feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/TutorialData.cs
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SVSim.BattleEngine/Engine/Wizard/TutorialData.cs
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using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public class TutorialData
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{
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public enum POPUP_TYPE
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{
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TutorialPopupTypeA,
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TutorialPopupTypeB,
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TutorialPopupTypeC,
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TutorialPopupTypeD
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}
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public int popup_id;
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public int tutorial_id;
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public string popup_title;
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public POPUP_TYPE popup_type;
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public List<string> effect_path = new List<string>();
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public List<string> effect_position = new List<string>();
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public string text1;
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public string text2;
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public string text3;
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private int index;
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public TutorialData(string[] columns)
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{
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popup_id = int.Parse(columns[index++]);
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tutorial_id = int.Parse(columns[index++]);
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popup_title = columns[index++];
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popup_type = (POPUP_TYPE)int.Parse(columns[index++]);
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string[] source = columns[index++].Split(","[0]);
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effect_path = source.ToList();
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string[] source2 = columns[index++].Split(","[0]);
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effect_position = source2.ToList();
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text1 = columns[index++];
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text2 = columns[index++];
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text3 = columns[index++];
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}
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}
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