feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/TutorialAreaSelect.cs
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28
SVSim.BattleEngine/Engine/Wizard/TutorialAreaSelect.cs
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using UnityEngine;
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namespace Wizard;
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public class TutorialAreaSelect
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{
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public string ChapterId { get; }
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public int TutorialStep { get; }
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public Vector2 MapIconPos { get; }
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public int ChapterButtonBgId { get; }
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public bool ExistsStoryMovie { get; }
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public TutorialAreaSelect(string[] columns)
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{
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int num = 0;
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ChapterId = columns[num++];
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TutorialStep = int.Parse(columns[num++]);
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float x = float.Parse(columns[num++]);
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float y = float.Parse(columns[num++]);
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MapIconPos = new Vector2(x, y);
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ChapterButtonBgId = int.Parse(columns[num++]);
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ExistsStoryMovie = int.Parse(columns[num++]) == 1;
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}
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}
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