feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
@@ -0,0 +1,33 @@
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using LitJson;
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using Wizard.AutoTest;
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namespace Wizard.Battle.Recovery;
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public class BattleConditionEnemyInfo : BattleConditionPlayerInfo
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{
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public int? AIDifficulty { get; private set; }
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public int? AILevel { get; private set; }
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public int? AIDeckId { get; private set; }
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public int? AIMaxLife { get; private set; }
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public int? AIStyleId { get; private set; }
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public int? AIEmoteId { get; private set; }
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public bool? AIUseInnerEmote { get; private set; }
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public BattleConditionEnemyInfo(JsonData jsonData, bool useDefaultInPlayCardValue)
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: base(jsonData, useDefaultInPlayCardValue)
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{
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AIDifficulty = jsonData.ToIntOrNull("ai_difficulty");
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AILevel = jsonData.ToIntOrNull("ai_logic_level");
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AIDeckId = jsonData.ToIntOrNull("ai_deck_id");
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AIMaxLife = jsonData.ToIntOrNull("ai_max_life");
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AIStyleId = jsonData.ToIntOrNull("ai_style_id");
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AIEmoteId = jsonData.ToIntOrNull("ai_emote_id");
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AIUseInnerEmote = jsonData.ToBooleanOrNull("ai_use_inner_emote");
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}
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}
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@@ -0,0 +1,16 @@
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using LitJson;
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namespace Wizard.Battle.Recovery;
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public class BattleConditionInfo
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{
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public BattleConditionPlayerInfo PlayerInfo { get; private set; }
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public BattleConditionEnemyInfo EnemyInfo { get; private set; }
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public BattleConditionInfo(JsonData jsonData, bool useDefaultInPlayCardValue)
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{
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PlayerInfo = new BattleConditionPlayerInfo(jsonData["player"], useDefaultInPlayCardValue);
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EnemyInfo = new BattleConditionEnemyInfo(jsonData["enemy"], useDefaultInPlayCardValue);
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}
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}
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@@ -0,0 +1,50 @@
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using Wizard.AutoTest;
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namespace Wizard.Battle.Recovery;
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public class BattleConditionPlayerInfo
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{
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public int? CemeteryCount { get; private set; }
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public int Pp { get; private set; }
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public int ClassId { get; private set; }
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public int SubClassId { get; private set; }
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public string MyRotationId { get; private set; }
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public int CharaId { get; private set; }
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public long SleeveId { get; private set; }
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public IEnumerable<InPlayCardInfo> InPlayCardInfos { get; private set; }
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public IEnumerable<HandCardInfo> HandCardInfos { get; private set; }
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public IEnumerable<DeckCardInfo> DeckCardInfos { get; private set; }
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public IEnumerable<CemeteryCardInfo> CemeteryCardInfos { get; private set; }
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public BattleConditionPlayerInfo(JsonData jsonData, bool useDefaultInPlayCardValue)
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{
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ClassId = jsonData.ToIntOrDefault("clan_type", 1);
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SubClassId = jsonData.ToIntOrDefault("sub_class_type", 1);
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MyRotationId = jsonData.ToStringOrDefault("my_rotation_id", "");
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CharaId = jsonData.ToIntOrDefault("chara_id", 1);
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SleeveId = jsonData.ToLongOrDefault("sleeve_id", 1);
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CemeteryCount = jsonData.ToIntOrNull("cemetery_count");
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Pp = jsonData.ToIntOrDefault("pp", 0);
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InPlayCardInfos = from d in jsonData.ToJsonDataCollection("inplay")
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select new InPlayCardInfo(d, useDefaultInPlayCardValue);
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HandCardInfos = from d in jsonData.ToJsonDataCollection("hand")
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select new HandCardInfo(d, useDefaultInPlayCardValue);
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DeckCardInfos = from d in jsonData.ToJsonDataCollection("deck")
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select new DeckCardInfo(d);
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CemeteryCardInfos = from d in jsonData.ToJsonDataCollection("cemetery")
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select new CemeteryCardInfo(d);
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}
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}
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@@ -0,0 +1,23 @@
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using LitJson;
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using Wizard.AutoTest;
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namespace Wizard.Battle.Recovery;
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public class CardInfoBase
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{
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public string Name { get; private set; }
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public bool IsPlayer { get; private set; }
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public int Index { get; private set; }
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public int? CardId { get; private set; }
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public CardInfoBase(JsonData jsonData)
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{
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Name = jsonData["index"].ToString();
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IsPlayer = Name[0] == 'p';
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Index = int.Parse(Name.Substring(1));
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CardId = jsonData.ToIntOrNull("id");
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}
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}
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@@ -0,0 +1,11 @@
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using LitJson;
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namespace Wizard.Battle.Recovery;
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public class CemeteryCardInfo : CardInfoBase
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{
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public CemeteryCardInfo(JsonData jsonData)
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: base(jsonData)
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{
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}
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}
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@@ -0,0 +1,11 @@
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using LitJson;
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namespace Wizard.Battle.Recovery;
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public class DeckCardInfo : CardInfoBase
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{
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public DeckCardInfo(JsonData jsonData)
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: base(jsonData)
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{
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}
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}
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@@ -0,0 +1,22 @@
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using LitJson;
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using Wizard.AutoTest;
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namespace Wizard.Battle.Recovery;
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public class HandCardInfo : CardInfoBase
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{
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public int? Cost { get; private set; }
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public int? ChargeCount { get; private set; }
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public HandCardInfo(JsonData jsonData, bool useDefaultCardValue)
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: base(jsonData)
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{
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Cost = jsonData.ToIntOrNull("cost");
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ChargeCount = jsonData.ToIntOrNull("chage_count");
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if (useDefaultCardValue)
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{
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ChargeCount = ChargeCount.GetValueOrDefault();
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}
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}
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}
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@@ -0,0 +1,43 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Recovery;
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public interface IRecoveryManager
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{
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DataMgr.BattleType BattleType { get; }
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bool? DidPlayerGoFirst { get; }
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int RandomSeed { get; }
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bool HasMulliganInfo { get; }
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int BackGroundId { get; }
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string BgmId { get; }
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long RecordTime { get; }
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int IdxChangeSeed { get; }
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event Action OnStartRecovery;
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event Action OnEndDataRecovery;
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event Action OnEndRecovery;
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void Setup();
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VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine);
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VfxBase UpdateRecovery();
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void RecoveryBeforeMulligan();
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VfxBase RecoveryMulligan(BattlePlayer battlePlayer, BattleEnemy battleEnemy);
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string RecoveryPopSkillTargetCardName();
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}
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@@ -0,0 +1,12 @@
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using System.Collections.Generic;
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namespace Wizard.Battle.Recovery;
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public interface IRecoveryRecordManager
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{
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void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE");
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void RecordSkillTarget(IEnumerable<BattleCardBase> targetCards);
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void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr);
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}
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@@ -0,0 +1,41 @@
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using LitJson;
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using Wizard.AutoTest;
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namespace Wizard.Battle.Recovery;
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public class InPlayCardInfo : CardInfoBase
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{
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public int? Life { get; private set; }
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public int? Offense { get; private set; }
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public bool? Guard { get; private set; }
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public bool? Killer { get; private set; }
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public int? AttackableCount { get; private set; }
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public bool? Evolve { get; private set; }
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public InPlayCardInfo(JsonData jsonData, bool useDefaultCardValue)
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: base(jsonData)
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{
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Life = jsonData.ToIntOrNull("life");
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Offense = jsonData.ToIntOrNull("offense");
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Guard = jsonData.ToBooleanOrNull("guard");
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Killer = jsonData.ToBooleanOrNull("killer");
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AttackableCount = jsonData.ToIntOrNull("attack_count");
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Evolve = jsonData.ToBooleanOrNull("evolve");
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if (useDefaultCardValue)
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{
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if (base.Index == 0)
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{
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Life = Life ?? 20;
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return;
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}
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CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(base.CardId.Value);
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Life = Life ?? cardParameterFromId.Life;
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Evolve = Evolve == true;
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}
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}
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}
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@@ -0,0 +1,392 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.RoomMatch;
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using Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
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namespace Wizard.Battle.Recovery;
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public class RecoveryController
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{
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private NetworkBattleManagerBase _networkBattleMgr;
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private List<Coroutine> _recoveryCoroutineList = new List<Coroutine>();
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private Matching _matchingInstance;
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public RecoveryDataHandler RecoveryDataHandlerInstance { get; private set; }
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public bool IsMariganFinished => Data.BattleRecoveryInfo.IsMulliganEnd;
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public RecoveryOperationInfo AIBattleRecoveryData { get; private set; }
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public event Action OnFinishRecoveringData;
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public event Action OnFinishRecoveryLogSync;
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public RecoveryController(RecoveryOperationInfo aiBattleRecoveryData = null)
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{
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AIBattleRecoveryData = aiBattleRecoveryData;
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Format format = Data.CurrentFormat;
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if (format == Format.Max && GameMgr.GetIns().GetDataMgr().IsDipslayHighRankFormat())
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{
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format = PlayerStaticData.HighRankFormat();
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}
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PlayerStaticData.LoadUserRankTexture(format);
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switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
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{
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case DataMgr.BattleType.FreeBattle:
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_matchingInstance = new Matching_Free();
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break;
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case DataMgr.BattleType.RankBattle:
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_matchingInstance = new Matching_RankMatch();
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break;
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case DataMgr.BattleType.ColosseumNormal:
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case DataMgr.BattleType.ColosseumTwoPick:
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case DataMgr.BattleType.ColosseumHof:
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case DataMgr.BattleType.ColosseumWindFall:
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_matchingInstance = new Matching_Colosseum();
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break;
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case DataMgr.BattleType.CompetitionNormal:
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case DataMgr.BattleType.CompetitionTwoPick:
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_matchingInstance = new Matching_Competition();
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break;
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case DataMgr.BattleType.RoomBattle:
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ResetRoomInfo(NetworkDefine.ServerBattleType.OpenRoom, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, TwoPickFormat.None, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.RoomTwoPick:
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ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, Data.BattleRecoveryInfo.BattleParameterInstance.Rule, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.TwoPickBackdraft:
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ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.TwoPick:
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_matchingInstance = new Matching_TwoPick();
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break;
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case DataMgr.BattleType.Sealed:
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_matchingInstance = new Matching_Sealed();
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break;
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}
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ConnectNode();
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UIManager.GetInstance().StartCoroutine(WaitRealtimeObjectCreateToSetupRecoveryData());
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}
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private void ResetRoomInfo(NetworkDefine.ServerBattleType battleType, BattleRecoveryInfo battleRecoveryInfo, RoomConnectController.BattleRule roomRule, Format format, TwoPickFormat deckFormatType, bool isOpenDeckRule)
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{
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_matchingInstance = new Matching_Room(battleRecoveryInfo._isConventionRoom, battleRecoveryInfo.IsGatheringRoom);
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(_matchingInstance as Matching_Room).SetBattleParameter(new BattleParameter(battleType, format, deckFormatType, roomRule, isOpenDeckRule));
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RoomBase.SettingOpponentDispData(!Data.BattleRecoveryInfo.is_owner, Data.BattleRecoveryInfo.opponent_name, Data.BattleRecoveryInfo.opponent_emblem_id, Data.BattleRecoveryInfo.opponent_degree_id, Data.BattleRecoveryInfo.opponent_country_code, Data.BattleRecoveryInfo.opponent_rank, Data.BattleRecoveryInfo.IsOpponentOfficialUser, Data.BattleRecoveryInfo.OpponentHighFormatRank);
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}
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private IEnumerator WaitRealtimeObjectCreateToSetupRecoveryData()
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{
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while (ToolboxGame.RealTimeNetworkAgent == null)
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{
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_matchingInstance.UpdateOffLineMatching();
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yield return null;
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}
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ToolboxGame.RealTimeNetworkAgent.IsNotPlayReceivingData = true;
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SetupRecoveryData();
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}
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private void SetupRecoveryData()
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{
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ParseRecoveryData();
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OnRecoveryReady();
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ToolboxGame.RealTimeNetworkAgent.StartRecovery(Data.BattleRecoveryInfo.battle_id.ToString(), Data.BattleRecoveryInfo.Play_seq, Data.BattleRecoveryInfo.Pub_seq);
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if (!GameMgr.GetIns().IsAINetwork)
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{
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_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(RealtimeOpenToRecoveryStart()));
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}
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_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(WaitTillBattleCreate()));
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}
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private IEnumerator RealtimeOpenToRecoveryStart()
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{
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while (!ToolboxGame.RealTimeNetworkAgent.IsOpen())
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{
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yield return null;
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}
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ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.RecoveryStart);
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}
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private IEnumerator WaitTillBattleCreate()
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{
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while (BattleManagerBase.GetIns() == null || BattleManagerBase.GetIns().SBattleLoad == null || !BattleManagerBase.GetIns().SBattleLoad.isLoadEnd || !ToolboxGame.RealTimeNetworkAgent.IsOpen())
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{
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yield return null;
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}
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RecoveryEndToChangeBattleScene();
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}
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private void RecoveryEndToChangeBattleScene()
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{
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_networkBattleMgr = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
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ToolboxGame.RealTimeNetworkAgent.SetNetworkBattleMgr(_networkBattleMgr);
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BattleManagerBase.GetIns().OnStartOpening += delegate
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{
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_networkBattleMgr._recoveryController = this;
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RecoveryDataHandlerInstance = new RecoveryDataHandler(_networkBattleMgr, this.OnFinishRecoveringData, this.OnFinishRecoveryLogSync, AIBattleRecoveryData);
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RecoveryDataHandlerInstance.OnBattleReceived();
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};
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_matchingInstance.GotoBattle();
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BattleManagerBase.GetIns().SBattleLoad.StartBattleScene();
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}
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private void RecoveryReturnScene()
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{
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if (!_matchingInstance.GetMatchingDataReady())
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{
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UIManager.GetInstance().OffViewAll();
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}
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ToolboxGame.DestroyNetworkAgent();
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if (_matchingInstance is Matching_Room)
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{
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RoomBase.ResetOpponentData();
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}
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if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
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{
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UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(ChangeScene));
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return;
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}
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UIManager.GetInstance().CloseInSceneLoadingMatching();
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ChangeScene();
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}
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private void ChangeScene()
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{
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UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
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changeViewSceneParam.OnFinishChangeView = delegate
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{
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UIManager.GetInstance().CloseInSceneLoadingMatching();
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UIManager.GetInstance().CloseInSceneLoadingBattle();
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};
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, changeViewSceneParam);
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}
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private IEnumerator BattleEndCoroutin(Action callback)
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{
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while (BattleManagerBase.GetIns() == null)
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{
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yield return null;
|
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}
|
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SBattleLoad battleLoad = BattleManagerBase.GetIns().SBattleLoad;
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while (!battleLoad.isLoadEnd)
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{
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yield return null;
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}
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yield return GameMgr.GetIns().GetBattleCtrl().BattleEnd();
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callback();
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}
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private void ConnectNode()
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{
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MatchingNetworkConnectChecker matchingNetworkConnectCheker = _matchingInstance._matchingNetworkConnectCheker;
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matchingNetworkConnectCheker.Start();
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matchingNetworkConnectCheker.OnConnectError = ReturnTitle;
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string battleId = Data.BattleRecoveryInfo.battle_id.ToString();
|
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if (GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
|
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{
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battleId = Data.BattleRecoveryInfo.roomId.ToString();
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}
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matchingNetworkConnectCheker.SetBattleId(battleId);
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matchingNetworkConnectCheker.SetConnectOnly();
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}
|
||||
|
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private void ReturnTitle()
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{
|
||||
for (int i = 0; i < _recoveryCoroutineList.Count; i++)
|
||||
{
|
||||
Coroutine routine = _recoveryCoroutineList[i];
|
||||
UIManager.GetInstance().StopCoroutine(routine);
|
||||
routine = null;
|
||||
}
|
||||
_recoveryCoroutineList.Clear();
|
||||
SystemText systemText = Data.SystemText;
|
||||
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
|
||||
dialogBase.SetSize(DialogBase.Size.M);
|
||||
dialogBase.SetTitleLabel(systemText.Get("ErrorHeader_0012"));
|
||||
dialogBase.SetText(systemText.Get("Error_0012"));
|
||||
dialogBase.AddButton(DialogBase.ButtonType.BackToTitle);
|
||||
dialogBase.SetPanelDepth(6000);
|
||||
dialogBase.SetFadeButtonEnabled(flag: false);
|
||||
dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
|
||||
{
|
||||
if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
|
||||
{
|
||||
UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(SoftwareReset));
|
||||
}
|
||||
else
|
||||
{
|
||||
SoftwareReset();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SoftwareReset()
|
||||
{
|
||||
Wizard.SoftwareReset.exec();
|
||||
}
|
||||
|
||||
private void OnRecoveryReady()
|
||||
{
|
||||
UIManager.GetInstance().createInSceneLoadingMatching(notBlack: true);
|
||||
UIManager.GetInstance().closeInSceneLoading();
|
||||
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
||||
List<int> list = null;
|
||||
list = ((!GameMgr.GetIns().IsAINetwork) ? (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetSelfDeck()
|
||||
select i.CardId).ToList() : AIBattleRecoveryData.SetupInfo.PlayerInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList());
|
||||
dataMgr.SetCurrentDeckData(list);
|
||||
dataMgr.SetPlayerCharaId(Data.BattleRecoveryInfo.chara_id);
|
||||
dataMgr.SetPlayerSubClassID(Data.BattleRecoveryInfo.SubClassId);
|
||||
dataMgr.SetPlayerMyRotationInfo(Data.BattleRecoveryInfo.MyRotationId);
|
||||
dataMgr.SetPlayerSleeveId(Data.BattleRecoveryInfo.sleeve_id);
|
||||
dataMgr.SetSelectDeckFormat(Data.BattleRecoveryInfo.deck_format);
|
||||
if (GameMgr.GetIns().IsAINetwork)
|
||||
{
|
||||
List<int> currentEnemyDeckData = AIBattleRecoveryData.SetupInfo.EnemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList();
|
||||
dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData);
|
||||
dataMgr.SetEnemyCharaId(AIBattleRecoveryData.SetupInfo.EnemyInfo.CharaId);
|
||||
dataMgr.SetEnemySleeveId(AIBattleRecoveryData.SetupInfo.EnemyInfo.SleeveId);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<int> currentEnemyDeckData2 = (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetOpponentDeck()
|
||||
select i.CardId).ToList();
|
||||
dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData2);
|
||||
dataMgr.SetEnemyCharaId(Data.BattleRecoveryInfo.chara_id);
|
||||
dataMgr.SetEnemySubClassID(Data.BattleRecoveryInfo.OpponentSubClassId);
|
||||
dataMgr.SetEnemyMyRotationInfo(Data.BattleRecoveryInfo.OpponentMyRotationId);
|
||||
dataMgr.SetEnemySleeveId(Data.BattleRecoveryInfo.sleeve_id);
|
||||
}
|
||||
int playerClassId = dataMgr.GetPlayerClassId();
|
||||
int selectDeckId = dataMgr.GetSelectDeckId();
|
||||
bool num = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK);
|
||||
_matchingInstance.FirstSetting(playerClassId, selectDeckId, isRecovery: true);
|
||||
if (num && (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.BackdraftChaos))
|
||||
{
|
||||
DeckData deckData = new DeckData(Format.Max, DeckAttributeType.TrialDeck);
|
||||
deckData.SetDeckID(selectDeckId);
|
||||
deckData.SetDeckClassID(playerClassId);
|
||||
deckData.SetCardIdList(list);
|
||||
deckData.SetDeckName(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_BATTLE_NAME_TRIALDECK));
|
||||
dataMgr.SetSelectDeckId(deckData.GetDeckID());
|
||||
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.TrialDeck;
|
||||
dataMgr.SetPlayerCharaIdBySkinId(deckData.GetSkinId());
|
||||
}
|
||||
else if (dataMgr.IsTwoPickBattleType())
|
||||
{
|
||||
DeckData deckData2 = new DeckData();
|
||||
deckData2.SetDeckID(0);
|
||||
deckData2.SetDeckClassID(playerClassId);
|
||||
deckData2.SetDeckSleeveID(3000011L);
|
||||
deckData2.SetDeckName(GameMgr.GetIns().GetDataMgr().GetClanNameByKey(playerClassId));
|
||||
deckData2.SetCardIdList(list);
|
||||
dataMgr.SetSelectDeckId(deckData2.GetDeckID());
|
||||
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.Invalid;
|
||||
dataMgr.SetPlayerCharaIdBySkinId(Data.BattleRecoveryInfo.chara_id);
|
||||
dataMgr._roomTwoPickDeckData = deckData2;
|
||||
if (dataMgr.m_BattleType == DataMgr.BattleType.TwoPickBackdraft)
|
||||
{
|
||||
Data.RoomTwoPickInfo.deckData.classId = dataMgr.GetEnemyClassId();
|
||||
dataMgr._roomTwoPickDeckData.SetDeckClassID(dataMgr.GetEnemyClassId());
|
||||
}
|
||||
else
|
||||
{
|
||||
Data.RoomTwoPickInfo.deckData.classId = playerClassId;
|
||||
}
|
||||
Data.RoomTwoPickInfo.deckData.entryId = 0;
|
||||
Data.RoomTwoPickInfo.deckData.isSelectCompleted = true;
|
||||
Data.RoomTwoPickInfo.deckData.cardIds = deckData2.GetCardIdList().ToArray();
|
||||
Data.RoomTwoPickBeforeBattleInfo.SetSelfClassIdTwoPickDraftData(playerClassId);
|
||||
if (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.BackdraftChaos)
|
||||
{
|
||||
CandidateChaos candidateChaos = Data.RoomTwoPickInfo.CandidateChaos;
|
||||
candidateChaos.SelectedChaosId = Data.BattleRecoveryInfo.ChaosId;
|
||||
candidateChaos.SelectedCharaId = Data.BattleRecoveryInfo.chara_id;
|
||||
candidateChaos.SelectedClassId = Data.BattleRecoveryInfo.class_id;
|
||||
}
|
||||
}
|
||||
if ((bool)ToolboxGame.RealTimeNetworkAgent)
|
||||
{
|
||||
CustomPreference.SetNodeServerURL(Data.BattleRecoveryInfo.node_server_url);
|
||||
}
|
||||
}
|
||||
|
||||
private int DecideFirstUser(int id)
|
||||
{
|
||||
if (id == PlayerStaticData.UserViewerID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
private bool IsPlayer(int id)
|
||||
{
|
||||
if (id == PlayerStaticData.UserViewerID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ParseRecoveryData()
|
||||
{
|
||||
int first_turn = Data.BattleRecoveryInfo.first_turn;
|
||||
GameMgr.GetIns().GetNetworkUserInfoData().TurnState = DecideFirstUser(first_turn);
|
||||
Dictionary<string, object> info = ParseData(isPlayer: true);
|
||||
Dictionary<string, object> info2 = ParseData(isPlayer: false);
|
||||
GameMgr.GetIns().SettingSelfInfo(info, isWatchReplayRecovery: true);
|
||||
GameMgr.GetIns().SettingOpponentInfo(info2, isWatchReplayRecovery: true);
|
||||
GameMgr.GetIns().GetNetworkUserInfoData().SetSelfDeck(Data.BattleRecoveryInfo.deck);
|
||||
}
|
||||
|
||||
private Dictionary<string, object> ParseData(bool isPlayer)
|
||||
{
|
||||
Dictionary<string, object> dictionary = new Dictionary<string, object>();
|
||||
dictionary.Add("fieldId", Data.BattleRecoveryInfo.field_id);
|
||||
dictionary.Add("seed", Data.BattleRecoveryInfo.seed);
|
||||
if (isPlayer)
|
||||
{
|
||||
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
|
||||
dictionary.Add("oppoId", Data.BattleRecoveryInfo.opponent_viewer_id);
|
||||
dictionary.Add("charaId", Data.BattleRecoveryInfo.chara_id);
|
||||
dictionary.Add("classId", Data.BattleRecoveryInfo.class_id);
|
||||
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.sleeve_id);
|
||||
dictionary.Add("rank", Data.BattleRecoveryInfo.rank);
|
||||
dictionary.Add("degreeId", Data.BattleRecoveryInfo.degree_id);
|
||||
dictionary.Add("emblemId", Data.BattleRecoveryInfo.emblem_id);
|
||||
dictionary.Add("country_code", Data.BattleRecoveryInfo.country_code);
|
||||
dictionary.Add("userName", Data.BattleRecoveryInfo.name);
|
||||
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOfficialUser);
|
||||
dictionary.Add("chaosId", Data.BattleRecoveryInfo.ChaosId);
|
||||
dictionary.Add("subclassId", Data.BattleRecoveryInfo.SubClassId);
|
||||
dictionary.Add("rotationId", Data.BattleRecoveryInfo.MyRotationId);
|
||||
}
|
||||
else
|
||||
{
|
||||
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
|
||||
dictionary.Add("charaId", Data.BattleRecoveryInfo.opponent_chara_id);
|
||||
dictionary.Add("classId", Data.BattleRecoveryInfo.opponent_class_id);
|
||||
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.opponent_sleeve_id);
|
||||
dictionary.Add("rank", Data.BattleRecoveryInfo.opponent_rank);
|
||||
dictionary.Add("degreeId", Data.BattleRecoveryInfo.opponent_degree_id);
|
||||
dictionary.Add("emblemId", Data.BattleRecoveryInfo.opponent_emblem_id);
|
||||
dictionary.Add("country_code", Data.BattleRecoveryInfo.opponent_country_code);
|
||||
dictionary.Add("userName", Data.BattleRecoveryInfo.opponent_name);
|
||||
dictionary.Add("battlePoint", Data.BattleRecoveryInfo.opponent_battle_point);
|
||||
dictionary.Add("isMasterRank", Data.BattleRecoveryInfo.is_opponent_master_rank);
|
||||
dictionary.Add("masterPoint", Data.BattleRecoveryInfo.opponent_master_point);
|
||||
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOpponentOfficialUser);
|
||||
dictionary.Add("chaosId", Data.BattleRecoveryInfo.OpponentChaosId);
|
||||
dictionary.Add("subclassId", Data.BattleRecoveryInfo.OpponentSubClassId);
|
||||
dictionary.Add("rotationId", Data.BattleRecoveryInfo.OpponentMyRotationId);
|
||||
}
|
||||
dictionary.Add("isChaosSkinOverride", Data.BattleRecoveryInfo.IsChaosSkinOverride);
|
||||
return dictionary;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,59 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Cute;
|
||||
using LitJson;
|
||||
using Wizard.AutoTest;
|
||||
using Wizard.Battle.Operation;
|
||||
|
||||
namespace Wizard.Battle.Recovery;
|
||||
|
||||
public class RecoveryOperationInfo
|
||||
{
|
||||
public DataMgr.BattleType BattleType { get; private set; }
|
||||
|
||||
public long RecordTime { get; private set; }
|
||||
|
||||
public SetupConditionInfo SetupInfo { get; private set; }
|
||||
|
||||
public IEnumerable<IOperationCommand> ActionCommands { get; private set; }
|
||||
|
||||
public ResultConditionInfo CheckInfo { get; private set; }
|
||||
|
||||
public IEnumerable<string> SkillTargetCardNames { get; private set; }
|
||||
|
||||
public long MulliganStartTime { get; private set; }
|
||||
|
||||
public long TurnStartTime { get; private set; }
|
||||
|
||||
public long OpeningStartTime { get; private set; }
|
||||
|
||||
public RecoveryOperationInfo(string filePath)
|
||||
{
|
||||
JsonData jsonData = ReadRecoveryFile(filePath);
|
||||
BattleType = (DataMgr.BattleType)jsonData.ToIntOrDefault("battle_type", 100);
|
||||
MulliganStartTime = jsonData["setup"].ToLongOrDefault("start_mulligan_time", 0);
|
||||
OpeningStartTime = jsonData["setup"].ToLongOrDefault("opening_start_time", 0);
|
||||
TurnStartTime = jsonData.ToLongOrDefault("turn_start_time", 0);
|
||||
RecordTime = jsonData.ToLongOrDefault("record_time", 0);
|
||||
SetupInfo = new SetupConditionInfo(jsonData["setup"], BattleType);
|
||||
ActionCommands = AutoTestBattleMgr.CreateOperationCommands(jsonData.ToJsonDataCollection("operations"), SetupInfo.DidPlayerGoFirst);
|
||||
CheckInfo = new ResultConditionInfo(jsonData["check"]);
|
||||
SkillTargetCardNames = from n in jsonData.ToJsonDataCollection("skill_targets")
|
||||
select n.ToString();
|
||||
}
|
||||
|
||||
public static JsonData ReadRecoveryFile(string filePath)
|
||||
{
|
||||
JsonData result = new JsonData();
|
||||
using (StreamReader streamReader = new StreamReader(filePath))
|
||||
{
|
||||
string text = streamReader.ReadToEnd();
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
result = JsonMapper.ToObject(CryptAES.decryptForNode(text));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using LitJson;
|
||||
|
||||
namespace Wizard.Battle.Recovery;
|
||||
|
||||
public class ResultConditionInfo : BattleConditionInfo
|
||||
{
|
||||
public ResultConditionInfo(JsonData jsonData)
|
||||
: base(jsonData, useDefaultInPlayCardValue: false)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using LitJson;
|
||||
using Wizard.AutoTest;
|
||||
using Wizard.Story;
|
||||
|
||||
namespace Wizard.Battle.Recovery;
|
||||
|
||||
public class SetupConditionInfo : BattleConditionInfo
|
||||
{
|
||||
public bool DidPlayerGoFirst { get; private set; }
|
||||
|
||||
public int RandomSeed { get; private set; }
|
||||
|
||||
public int BackGroundId { get; private set; }
|
||||
|
||||
public string BgmId { get; private set; }
|
||||
|
||||
public bool HasMulliganInfo { get; private set; }
|
||||
|
||||
public IEnumerable<int> PlayerMulliganReplaceCards { get; private set; }
|
||||
|
||||
public IEnumerable<int> PlayerMulliganCompleteCards { get; private set; }
|
||||
|
||||
public IEnumerable<int> EnemyMulliganReplaceCards { get; private set; }
|
||||
|
||||
public IEnumerable<int> EnemyMulliganCompleteCards { get; private set; }
|
||||
|
||||
public int PracticeDifficultyDegreeId { get; private set; }
|
||||
|
||||
public bool IsPrebuildDeck { get; private set; }
|
||||
|
||||
public bool IsTrialDeck { get; private set; }
|
||||
|
||||
public bool IsDefaultDeck { get; private set; }
|
||||
|
||||
public int QuestStageId { get; private set; }
|
||||
|
||||
public int QuestEnemyAiId { get; private set; }
|
||||
|
||||
public int QuestEnemyEmblemId { get; private set; }
|
||||
|
||||
public int QuestEnemyDegreeId { get; private set; }
|
||||
|
||||
public int RecoveryPoint { get; private set; }
|
||||
|
||||
public List<BossRushSpecialSkill> QuestPlayerSkillList { get; private set; }
|
||||
|
||||
public BossRushSpecialSkill QuestEnemySkill { get; private set; }
|
||||
|
||||
public int QuestMaxBattleCount { get; private set; }
|
||||
|
||||
public int QuestCurrentWinCount { get; private set; }
|
||||
|
||||
public int QuestEnemyEmotionOverride { get; private set; }
|
||||
|
||||
public int QuestPlayerEmotionOverride { get; private set; }
|
||||
|
||||
public bool QuestIsExtra { get; private set; }
|
||||
|
||||
public bool QuestIsMockBattle { get; private set; }
|
||||
|
||||
public int QuestExtraDeckScheduleId { get; private set; }
|
||||
|
||||
public BattleManagerBase.MissionNecessaryInformation MissionNecessaryInformation { get; private set; } = new BattleManagerBase.MissionNecessaryInformation(new Dictionary<string, string>());
|
||||
|
||||
public StoryRecoveryData StoryRecoveryData { get; }
|
||||
|
||||
public bool ScenarioDeckIsPreBuild { get; private set; }
|
||||
|
||||
public bool ScenarioDeckIsTrial { get; private set; }
|
||||
|
||||
public SetupConditionInfo(JsonData jsonData, DataMgr.BattleType battleType)
|
||||
: base(jsonData, useDefaultInPlayCardValue: true)
|
||||
{
|
||||
DidPlayerGoFirst = jsonData.ToBooleanOrDefault("player_start_turn", defaultBoolean: true);
|
||||
RandomSeed = jsonData.ToIntOrDefault("random_seed", 0);
|
||||
BackGroundId = jsonData.ToIntOrDefault("background_id", -1);
|
||||
BgmId = jsonData.ToStringOrDefault("bgm_id", "NONE");
|
||||
HasMulliganInfo = jsonData.HasKey("player_mulligan_abandon");
|
||||
PracticeDifficultyDegreeId = jsonData.ToIntOrDefault("practice_difficulty_degree_id", 400001);
|
||||
IsPrebuildDeck = jsonData.ToBooleanOrDefault("is_prebuild_deck", defaultBoolean: false);
|
||||
IsTrialDeck = jsonData.ToBooleanOrDefault("is_trial_deck", defaultBoolean: false);
|
||||
IsDefaultDeck = jsonData.ToBooleanOrDefault("is_default_deck", defaultBoolean: false);
|
||||
QuestStageId = jsonData.ToIntOrDefault("quest_stage_id", 0);
|
||||
QuestEnemyAiId = jsonData.ToIntOrDefault("quest_enemy_ai_id", 0);
|
||||
QuestEnemyEmblemId = jsonData.ToIntOrDefault("quest_enemy_emblem_id", 0);
|
||||
QuestEnemyDegreeId = jsonData.ToIntOrDefault("quest_enemy_degree_id", 0);
|
||||
QuestEnemyEmotionOverride = jsonData.ToIntOrDefault("quest_enemy_emotion_override", 0);
|
||||
QuestPlayerEmotionOverride = jsonData.ToIntOrDefault("quest_player_emotion_override", 0);
|
||||
QuestIsExtra = jsonData.ToBooleanOrDefault("quest_is_extra", defaultBoolean: false);
|
||||
QuestIsMockBattle = jsonData.ToBooleanOrDefault("quest_is_mock_battle", defaultBoolean: false);
|
||||
QuestExtraDeckScheduleId = jsonData.ToIntOrDefault("quest_extra_deck_schedule_id", 0);
|
||||
if ((battleType == DataMgr.BattleType.Story || DataMgr.IsQuestBattleType(battleType)) && jsonData.HasKey("story_special_battle_player_attach_skill"))
|
||||
{
|
||||
GameMgr.GetIns().GetDataMgr().SetSpecialBattleSetting(DidPlayerGoFirst, jsonData.ToStringOrDefault("story_special_battle_player_attach_skill", string.Empty), jsonData.ToStringOrDefault("story_special_battle_enemy_attach_skill", string.Empty), jsonData.ToIntOrDefault("story_special_battle_player_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_player_current_life", 0), jsonData.ToIntOrDefault("story_special_battle_player_start_life", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_life", 0), jsonData.ToStringOrDefault("story_special_battle_id_override_in_battle_log", string.Empty), jsonData.ToStringOrDefault("story_special_battle_id", string.Empty), jsonData.ToStringOrDefault("story_special_battle_banish_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_token_draw_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_special_token_draw_effect_override", string.Empty), jsonData.ToIntOrDefault("story_special_battle_skip_result", 0));
|
||||
}
|
||||
if (battleType == DataMgr.BattleType.BossRushQuest)
|
||||
{
|
||||
RecoveryPoint = jsonData.ToIntOrDefault("recovery_point", 0);
|
||||
QuestPlayerSkillList = (from d in jsonData.ToJsonDataCollection("quest_player_skill_list")
|
||||
select new BossRushSpecialSkill(d)).ToList();
|
||||
QuestEnemySkill = new BossRushSpecialSkill(jsonData.ToObjectOrNull("quest_enemy_skill"));
|
||||
QuestMaxBattleCount = jsonData.ToIntOrDefault("quest_max_battle_count", 0);
|
||||
QuestCurrentWinCount = jsonData.ToIntOrDefault("quest_current_win_count", 0);
|
||||
}
|
||||
if (battleType == DataMgr.BattleType.SecretBossQuest)
|
||||
{
|
||||
QuestPlayerSkillList = (from d in jsonData.ToJsonDataCollection("quest_player_skill_list")
|
||||
select new BossRushSpecialSkill(d)).ToList();
|
||||
QuestEnemySkill = new BossRushSpecialSkill(jsonData.ToObjectOrNull("quest_enemy_skill"));
|
||||
}
|
||||
if (jsonData.HasKey("mission_necessary_information"))
|
||||
{
|
||||
Dictionary<string, string> dictionary = new Dictionary<string, string>();
|
||||
foreach (string key in jsonData["mission_necessary_information"].Keys)
|
||||
{
|
||||
dictionary.Add(key, jsonData["mission_necessary_information"].ToStringOrDefault(key, string.Empty));
|
||||
}
|
||||
MissionNecessaryInformation = new BattleManagerBase.MissionNecessaryInformation(dictionary);
|
||||
}
|
||||
switch (battleType)
|
||||
{
|
||||
case DataMgr.BattleType.Practice:
|
||||
GameMgr.GetIns().GetDataMgr().Practice3DfieldId = jsonData.ToIntOrDefault("practice_3d_field_id", 0);
|
||||
break;
|
||||
case DataMgr.BattleType.Story:
|
||||
StoryRecoveryData = new StoryRecoveryData(jsonData);
|
||||
ScenarioDeckIsPreBuild = jsonData.ToBooleanOrDefault("scenario_deck_is_pre_build", defaultBoolean: false);
|
||||
ScenarioDeckIsTrial = jsonData.ToBooleanOrDefault("scenario_deck_is_trial", defaultBoolean: false);
|
||||
break;
|
||||
}
|
||||
if (HasMulliganInfo)
|
||||
{
|
||||
PlayerMulliganReplaceCards = ParseJsonDataIndexes(jsonData, "player_mulligan_abandon");
|
||||
PlayerMulliganCompleteCards = ParseJsonDataIndexes(jsonData, "player_mulligan_complete");
|
||||
EnemyMulliganReplaceCards = ParseJsonDataIndexes(jsonData, "enemy_mulligan_abandon");
|
||||
EnemyMulliganCompleteCards = ParseJsonDataIndexes(jsonData, "enemy_mulligan_complete");
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<int> ParseJsonDataIndexes(JsonData jsonData, string keyName)
|
||||
{
|
||||
return from j in jsonData.ToJsonDataCollection(keyName)
|
||||
select int.Parse(j.ToString().Substring(1));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user