feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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using LitJson;
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using Wizard.AutoTest;
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namespace Wizard.Battle.Recovery;
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public class CardInfoBase
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{
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public string Name { get; private set; }
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public bool IsPlayer { get; private set; }
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public int Index { get; private set; }
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public int? CardId { get; private set; }
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public CardInfoBase(JsonData jsonData)
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{
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Name = jsonData["index"].ToString();
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IsPlayer = Name[0] == 'p';
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Index = int.Parse(Name.Substring(1));
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CardId = jsonData.ToIntOrNull("id");
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}
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}
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