feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

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using UnityEngine;
namespace Wizard;
public class TutorialAreaSelect
{
public string ChapterId { get; }
public int TutorialStep { get; }
public Vector2 MapIconPos { get; }
public int ChapterButtonBgId { get; }
public bool ExistsStoryMovie { get; }
public TutorialAreaSelect(string[] columns)
{
int num = 0;
ChapterId = columns[num++];
TutorialStep = int.Parse(columns[num++]);
float x = float.Parse(columns[num++]);
float y = float.Parse(columns[num++]);
MapIconPos = new Vector2(x, y);
ChapterButtonBgId = int.Parse(columns[num++]);
ExistsStoryMovie = int.Parse(columns[num++]) == 1;
}
}