feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/WizardUIButton.cs
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SVSim.BattleEngine/Engine/Wizard/WizardUIButton.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class WizardUIButton : UIButton
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{
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public List<EventDelegate> onPress = new List<EventDelegate>();
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public List<EventDelegate> onRelease = new List<EventDelegate>();
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public bool IsNewReplayForwardButton { get; set; }
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protected override void OnPress(bool isPressed)
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{
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base.OnPress(isPressed);
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if (UIButton.current == null && isEnabled && isPressed)
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{
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SetAsPressed();
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}
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else if (UIButton.current == null && isEnabled && !isPressed)
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{
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SetAsReleased();
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}
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}
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private void SetAsPressed()
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{
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UIButton.current = this;
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EventDelegate.Execute(onPress);
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UIButton.current = null;
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SetState(State.Pressed, immediate: true);
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}
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private void SetAsReleased()
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{
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UIButton.current = this;
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EventDelegate.Execute(onRelease);
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UIButton.current = null;
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SetState(State.Normal, immediate: true);
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}
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protected override void OnDragOut()
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{
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if ((IsNewReplayForwardButton && isEnabled) || !IsNewReplayForwardButton)
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{
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SetAsReleased();
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}
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base.OnDragOut();
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}
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}
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