", Data.BattleRecoveryInfo.MyRotationId);
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}
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else
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{
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dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
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dictionary.Add("charaId", Data.BattleRecoveryInfo.opponent_chara_id);
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dictionary.Add("classId", Data.BattleRecoveryInfo.opponent_class_id);
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dictionary.Add("sleeveId", Data.BattleRecoveryInfo.opponent_sleeve_id);
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dictionary.Add("rank", Data.BattleRecoveryInfo.opponent_rank);
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dictionary.Add("degreeId", Data.BattleRecoveryInfo.opponent_degree_id);
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dictionary.Add("emblemId", Data.BattleRecoveryInfo.opponent_emblem_id);
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dictionary.Add("country_code", Data.BattleRecoveryInfo.opponent_country_code);
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dictionary.Add("userName", Data.BattleRecoveryInfo.opponent_name);
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dictionary.Add("battlePoint", Data.BattleRecoveryInfo.opponent_battle_point);
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dictionary.Add("isMasterRank", Data.BattleRecoveryInfo.is_opponent_master_rank);
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dictionary.Add("masterPoint", Data.BattleRecoveryInfo.opponent_master_point);
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dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOpponentOfficialUser);
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dictionary.Add("chaosId", Data.BattleRecoveryInfo.OpponentChaosId);
|
||||
dictionary.Add("subclassId", Data.BattleRecoveryInfo.OpponentSubClassId);
|
||||
dictionary.Add("rotationId", Data.BattleRecoveryInfo.OpponentMyRotationId);
|
||||
}
|
||||
dictionary.Add("isChaosSkinOverride", Data.BattleRecoveryInfo.IsChaosSkinOverride);
|
||||
return dictionary;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user