feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
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using System;
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using System.Collections.Generic;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Mulligan;
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public interface IMulliganMgr
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{
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Action OnSubmit { get; set; }
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PlayerMulliganCtrl PlayerMlgCtrl { get; }
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OpponentMulliganCtrl OpponentMlgCtrl { get; }
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VfxBase StartDeal(List<int> playerDealIdxList, List<int> oppoDealIdxList, SkillProcessor skillProcessor);
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VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor);
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VfxBase Submit(BattleManagerBase m_BtlMgrIns);
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VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns);
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VfxBase CompleteMulligan(BattleManagerBase m_BtlMgrIns);
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VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view);
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VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr);
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MulliganInfoControl GetMulliganInfo();
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}
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259
SVSim.BattleEngine/Engine/Wizard.Battle.Mulligan/MulliganCtrl.cs
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259
SVSim.BattleEngine/Engine/Wizard.Battle.Mulligan/MulliganCtrl.cs
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@@ -0,0 +1,259 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Mulligan;
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public abstract class MulliganCtrl
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{
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public const int MULLIGAN_CARD_MAX = 3;
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public const int MULLIGAN_FIRST_EXCHANGE_MAX = 6;
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public const int MULLIGAN_CHANGED_NUM_NULL = -1;
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protected BattlePlayerBase _battlePlayer;
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protected MulliganViewBase _mulliganView;
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protected List<BattleCardBase> _firstDrawList = new List<BattleCardBase>(3);
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protected List<BattleCardBase> _stockList = new List<BattleCardBase>(3);
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protected List<int> _mulliganAfterCardIndexList;
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protected int _mulliganChangedNum = -1;
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public List<int> DealIdxList = new List<int>();
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public MulliganCtrl(BattlePlayerBase player)
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{
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_battlePlayer = player;
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}
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public abstract VfxBase StartMulliganVfx(SkillProcessor skillProcessor);
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public abstract VfxBase SubmitMulliganVfx(IList<BattleCardBase> abandonCards);
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protected VfxBase _MulliganCardChange(IList<BattleCardBase> AbandonCards)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (AbandonCards.Count > 0)
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{
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IDictionary<int, BattleCardBase> newList = _MoveNewCardToHand(AbandonCards);
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_ReturnAbandonToDeck(AbandonCards);
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sequentialVfxPlayer.Register(_MulliganSwap(newList, AbandonCards));
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}
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return sequentialVfxPlayer;
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}
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protected void _ReturnAbandonToDeck(IList<BattleCardBase> AbandonCards)
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{
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List<BattleCardBase> list = AbandonCards.Where((BattleCardBase c) => c != null).ToList();
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for (int num = 0; num < list.Count(); num++)
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{
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GetBattlePlayer().AddToDeck(list[num]);
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}
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}
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protected virtual IDictionary<int, BattleCardBase> _MoveNewCardToHand(IList<BattleCardBase> AbandonCards)
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{
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List<BattleCardBase> list = _stockList.Take(AbandonCards.Count).ToList();
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_stockList.RemoveRange(0, AbandonCards.Count);
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BattlePlayerBase player = GetBattlePlayer();
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for (int i = 0; i < AbandonCards.Count; i++)
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{
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player.DeckCardList.Remove(list[i]);
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int index = player.HandCardList.IndexOf(AbandonCards[i]);
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player.HandCardList[index] = list[i];
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}
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return list.ToDictionary((BattleCardBase card) => player.HandCardList.IndexOf(card));
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}
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protected IDictionary<int, BattleCardBase> NetworkMoveNewCardToHand(IList<BattleCardBase> AbandonCards)
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{
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BattlePlayerBase player = GetBattlePlayer();
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List<BattleCardBase> list = new List<BattleCardBase>();
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for (int i = 0; i < _mulliganAfterCardIndexList.Count; i++)
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{
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int num = _mulliganAfterCardIndexList[i];
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if (!DealIdxList.Contains(num))
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{
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list.Add(BattleManagerBase.GetIns().GetBattleCardIdx(player.DeckCardList, num));
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}
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}
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if (AbandonCards.Count != list.Count)
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{
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string text = "";
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for (int j = 0; j < AbandonCards.Count; j++)
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{
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if (j > 0)
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{
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text += ",";
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}
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text += AbandonCards[j].Index;
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}
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string text2 = "";
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for (int k = 0; k < list.Count; k++)
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{
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if (k > 0)
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{
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text2 += ",";
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}
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text2 += list[k].Index;
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}
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throw new Exception($"Card swap failed:AbandonCards【{text}】/DrawCards【{text2}】");
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}
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SortedList<int, BattleCardBase> sortedList = new SortedList<int, BattleCardBase>();
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for (int l = 0; l < AbandonCards.Count; l++)
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{
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int key = DealIdxList.IndexOf(AbandonCards[l].Index);
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sortedList.Add(key, AbandonCards[l]);
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}
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IList<int> keys = sortedList.Keys;
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for (int m = 0; m < keys.Count; m++)
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{
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int key2 = keys[m];
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player.DeckCardList.Remove(list[m]);
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int index = player.HandCardList.IndexOf(sortedList[key2]);
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player.HandCardList[index] = list[m];
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}
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return list.ToDictionary((BattleCardBase card) => player.HandCardList.IndexOf(card));
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}
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protected abstract VfxBase _MulliganSwap(IDictionary<int, BattleCardBase> newList, IList<BattleCardBase> oldList);
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protected VfxBase _CardSwapAndMoveToStaticPositionVfx(IDictionary<int, BattleCardBase> newList, IList<BattleCardBase> oldList, bool isCardHolderPlayer, bool isHideMulliganTitle)
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{
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List<int> list = newList.Keys.ToList();
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List<BattleCardBase> list2 = newList.Values.ToList();
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(InstantVfx.Create(delegate
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{
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_mulliganView.HideMulliganUIAbandonZone();
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if (isHideMulliganTitle)
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{
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_mulliganView.HideMulliganTitle();
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}
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}));
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sequentialVfxPlayer.Register(new PlayerMulliganSwapVfx(list2, list, oldList, isCardHolderPlayer));
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int count = newList.Count;
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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for (int num = 0; num < count; num++)
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{
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BattleCardBase card = list2[num];
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int posIndex = list[num];
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parallelVfxPlayer.Register(_mulliganView.MoveCardToStaticPosition(card, posIndex, isAbandon: false));
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}
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parallelVfxPlayer.Register(InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_HAND_MOVE_RIGHT);
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}));
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sequentialVfxPlayer.Register(parallelVfxPlayer);
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return sequentialVfxPlayer;
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}
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public void GetAbandonCardList(BattleManagerBase battleMgr, ref List<BattleCardBase> retCardList, ref List<int> retPosList)
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{
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IEnumerable<int> source = DealIdxList.Where((int index) => !_mulliganAfterCardIndexList.Contains(index));
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retPosList = source.Select((int index) => DealIdxList.IndexOf(index)).ToList();
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retCardList = source.Select((int index) => battleMgr.GetBattleCardIdx(GetBattlePlayer().AllCards.ToList(), index)).ToList();
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}
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public SequentialVfxPlayer MoveCardToStaticPosition(BattleCardBase card, int posIndex, bool isAbandon)
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{
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return _mulliganView.MoveCardToStaticPosition(card, posIndex, isAbandon);
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}
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public VfxBase MoveMulliganUIOutWhenSubmitMulligan()
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{
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return _mulliganView.MoveMulliganUIOutWhenSubmitMulligan();
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}
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public VfxBase DrawFirstMulliganCard()
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{
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SkillProcessor skillProcessor = new SkillProcessor();
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return GetBattlePlayer().DrawCards(_firstDrawList, skillProcessor, isOpen: false, isMulligan: true).Vfx;
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}
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protected List<int> _LotMulliganCardIndex(int maxNum)
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{
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List<int> list = new List<int>(6);
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List<int> list2 = Enumerable.Range(1, maxNum).ToList();
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if (BattleManagerBase.IsRandomDraw || GameMgr.GetIns().IsNetworkBattle)
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{
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for (int i = 0; i < 6; i++)
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{
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int index = BattleManagerBase.GetIns().StableRandom(list2.Count);
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list.Add(list2[index]);
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list2.Remove(list2[index]);
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}
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}
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else
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{
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for (int j = 0; j < 6; j++)
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{
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list.Add(list2[j]);
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}
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}
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return list;
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}
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protected void _CreateMulliganCardList(List<int> indexList)
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{
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List<BattleCardBase> deckCardList = GetBattlePlayer().DeckCardList;
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for (int i = 0; i < 3; i++)
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{
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BattleCardBase battleCardIdx = BattleManagerBase.GetIns().GetBattleCardIdx(deckCardList, indexList[i]);
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BattleCardBase battleCardIdx2 = BattleManagerBase.GetIns().GetBattleCardIdx(deckCardList, indexList[i + 3]);
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_firstDrawList.Add(battleCardIdx);
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_stockList.Add(battleCardIdx2);
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}
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}
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public void CreateMulliganDealList(List<int> indexList)
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{
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List<BattleCardBase> deckCardList = GetBattlePlayer().DeckCardList;
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for (int i = 0; i < 3; i++)
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{
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BattleCardBase battleCardIdx = BattleManagerBase.GetIns().GetBattleCardIdx(deckCardList, indexList[i]);
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_firstDrawList.Add(battleCardIdx);
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}
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}
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public List<BattleCardBase> GetFirstDrawList()
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{
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return _firstDrawList;
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}
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public List<BattleCardBase> GetStockList()
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{
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return _stockList;
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}
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public List<int> GetMulliganAfterCardIndexList()
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{
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return _mulliganAfterCardIndexList;
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}
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public void SetMulliganAfterCardIndexList(List<int> indexList)
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{
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_mulliganAfterCardIndexList = indexList;
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}
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public int GetChangedNum()
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{
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return _mulliganChangedNum;
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}
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public BattlePlayerBase GetBattlePlayer()
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{
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return _battlePlayer;
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}
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public MulliganInfoControl GetMulliganInfo()
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{
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return _mulliganView.MulliganInfo;
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}
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}
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@@ -0,0 +1,778 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Mulligan;
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public class MulliganInfoControl : UIBase
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{
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public enum ViewType
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{
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Normal,
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Watch
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}
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private enum TitleType
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{
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MulliganHelp,
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WaitOpponent,
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Watch
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}
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[Serializable]
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private class MulliganParts
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{
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public UIWidget _keepZone;
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public UISprite _keepBG;
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public UISprite _keepText;
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public UIWidget _abandonZone;
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public UISprite _abandonBG;
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public UISprite _abandonText;
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public UISprite[] _exchangeMark;
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}
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private static readonly string MARIGAN_PANEL_CLASS = "battle_marigan_panel_class_";
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private static readonly Vector3 ALL_UI_ROTATION = new Vector3(-10f, 0f, 0f);
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private static readonly Vector3 ALL_UI_POSITION = new Vector3(0f, 0f, -80f);
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private static readonly Vector3 SUBMIT_BUTTON_SCALE = new Vector3(1.4f, 1.4f, 1f);
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private const float ZONE_VERTICAL_OFFSET_INNER = 50f;
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private const float ZONE_VERTICAL_OFFSET_OUTSIDE = 80f;
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private const float TITLEBAR_VERTICAL_OFFSET = 40f;
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private const float TITLEBAR_HORIZONTAL_OFFSET_BASE = 180f;
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private const float WATCH_BATTLE_TITLEBAR_HORIZONTAL_OFFSET_BASE = 0f;
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private static readonly float[] ABANDON_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
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private static readonly float[] ABANDON_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
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private static readonly float[] KEEP_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
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private static readonly float[] KEEP_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
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private const float FADEIN_SEC = 0.5f;
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private const float FADEIN_ALPHA = 1f;
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private const float FADEOUT_SEC = 0.5f;
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private const float FADEOUT_ALPHA = 0f;
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private const float CARD_POS_Z = -10f;
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private static readonly int[] CARD_POS_Y = new int[2] { -25, 25 };
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private const float CHANGEMARK_POS_Z = -12f;
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private static readonly float[][] CHANGEMARK_POS_Y = new float[2][]
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{
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new float[2] { -25f, 0f },
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new float[2] { 25f, -25f }
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};
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private static readonly Vector3[] CHANGEMARK_SCALE = new Vector3[2]
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{
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new Vector3(1f, 1f, 1f),
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new Vector3(0.92f, 0.92f, 1f)
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};
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private static readonly float[] CARD_POS_OFFSET_X = new float[2] { 400f, 260f };
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private static readonly Vector3[] CARD_SCALE = new Vector3[2]
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{
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new Vector3(1.2f, 1.2f, 1f),
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new Vector3(1.1f, 1.1f, 1f)
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};
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private static readonly int[] ZONE_WIDTH = new int[2] { 1240, 819 };
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private static readonly int[] ZONE_POS_X = new int[2] { 0, 416 };
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private const float HIDE_TOP_PANEL_DURATION = 0.3f;
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private static readonly Vector3 ENEMY_CLASS_ICON_POSITION = new Vector3(-274.2f, -33f, 0f);
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private static readonly Vector3[] ENEMY_CLASS_ICON_POSITION_2 = new Vector3[2]
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{
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new Vector3(-274.2f, -21.9f, 0f),
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new Vector3(-274.2f, -58f, 0f)
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};
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private static readonly Vector3 ENEMY_CLASS_ICON_POSITION_MY_ROTATION = new Vector3(-274.2f, -50f, 0f);
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private static readonly Vector3 ENEMY_CLASS_ICON_SCALE = new Vector3(1.2f, 1.2f, 1.2f);
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private static readonly Vector2[] ENEMY_CLASS_INFO_LABEL_SIZE = new Vector2[2]
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{
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new Vector2(300f, 66f),
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new Vector2(300f, 80f)
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};
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private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION = new Vector2(300f, 100f);
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private static readonly Vector3[] ENEMY_CLASS_INFO_LABEL_POSITION = new Vector3[2]
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{
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new Vector3(-47f, -36f, 0f),
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new Vector3(-47f, -43f, 0f)
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};
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private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION = new Vector3(-47f, -70f, 0f);
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private static readonly Vector3 MY_ROTATION_INFO_POSITION = new Vector3(-246f, -21.9f, 0f);
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private const int MY_ROTATION_PACK_RABEL_WIDTH_SHORT = 50;
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private const int MY_ROTATION_PACK_RABEL_WIDTH_LONG = 80;
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private static readonly string[] USE_SHORT_WIDTH_LANGUAGE = new string[2] { "Jpn", "Kor" };
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[SerializeField]
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public UISprite TurnImg;
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[SerializeField]
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public UILabel TurnLabel;
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[SerializeField]
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public UISprite TitleBar;
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[SerializeField]
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private UILabel TitleLabel;
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[SerializeField]
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private UILabel WatchBattleTitleLabel;
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[SerializeField]
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private UILabel WatchBattleOrderLabel;
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[SerializeField]
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public UISprite EnemyInfo;
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[SerializeField]
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private UILabel EnemyInfoLabel;
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[SerializeField]
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private UISprite EnemyInfoClassIcon_1;
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|
||||
[SerializeField]
|
||||
private UISprite EnemyInfoClassIcon_2;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _enemyInfoMyRotationInfo;
|
||||
|
||||
[SerializeField]
|
||||
private UILabel _packName;
|
||||
|
||||
[SerializeField]
|
||||
private UIGrid _myRotationIconGrid;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _myRotationIconOriginal;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject TimerObj;
|
||||
|
||||
[SerializeField]
|
||||
private UILabel TimerLabel;
|
||||
|
||||
[SerializeField]
|
||||
public UIButton SubmitBtn;
|
||||
|
||||
[SerializeField]
|
||||
private UILabel SubmitBtnLabel;
|
||||
|
||||
[SerializeField]
|
||||
private MulliganParts _partsPlayer;
|
||||
|
||||
[SerializeField]
|
||||
private MulliganParts _partsOpponent;
|
||||
|
||||
[SerializeField]
|
||||
private UIAnchor AnchorTL;
|
||||
|
||||
[SerializeField]
|
||||
private UIAnchor AnchorTR;
|
||||
|
||||
[SerializeField]
|
||||
private UIAnchor AnchorBR;
|
||||
|
||||
private ViewType _viewType;
|
||||
|
||||
private Camera m_3DCamera;
|
||||
|
||||
private BattleManagerBase m_BtlMgrIns;
|
||||
|
||||
private long startTicks;
|
||||
|
||||
private int passageStartSecond;
|
||||
|
||||
private float maxSecond;
|
||||
|
||||
private bool isTimerOn;
|
||||
|
||||
private int StateCnt;
|
||||
|
||||
public const float ENEMY_INFO_HIDE_POS = 340f;
|
||||
|
||||
private float extendTime;
|
||||
|
||||
private Color TIMER_COLOR_RED = new Color(0.85490197f, 0.2901961f, 0.2509804f);
|
||||
|
||||
private Color TIMER_COLOR_YELLOW = new Color(1f, 41f / 51f, 23f / 85f);
|
||||
|
||||
private Color TIMER_COLOR_WHITE = new Color(1f, 0.99215686f, 47f / 51f);
|
||||
|
||||
public bool IsEnd { get; private set; }
|
||||
|
||||
public bool IsShowingMulliganSelect { get; private set; }
|
||||
|
||||
private int SCREEN_HEIGHT => m_3DCamera.pixelHeight;
|
||||
|
||||
public event Action OnStartMulligan;
|
||||
|
||||
public event Func<VfxBase> OnEndMulligan;
|
||||
|
||||
public event Func<VfxBase> OnTimeUp;
|
||||
|
||||
public void SetExtendTime(float leftTime)
|
||||
{
|
||||
extendTime = leftTime;
|
||||
}
|
||||
|
||||
public void InitMulliganInfo()
|
||||
{
|
||||
m_BtlMgrIns = BattleManagerBase.GetIns();
|
||||
base.gameObject.SetActive(value: false);
|
||||
m_3DCamera = m_BtlMgrIns.Battle3DContainer.transform.Find("Camera").GetComponent<Camera>();
|
||||
List<GameObject> list = new List<GameObject>();
|
||||
for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
|
||||
{
|
||||
list.Add(_partsPlayer._exchangeMark[i].gameObject);
|
||||
}
|
||||
for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
|
||||
{
|
||||
list.Add(_partsOpponent._exchangeMark[j].gameObject);
|
||||
}
|
||||
UIManager.GetInstance().AttachAtlas(list);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (GameMgr.GetIns().IsAINetwork && m_BtlMgrIns.IsRecovery)
|
||||
{
|
||||
return;
|
||||
}
|
||||
long ticks = TimeUtil.GetAbsoluteTime().Ticks - startTicks;
|
||||
TimeSpan timeSpan = new TimeSpan(ticks);
|
||||
if (!isTimerOn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
float num = maxSecond - (float)timeSpan.TotalMilliseconds / 1000f + extendTime;
|
||||
SetTimerLabel(num);
|
||||
if (num <= 0f)
|
||||
{
|
||||
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
||||
VfxBase[] allFuncCallResults = this.OnTimeUp.GetAllFuncCallResults();
|
||||
foreach (VfxBase vfx in allFuncCallResults)
|
||||
{
|
||||
sequentialVfxPlayer.Register(vfx);
|
||||
}
|
||||
sequentialVfxPlayer.Register(m_BtlMgrIns.MulliganMgr.Submit(m_BtlMgrIns));
|
||||
m_BtlMgrIns.VfxMgr.RegisterSequentialVfx(sequentialVfxPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void assetBundleEnd()
|
||||
{
|
||||
base.assetBundleEnd();
|
||||
StartCoroutine(assetSetting());
|
||||
}
|
||||
|
||||
public void Show(ViewType type)
|
||||
{
|
||||
_viewType = type;
|
||||
InitiallizeView();
|
||||
TweenAlpha.Begin(TitleBar.gameObject, 0f, 0f);
|
||||
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0f, 0f);
|
||||
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0f, 0f);
|
||||
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0f, 0f);
|
||||
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0f, 0f);
|
||||
TimerObj.SetActive(value: false);
|
||||
EnableButton(on: false);
|
||||
if (m_BtlMgrIns.IsFirst)
|
||||
{
|
||||
TurnLabel.text = Data.SystemText.Get("Battle_0430");
|
||||
}
|
||||
else
|
||||
{
|
||||
TurnLabel.text = Data.SystemText.Get("Battle_0431");
|
||||
}
|
||||
TweenAlpha.Begin(TurnImg.gameObject, 0f, 0f);
|
||||
TweenAlpha.Begin(EnemyInfo.gameObject, 0f, 0f);
|
||||
isTimerOn = false;
|
||||
StateCnt = 0;
|
||||
base.gameObject.SetActive(value: true);
|
||||
SetSubmitLabel();
|
||||
if (GameMgr.GetIns().IsWatchBattle)
|
||||
{
|
||||
_SetTitleLabel(TitleType.Watch);
|
||||
}
|
||||
else
|
||||
{
|
||||
_SetTitleLabel(TitleType.MulliganHelp);
|
||||
}
|
||||
SetEnemyClassInfo();
|
||||
this.OnStartMulligan.Call();
|
||||
this.OnStartMulligan = null;
|
||||
}
|
||||
|
||||
public void HideButtons()
|
||||
{
|
||||
isTimerOn = false;
|
||||
TimerObj.SetActive(value: false);
|
||||
EnableButton(on: false);
|
||||
if (GameMgr.GetIns().IsNetworkBattle && StateCnt < 2 && !GameMgr.GetIns().IsWatchBattle)
|
||||
{
|
||||
_SetTitleLabel(TitleType.WaitOpponent);
|
||||
}
|
||||
}
|
||||
|
||||
public void HideTopPanels()
|
||||
{
|
||||
iTween.MoveTo(TurnImg.gameObject, iTween.Hash("x", -120f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
|
||||
iTween.MoveTo(EnemyInfo.gameObject, iTween.Hash("x", 340f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
|
||||
}
|
||||
|
||||
public void HideMulliganTitle()
|
||||
{
|
||||
TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 0f);
|
||||
}
|
||||
|
||||
public void HideMulliganChangeUI()
|
||||
{
|
||||
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
|
||||
}
|
||||
|
||||
public void HideMulliganCenterUI()
|
||||
{
|
||||
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 0f);
|
||||
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
|
||||
}
|
||||
|
||||
public void HideMulliganOpponentChangeUI()
|
||||
{
|
||||
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
|
||||
}
|
||||
|
||||
public void HideMulliganOpponentCenterUI()
|
||||
{
|
||||
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 0f);
|
||||
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
|
||||
}
|
||||
|
||||
public void InitiallizeView()
|
||||
{
|
||||
AnchorTL.uiCamera = m_3DCamera;
|
||||
AnchorTR.uiCamera = m_3DCamera;
|
||||
AnchorBR.uiCamera = m_3DCamera;
|
||||
SubmitBtn.gameObject.GetComponent<UIAnchor>().uiCamera = m_3DCamera;
|
||||
SubmitBtn.transform.localScale = SUBMIT_BUTTON_SCALE;
|
||||
Vector3 localPosition = SubmitBtn.transform.localPosition;
|
||||
SubmitBtn.transform.localPosition = new Vector3(localPosition.x, localPosition.y, -1f);
|
||||
base.transform.localRotation = Quaternion.Euler(ALL_UI_ROTATION);
|
||||
base.transform.localPosition = ALL_UI_POSITION;
|
||||
int width = ZONE_WIDTH[(int)_viewType];
|
||||
float num = ZONE_POS_X[(int)_viewType];
|
||||
float num2 = CARD_POS_OFFSET_X[(int)_viewType];
|
||||
float[] array = CHANGEMARK_POS_Y[(int)_viewType];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
_partsPlayer._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[0], -12f);
|
||||
_partsOpponent._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[1], -12f);
|
||||
}
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
_partsPlayer._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
|
||||
_partsOpponent._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
|
||||
}
|
||||
_partsPlayer._keepZone.width = width;
|
||||
_partsPlayer._abandonZone.width = width;
|
||||
_partsOpponent._keepZone.width = width;
|
||||
_partsOpponent._abandonZone.width = width;
|
||||
_partsPlayer._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
|
||||
_partsPlayer._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
|
||||
_partsOpponent._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
|
||||
_partsOpponent._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
|
||||
Transform target = m_BtlMgrIns.Battle3DContainer.transform;
|
||||
_partsPlayer._keepZone.topAnchor.target = target;
|
||||
_partsPlayer._keepZone.bottomAnchor.target = target;
|
||||
_partsPlayer._abandonZone.topAnchor.target = target;
|
||||
_partsPlayer._abandonZone.bottomAnchor.target = target;
|
||||
_partsOpponent._keepZone.topAnchor.target = target;
|
||||
_partsOpponent._keepZone.bottomAnchor.target = target;
|
||||
_partsOpponent._abandonZone.topAnchor.target = target;
|
||||
_partsOpponent._abandonZone.bottomAnchor.target = target;
|
||||
_partsPlayer._keepZone.topAnchor.Set(0.5f, -50f);
|
||||
_partsPlayer._keepZone.bottomAnchor.Set(0f, 80f);
|
||||
if (_viewType == ViewType.Normal)
|
||||
{
|
||||
_partsPlayer._abandonZone.topAnchor.Set(1f, -80f);
|
||||
_partsPlayer._abandonZone.bottomAnchor.Set(0.5f, 50f);
|
||||
}
|
||||
else
|
||||
{
|
||||
_partsPlayer._abandonZone.topAnchor.Set(0.5f, -50f);
|
||||
_partsPlayer._abandonZone.bottomAnchor.Set(0f, 80f);
|
||||
_partsOpponent._keepZone.topAnchor.Set(1f, -80f);
|
||||
_partsOpponent._keepZone.bottomAnchor.Set(0.5f, 50f);
|
||||
_partsOpponent._abandonZone.topAnchor.Set(1f, -80f);
|
||||
_partsOpponent._abandonZone.bottomAnchor.Set(0.5f, 50f);
|
||||
_partsPlayer._abandonText.bottomAnchor.Set(0f, ABANDON_TEXT_OFFSET_BOTTOM[0]);
|
||||
_partsPlayer._abandonText.topAnchor.Set(0f, ABANDON_TEXT_OFFSET_TOP[0]);
|
||||
_partsPlayer._abandonText.spriteName = "battle_mulligan_change_2";
|
||||
_partsOpponent._abandonText.bottomAnchor.Set(1f, ABANDON_TEXT_OFFSET_BOTTOM[1]);
|
||||
_partsOpponent._abandonText.topAnchor.Set(1f, ABANDON_TEXT_OFFSET_TOP[1]);
|
||||
_partsOpponent._abandonText.spriteName = "battle_mulligan_change_1";
|
||||
_partsOpponent._keepText.bottomAnchor.Set(1f, KEEP_TEXT_OFFSET_BOTTOM[1]);
|
||||
_partsOpponent._keepText.topAnchor.Set(1f, KEEP_TEXT_OFFSET_TOP[1]);
|
||||
}
|
||||
TitleBar.topAnchor.target = target;
|
||||
TitleBar.topAnchor.Set(0.5f, 40f);
|
||||
TitleBar.bottomAnchor.target = target;
|
||||
TitleBar.bottomAnchor.Set(0.5f, -40f);
|
||||
TitleBar.leftAnchor.target = target;
|
||||
TitleBar.rightAnchor.target = target;
|
||||
float num3 = ((GameMgr.GetIns().IsWatchBattle && !GameMgr.GetIns().IsReplayBattle) ? 0f : 180f);
|
||||
TitleBar.leftAnchor.Set(0f, num3 * m_3DCamera.aspect);
|
||||
TitleBar.rightAnchor.Set(1f, (0f - num3) * m_3DCamera.aspect);
|
||||
}
|
||||
|
||||
public void ShowMulliganUI()
|
||||
{
|
||||
if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsReplayBattle)
|
||||
{
|
||||
isTimerOn = true;
|
||||
startTicks = TimeUtil.GetAbsoluteTime().Ticks;
|
||||
if (ToolboxGame.RealTimeNetworkAgent != null)
|
||||
{
|
||||
passageStartSecond = ToolboxGame.RealTimeNetworkAgent.GetPreparedStartTimer();
|
||||
}
|
||||
if ((float)passageStartSecond <= 25f)
|
||||
{
|
||||
maxSecond = 60f;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxSecond = 60f - ((float)passageStartSecond - 25f);
|
||||
if (maxSecond <= 0f)
|
||||
{
|
||||
maxSecond = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool active = true;
|
||||
bool active2 = true;
|
||||
bool flag = true;
|
||||
if (ViewType.Watch == _viewType)
|
||||
{
|
||||
active = false;
|
||||
active2 = false;
|
||||
flag = false;
|
||||
}
|
||||
TurnImg.gameObject.SetActive(active);
|
||||
EnemyInfo.gameObject.SetActive(active2);
|
||||
EnableButton(flag);
|
||||
TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 1f);
|
||||
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 1f);
|
||||
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 1f);
|
||||
if (ViewType.Watch == _viewType)
|
||||
{
|
||||
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 1f);
|
||||
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 1f);
|
||||
}
|
||||
TweenAlpha.Begin(TurnImg.gameObject, 0.5f, 1f);
|
||||
TweenAlpha.Begin(EnemyInfo.gameObject, 0.5f, 1f);
|
||||
SetEnemyReady(-1);
|
||||
SetTimerLabel(maxSecond);
|
||||
IsShowingMulliganSelect = true;
|
||||
}
|
||||
|
||||
public void ShowTimerUI()
|
||||
{
|
||||
TimerObj.SetActive(ViewType.Watch != _viewType && isTimerOn);
|
||||
}
|
||||
|
||||
private void EnableButton(bool on)
|
||||
{
|
||||
SubmitBtn.gameObject.SetActive(on);
|
||||
}
|
||||
|
||||
public VfxBase SetPlayerReady()
|
||||
{
|
||||
StateCnt++;
|
||||
IsEnd = true;
|
||||
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
||||
VfxBase[] allFuncCallResults = this.OnEndMulligan.GetAllFuncCallResults();
|
||||
foreach (VfxBase vfx in allFuncCallResults)
|
||||
{
|
||||
sequentialVfxPlayer.Register(vfx);
|
||||
}
|
||||
return sequentialVfxPlayer;
|
||||
}
|
||||
|
||||
public void SetMulliganEnd()
|
||||
{
|
||||
IsEnd = true;
|
||||
}
|
||||
|
||||
public void SetEnemyReady(int num)
|
||||
{
|
||||
SystemText systemText = Data.SystemText;
|
||||
if (num > 0)
|
||||
{
|
||||
EnemyInfoLabel.text = systemText.Get("Battle_0107", num.ToString());
|
||||
StateCnt++;
|
||||
}
|
||||
else if (num == 0)
|
||||
{
|
||||
EnemyInfoLabel.text = systemText.Get("Battle_0106");
|
||||
StateCnt++;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnemyInfoLabel.text = systemText.Get("Battle_0105");
|
||||
}
|
||||
}
|
||||
|
||||
private void SetEnemyClassInfo()
|
||||
{
|
||||
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
||||
MyRotationInfo myRotationInfo;
|
||||
if (dataMgr.GetEnemySubClassId() != 10)
|
||||
{
|
||||
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
|
||||
EnemyInfoClassIcon_2.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemySubClassId());
|
||||
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[0];
|
||||
EnemyInfoClassIcon_2.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[1];
|
||||
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
||||
EnemyInfoClassIcon_2.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
||||
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: true);
|
||||
_enemyInfoMyRotationInfo.SetActive(value: false);
|
||||
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].x;
|
||||
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].y;
|
||||
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[1];
|
||||
}
|
||||
else if (dataMgr.TryGetEnemyMyRotationInfo(out myRotationInfo))
|
||||
{
|
||||
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
|
||||
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_MY_ROTATION;
|
||||
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
||||
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
|
||||
_enemyInfoMyRotationInfo.SetActive(value: true);
|
||||
_enemyInfoMyRotationInfo.transform.localPosition = MY_ROTATION_INFO_POSITION;
|
||||
_packName.text = myRotationInfo.LastPackText;
|
||||
_packName.width = (USE_SHORT_WIDTH_LANGUAGE.Contains(CustomPreference.GetTextLanguage()) ? 50 : 80);
|
||||
_myRotationIconOriginal.SetActive(value: false);
|
||||
_myRotationIconGrid.transform.DestroyChildren();
|
||||
for (int i = 0; i < myRotationInfo.Abilities.Count; i++)
|
||||
{
|
||||
GameObject obj = NGUITools.AddChild(_myRotationIconGrid.gameObject, _myRotationIconOriginal);
|
||||
obj.GetComponent<UISprite>().spriteName = myRotationInfo.Abilities[i].IconName;
|
||||
obj.SetActive(value: true);
|
||||
}
|
||||
_myRotationIconGrid.Reposition();
|
||||
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.x;
|
||||
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.y;
|
||||
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
|
||||
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION;
|
||||
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
||||
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
|
||||
_enemyInfoMyRotationInfo.SetActive(value: false);
|
||||
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].x;
|
||||
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].y;
|
||||
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[0];
|
||||
}
|
||||
EnemyInfo.spriteName = MARIGAN_PANEL_CLASS + dataMgr.GetEnemyClassId().ToString("00");
|
||||
}
|
||||
|
||||
private void SetTimerLabel(float milliseconds)
|
||||
{
|
||||
if (GameMgr.GetIns().IsNetworkBattle)
|
||||
{
|
||||
float num = Mathf.Max(0f, Mathf.Ceil(milliseconds));
|
||||
if (num <= 10f)
|
||||
{
|
||||
TimerLabel.color = TIMER_COLOR_RED;
|
||||
}
|
||||
else if (num <= 30f)
|
||||
{
|
||||
TimerLabel.color = TIMER_COLOR_YELLOW;
|
||||
}
|
||||
else
|
||||
{
|
||||
TimerLabel.color = TIMER_COLOR_WHITE;
|
||||
}
|
||||
TimerLabel.text = num.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
TimerLabel.text = "";
|
||||
TimerObj.SetActive(value: false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetSubmitLabel()
|
||||
{
|
||||
SystemText systemText = Data.SystemText;
|
||||
SubmitBtnLabel.text = systemText.Get("Battle_0102");
|
||||
}
|
||||
|
||||
public VfxBase OnMulliganSubmit()
|
||||
{
|
||||
HideButtons();
|
||||
for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
|
||||
{
|
||||
_partsPlayer._exchangeMark[i].gameObject.SetActive(value: false);
|
||||
}
|
||||
for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
|
||||
{
|
||||
_partsOpponent._exchangeMark[j].gameObject.SetActive(value: false);
|
||||
}
|
||||
return InstantVfx.Create(delegate
|
||||
{
|
||||
if (!BattleManagerBase.GetIns().IsRecovery)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.MULLIGAN_DECIDE);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void _SetTitleLabel(TitleType type)
|
||||
{
|
||||
TitleLabel.text = string.Empty;
|
||||
WatchBattleTitleLabel.text = string.Empty;
|
||||
WatchBattleOrderLabel.text = string.Empty;
|
||||
switch (type)
|
||||
{
|
||||
case TitleType.MulliganHelp:
|
||||
TitleLabel.text = Data.SystemText.Get("Battle_0101");
|
||||
break;
|
||||
case TitleType.WaitOpponent:
|
||||
TitleLabel.text = Data.SystemText.Get("Battle_0104");
|
||||
break;
|
||||
case TitleType.Watch:
|
||||
if (GameMgr.GetIns().IsReplayBattle)
|
||||
{
|
||||
TitleLabel.text = Data.SystemText.Get("Battle_0467");
|
||||
break;
|
||||
}
|
||||
WatchBattleTitleLabel.text = Data.SystemText.Get("Battle_0467");
|
||||
WatchBattleOrderLabel.text = (m_BtlMgrIns.IsFirst ? Data.SystemText.Get("Battle_0514") : Data.SystemText.Get("Battle_0515"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public VfxBase DestroyMulliganUIVfx()
|
||||
{
|
||||
return InstantVfx.Create(delegate
|
||||
{
|
||||
UnityEngine.Object.Destroy(base.gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
public RaycastHit[] GetRaycastHitFromPosition(Vector3 position)
|
||||
{
|
||||
Ray ray = m_3DCamera.ScreenPointToRay(position);
|
||||
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
|
||||
}
|
||||
|
||||
public RaycastHit[] Get2DRaycastHitFromPosition(Vector3 position)
|
||||
{
|
||||
Ray ray = UIManager.GetInstance().getCamera().ScreenPointToRay(position);
|
||||
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
|
||||
}
|
||||
|
||||
public Vector3 ScreenToWorldPoint3D(Vector3 position)
|
||||
{
|
||||
return m_3DCamera.ScreenToWorldPoint(position);
|
||||
}
|
||||
|
||||
public bool IsLeavingKeepZone(Vector3 mousePosition)
|
||||
{
|
||||
float num = 30f;
|
||||
float num2 = (float)SCREEN_HEIGHT / 2f - num;
|
||||
return mousePosition.y - num2 > 0f;
|
||||
}
|
||||
|
||||
public bool IsLeavingAbandonZone(Vector3 mousePosition)
|
||||
{
|
||||
float num = 30f;
|
||||
float num2 = (float)SCREEN_HEIGHT / 2f + num;
|
||||
return mousePosition.y - num2 < 0f;
|
||||
}
|
||||
|
||||
public UIWidget GetKeepZonePlayer()
|
||||
{
|
||||
return _partsPlayer._keepZone;
|
||||
}
|
||||
|
||||
public UIWidget GetAbandonZonePlayer()
|
||||
{
|
||||
return _partsPlayer._abandonZone;
|
||||
}
|
||||
|
||||
public UIWidget GetKeepZoneOpponent()
|
||||
{
|
||||
return _partsOpponent._keepZone;
|
||||
}
|
||||
|
||||
public UIWidget GetAbandonZoneOpponent()
|
||||
{
|
||||
return _partsOpponent._abandonZone;
|
||||
}
|
||||
|
||||
public Vector3 GetMulliganZoneCardScale()
|
||||
{
|
||||
return CARD_SCALE[(int)_viewType];
|
||||
}
|
||||
|
||||
public Vector3 GetMulliganZoneCardPos(int index, bool isAbandon, bool isPlayer)
|
||||
{
|
||||
float num = ((isAbandon && _viewType == ViewType.Normal) ? CARD_POS_Y[0] : CARD_POS_Y[1]);
|
||||
if (_viewType == ViewType.Watch && !isPlayer)
|
||||
{
|
||||
num *= -1f;
|
||||
}
|
||||
return new Vector3(CARD_POS_OFFSET_X[(int)_viewType] * (float)(index - 1), num, -10f);
|
||||
}
|
||||
|
||||
public void SetExchangeMarkPlayer(int index, bool on)
|
||||
{
|
||||
_partsPlayer._exchangeMark[index].gameObject.SetActive(on);
|
||||
}
|
||||
|
||||
public void SetExchangeMarkOpponent(int index, bool on)
|
||||
{
|
||||
_partsOpponent._exchangeMark[index].gameObject.SetActive(on);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
namespace Wizard.Battle.Mulligan;
|
||||
|
||||
public abstract class MulliganViewBase
|
||||
{
|
||||
public static readonly Vector3 CARD_ROTATION = new Vector3(0f, 0f, 0f);
|
||||
|
||||
public static readonly Vector3 CARD_ROTATION_OPPO = new Vector3(0f, 180f, 0f);
|
||||
|
||||
protected MulliganInfoControl m_MlgUI;
|
||||
|
||||
public MulliganInfoControl MulliganInfo => m_MlgUI;
|
||||
|
||||
public MulliganViewBase(MulliganInfoControl mulliganInfo)
|
||||
{
|
||||
m_MlgUI = mulliganInfo;
|
||||
}
|
||||
|
||||
public VfxBase UpdateOpponentMulliganStatusLabel(int Count)
|
||||
{
|
||||
return InstantVfx.Create(delegate
|
||||
{
|
||||
m_MlgUI.SetEnemyReady(Count);
|
||||
});
|
||||
}
|
||||
|
||||
public VfxBase MoveMulliganUIOutWhenSubmitMulligan()
|
||||
{
|
||||
return m_MlgUI.OnMulliganSubmit();
|
||||
}
|
||||
|
||||
public VfxBase SortFirstDrawsToKeepZone(IList<BattleCardBase> firstDraws)
|
||||
{
|
||||
return new PlayerMulliganCardSortOutVfx(GetMulliganUIKeepZone(), firstDraws, m_MlgUI);
|
||||
}
|
||||
|
||||
public static VfxBase MoveCardToMulliganZone(BattleCardBase target, GameObject mulliganZone, int posIndex, MulliganInfoControl mulliganUI, bool isAbandon)
|
||||
{
|
||||
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
||||
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
|
||||
{
|
||||
GameObject gameObject = target.BattleCardView.GameObject;
|
||||
target.BattleCardView.GameObject.transform.parent = mulliganZone.transform;
|
||||
Vector3 mulliganZoneCardPos = mulliganUI.GetMulliganZoneCardPos(posIndex, isAbandon, target.IsPlayer);
|
||||
Vector3 mulliganZoneCardScale = mulliganUI.GetMulliganZoneCardScale();
|
||||
if (BattleManagerBase.GetIns().IsRecovery)
|
||||
{
|
||||
gameObject.transform.localScale = mulliganZoneCardScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
iTween.ScaleTo(gameObject, iTween.Hash("scale", mulliganZoneCardScale, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
|
||||
}
|
||||
if (GameMgr.GetIns().IsWatchBattle)
|
||||
{
|
||||
if (GameMgr.GetIns().IsAdmin)
|
||||
{
|
||||
RotatePlayer(gameObject);
|
||||
}
|
||||
else if (!BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.HandControl.IsVisibleHand())
|
||||
{
|
||||
RotateEnemy(gameObject);
|
||||
}
|
||||
else if (target.IsPlayer)
|
||||
{
|
||||
RotatePlayer(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
RotateEnemy(gameObject);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RotatePlayer(gameObject);
|
||||
}
|
||||
if (BattleManagerBase.GetIns().IsRecovery)
|
||||
{
|
||||
gameObject.transform.localPosition = mulliganZoneCardPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
iTween.MoveTo(gameObject, iTween.Hash("position", mulliganZoneCardPos, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
|
||||
}
|
||||
}));
|
||||
return sequentialVfxPlayer;
|
||||
}
|
||||
|
||||
private static void RotatePlayer(GameObject cardObj)
|
||||
{
|
||||
if (BattleManagerBase.GetIns().IsRecovery)
|
||||
{
|
||||
cardObj.transform.localRotation = Quaternion.Euler(CARD_ROTATION);
|
||||
return;
|
||||
}
|
||||
iTween.RotateTo(cardObj, iTween.Hash("rotation", CARD_ROTATION, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
|
||||
}
|
||||
|
||||
private static void RotateEnemy(GameObject cardObj)
|
||||
{
|
||||
if (BattleManagerBase.GetIns().IsRecovery)
|
||||
{
|
||||
cardObj.transform.localRotation = Quaternion.Euler(CARD_ROTATION_OPPO);
|
||||
return;
|
||||
}
|
||||
iTween.RotateTo(cardObj, iTween.Hash("rotation", CARD_ROTATION_OPPO, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
|
||||
}
|
||||
|
||||
public virtual SequentialVfxPlayer MoveCardToStaticPosition(BattleCardBase card, int posIndex, bool isAbandon)
|
||||
{
|
||||
GameObject mulliganZone = (isAbandon ? GetMulliganUIAbandonZone() : GetMulliganUIKeepZone());
|
||||
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
||||
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
|
||||
{
|
||||
card.SetOnMove(move: true);
|
||||
}));
|
||||
sequentialVfxPlayer.Register(MoveCardToMulliganZone(card, mulliganZone, posIndex, m_MlgUI, isAbandon));
|
||||
sequentialVfxPlayer.Register(WaitVfx.Create(0.3f));
|
||||
return sequentialVfxPlayer;
|
||||
}
|
||||
|
||||
protected abstract GameObject GetMulliganUIKeepZone();
|
||||
|
||||
protected abstract GameObject GetMulliganUIAbandonZone();
|
||||
|
||||
public abstract void HideMulliganUIAbandonZone();
|
||||
|
||||
public void HideMulliganTitle()
|
||||
{
|
||||
m_MlgUI.HideMulliganTitle();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
namespace Wizard.Battle.Mulligan;
|
||||
|
||||
public class OpponentMulliganCtrl : MulliganCtrl
|
||||
{
|
||||
protected List<int> opponentIndexList = new List<int>();
|
||||
|
||||
protected bool _isHideCard = true;
|
||||
|
||||
public OpponentMulliganCtrl(BattlePlayerBase player, MulliganInfoControl mulliganInfo, bool isUseExchangeMark)
|
||||
: base(player)
|
||||
{
|
||||
_mulliganView = new OpponentMulliganView(mulliganInfo, isUseExchangeMark);
|
||||
_isHideCard = true;
|
||||
}
|
||||
|
||||
public override VfxBase StartMulliganVfx(SkillProcessor skillProcessor)
|
||||
{
|
||||
BattlePlayerBase battlePlayer = GetBattlePlayer();
|
||||
opponentIndexList = _LotMulliganCardIndex(battlePlayer.DeckCardList.Count);
|
||||
_CreateMulliganCardList(opponentIndexList);
|
||||
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
||||
sequentialVfxPlayer.Register(battlePlayer.BattleMgr.LoadCardResources(_firstDrawList));
|
||||
sequentialVfxPlayer.Register(new EnemyMulliganDrawVfx(_firstDrawList, GetMulliganInfo()));
|
||||
return sequentialVfxPlayer;
|
||||
}
|
||||
|
||||
public override VfxBase SubmitMulliganVfx(IList<BattleCardBase> abandonCards)
|
||||
{
|
||||
_mulliganChangedNum = abandonCards.Count;
|
||||
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
||||
if (abandonCards.Count > 0)
|
||||
{
|
||||
parallelVfxPlayer.Register(_MulliganCardChange(abandonCards));
|
||||
}
|
||||
parallelVfxPlayer.Register(new DummyDeckRemoveCardVfx(isPlayer: false, 3));
|
||||
parallelVfxPlayer.Register(_mulliganView.UpdateOpponentMulliganStatusLabel(abandonCards.Count));
|
||||
return parallelVfxPlayer;
|
||||
}
|
||||
|
||||
public List<int> GetOpponentIndexList()
|
||||
{
|
||||
return opponentIndexList;
|
||||
}
|
||||
|
||||
protected override VfxBase _MulliganSwap(IDictionary<int, BattleCardBase> newList, IList<BattleCardBase> oldList)
|
||||
{
|
||||
return new EnemyMulliganSwapVfx(newList.Values.ToList(), newList.Keys.ToList(), oldList);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cute;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
namespace Wizard.Battle.Mulligan;
|
||||
|
||||
public class PlayerMulliganCtrl : MulliganCtrl
|
||||
{
|
||||
protected PlayerMulliganView _playerMulliganView;
|
||||
|
||||
protected IList<BattleCardBase> m_AbandonList;
|
||||
|
||||
public Action OnMulliganLaunchComplete;
|
||||
|
||||
protected bool _isSetOnCard;
|
||||
|
||||
public IList<BattleCardBase> AbandonList => m_AbandonList;
|
||||
|
||||
public bool IsSetOnCard => _isSetOnCard;
|
||||
|
||||
public PlayerMulliganCtrl(BattlePlayerBase player, MulliganInfoControl mulliganInfo, IPlayerView view)
|
||||
: base(player)
|
||||
{
|
||||
_playerMulliganView = new PlayerMulliganView(mulliganInfo, view);
|
||||
_mulliganView = _playerMulliganView;
|
||||
m_AbandonList = new List<BattleCardBase>();
|
||||
}
|
||||
|
||||
public override VfxBase StartMulliganVfx(SkillProcessor skillProcessor)
|
||||
{
|
||||
BattlePlayerBase battlePlayer = GetBattlePlayer();
|
||||
List<int> indexList = _LotMulliganCardIndex(battlePlayer.DeckCardList.Count);
|
||||
_CreateMulliganCardList(indexList);
|
||||
DrawFirstMulliganCard();
|
||||
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
||||
sequentialVfxPlayer.Register(new PlayerMulliganDrawVfx(_firstDrawList, GetMulliganInfo()));
|
||||
sequentialVfxPlayer.Register(_playerMulliganView.SortFirstDrawsToKeepZone(_firstDrawList));
|
||||
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
|
||||
{
|
||||
for (int i = 0; i < _firstDrawList.Count; i++)
|
||||
{
|
||||
_firstDrawList[i].SetOnDraw(draw: false);
|
||||
}
|
||||
_isSetOnCard = true;
|
||||
OnMulliganLaunchComplete.Call();
|
||||
}));
|
||||
return sequentialVfxPlayer;
|
||||
}
|
||||
|
||||
public override VfxBase SubmitMulliganVfx(IList<BattleCardBase> abandonCards)
|
||||
{
|
||||
_mulliganChangedNum = abandonCards.Count;
|
||||
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
||||
if (abandonCards.Count > 0)
|
||||
{
|
||||
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
||||
sequentialVfxPlayer.Register(_MulliganCardChange(abandonCards));
|
||||
parallelVfxPlayer.Register(sequentialVfxPlayer);
|
||||
}
|
||||
parallelVfxPlayer.Register(new DummyDeckRemoveCardVfx(isPlayer: true, 3));
|
||||
return parallelVfxPlayer;
|
||||
}
|
||||
|
||||
protected override VfxBase _MulliganSwap(IDictionary<int, BattleCardBase> newList, IList<BattleCardBase> oldList)
|
||||
{
|
||||
return _CardSwapAndMoveToStaticPositionVfx(newList, oldList, isCardHolderPlayer: true, isHideMulliganTitle: true);
|
||||
}
|
||||
|
||||
public PlayerMulliganView GetPlayerMulliganView()
|
||||
{
|
||||
return _playerMulliganView;
|
||||
}
|
||||
|
||||
public void RegisterAbandonCard(BattleCardBase card)
|
||||
{
|
||||
if (_firstDrawList.Contains(card) && !m_AbandonList.Contains(card))
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CARD_MOVE_SINGLE_1);
|
||||
m_AbandonList.Add(card);
|
||||
}
|
||||
}
|
||||
|
||||
public void TakeOutAbandonCard(BattleCardBase card)
|
||||
{
|
||||
if (m_AbandonList.Contains(card))
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CARD_MOVE_SINGLE_1);
|
||||
m_AbandonList.Remove(card);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
namespace Wizard.Battle.Mulligan;
|
||||
|
||||
public class PlayerMulliganView : MulliganViewBase
|
||||
{
|
||||
private IPlayerView m_PlayerBattleView;
|
||||
|
||||
public event Func<VfxBase> OnMulliganDragSuccess;
|
||||
|
||||
public PlayerMulliganView(MulliganInfoControl mlgInfoCtrl, IPlayerView view)
|
||||
: base(mlgInfoCtrl)
|
||||
{
|
||||
m_PlayerBattleView = view;
|
||||
m_MlgUI.InitMulliganInfo();
|
||||
m_MlgUI.OnTimeUp += OnTimeUp;
|
||||
}
|
||||
|
||||
public void DragCardStart(BattleCardBase card)
|
||||
{
|
||||
m_PlayerBattleView.MoveCardStart(card, isEffectAndSoundOn: false);
|
||||
}
|
||||
|
||||
public void DragCard(BattleCardBase card, Vector3 Pos)
|
||||
{
|
||||
m_PlayerBattleView.MoveCard(card, Pos);
|
||||
}
|
||||
|
||||
public void DragCardStop(BattleCardBase card)
|
||||
{
|
||||
m_PlayerBattleView.CardMoveEffectSwitch(on: false);
|
||||
GameMgr.GetIns().GetSoundMgr().StopSe(Se.TYPE.SYS_DRAG_SLIDE);
|
||||
card.SetOnMove(move: false);
|
||||
}
|
||||
|
||||
public override SequentialVfxPlayer MoveCardToStaticPosition(BattleCardBase card, int posIndex, bool isAbandon)
|
||||
{
|
||||
VfxBase vfx = NullVfx.GetInstance();
|
||||
if (isAbandon)
|
||||
{
|
||||
vfx = this.OnMulliganDragSuccess.GetAllFuncVfxResults();
|
||||
}
|
||||
SequentialVfxPlayer sequentialVfxPlayer = base.MoveCardToStaticPosition(card, posIndex, isAbandon);
|
||||
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
|
||||
{
|
||||
DragCardStop(card);
|
||||
if (isAbandon)
|
||||
{
|
||||
m_MlgUI.SetExchangeMarkPlayer(posIndex, on: true);
|
||||
}
|
||||
}));
|
||||
sequentialVfxPlayer.Register(vfx);
|
||||
return sequentialVfxPlayer;
|
||||
}
|
||||
|
||||
public void ShowCardDetail(BattleCardBase card)
|
||||
{
|
||||
bool flag = !GameMgr.GetIns().IsWatchBattle && Mathf.Approximately(card.BattleCardView.Transform.localPosition.x, 0f);
|
||||
m_PlayerBattleView.SetDetailScreenPosition(!flag && _IsDetailScreenRight());
|
||||
m_PlayerBattleView.ShowDetailPanel(null, null, card, DetailPanelControl.ShowRequest.MULLIGAN);
|
||||
}
|
||||
|
||||
private bool _IsDetailScreenRight()
|
||||
{
|
||||
if (InputMgr.ShowDetailLeftAndRight || GameMgr.GetIns().IsWatchBattle)
|
||||
{
|
||||
return Input.mousePosition.x < (float)Screen.width / 2f;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ShutDownCardDetail()
|
||||
{
|
||||
m_PlayerBattleView.HideDetailPanel();
|
||||
}
|
||||
|
||||
public RaycastHit[] ConvertMousePositionToRayCastHits(Vector3 position)
|
||||
{
|
||||
return m_MlgUI.GetRaycastHitFromPosition(position);
|
||||
}
|
||||
|
||||
public RaycastHit[] ConvertMousePositionToFrontUIRaycastHits(Vector3 position)
|
||||
{
|
||||
return m_MlgUI.Get2DRaycastHitFromPosition(position);
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPointInMulliganUICamera(Vector3 position)
|
||||
{
|
||||
return m_MlgUI.ScreenToWorldPoint3D(position);
|
||||
}
|
||||
|
||||
private VfxBase OnTimeUp()
|
||||
{
|
||||
return InstantVfx.Create(ShutDownCardDetail);
|
||||
}
|
||||
|
||||
protected override GameObject GetMulliganUIKeepZone()
|
||||
{
|
||||
return m_MlgUI.GetKeepZonePlayer().gameObject;
|
||||
}
|
||||
|
||||
protected override GameObject GetMulliganUIAbandonZone()
|
||||
{
|
||||
return m_MlgUI.GetAbandonZonePlayer().gameObject;
|
||||
}
|
||||
|
||||
public override void HideMulliganUIAbandonZone()
|
||||
{
|
||||
m_MlgUI.HideMulliganChangeUI();
|
||||
}
|
||||
|
||||
public void SelectEffectOn(BattleCardBase targetCard)
|
||||
{
|
||||
m_PlayerBattleView.DetailPanelSelectEffectOff();
|
||||
m_PlayerBattleView.DetailPanelSelectEffectOn(targetCard, DetailPanelControl.ShowRequest.MULLIGAN);
|
||||
}
|
||||
|
||||
public void SelectEffectOff()
|
||||
{
|
||||
m_PlayerBattleView.DetailPanelSelectEffectOff();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user