feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

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using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class TutorialData
{
public enum POPUP_TYPE
{
TutorialPopupTypeA,
TutorialPopupTypeB,
TutorialPopupTypeC,
TutorialPopupTypeD
}
public int popup_id;
public int tutorial_id;
public string popup_title;
public POPUP_TYPE popup_type;
public List<string> effect_path = new List<string>();
public List<string> effect_position = new List<string>();
public string text1;
public string text2;
public string text3;
private int index;
public TutorialData(string[] columns)
{
popup_id = int.Parse(columns[index++]);
tutorial_id = int.Parse(columns[index++]);
popup_title = columns[index++];
popup_type = (POPUP_TYPE)int.Parse(columns[index++]);
string[] source = columns[index++].Split(","[0]);
effect_path = source.ToList();
string[] source2 = columns[index++].Split(","[0]);
effect_position = source2.ToList();
text1 = columns[index++];
text2 = columns[index++];
text3 = columns[index++];
}
}