feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
using LitJson;
|
||||
using Wizard.AutoTest;
|
||||
|
||||
namespace Wizard.Battle.Recovery;
|
||||
|
||||
public class HandCardInfo : CardInfoBase
|
||||
{
|
||||
public int? Cost { get; private set; }
|
||||
|
||||
public int? ChargeCount { get; private set; }
|
||||
|
||||
public HandCardInfo(JsonData jsonData, bool useDefaultCardValue)
|
||||
: base(jsonData)
|
||||
{
|
||||
Cost = jsonData.ToIntOrNull("cost");
|
||||
ChargeCount = jsonData.ToIntOrNull("chage_count");
|
||||
if (useDefaultCardValue)
|
||||
{
|
||||
ChargeCount = ChargeCount.GetValueOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user