feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
40
SVSim.BattleEngine/Engine/Wizard/TreasureBoxCpResultInfo.cs
Normal file
40
SVSim.BattleEngine/Engine/Wizard/TreasureBoxCpResultInfo.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
using LitJson;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class TreasureBoxCpResultInfo
|
||||
{
|
||||
public int BeforeGrade { get; private set; }
|
||||
|
||||
public int AfterGrade { get; private set; }
|
||||
|
||||
public List<ReceivedReward> RewardDataList { get; private set; }
|
||||
|
||||
public void Parse(JsonData data)
|
||||
{
|
||||
BeforeGrade = data["before_grade"].ToInt();
|
||||
AfterGrade = data["after_grade"].ToInt();
|
||||
JsonData jsonData = data["upgrade_treasure_box_reward_list"];
|
||||
RewardDataList = new List<ReceivedReward>();
|
||||
for (int i = 0; i < jsonData.Count; i++)
|
||||
{
|
||||
ReceivedReward item = ReceivedReward.CreateFromPackInfoResult(jsonData[i]);
|
||||
RewardDataList.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsBoxOpened()
|
||||
{
|
||||
if (RewardDataList != null)
|
||||
{
|
||||
return RewardDataList.Count > 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsPlayGradeUpAnimation()
|
||||
{
|
||||
return AfterGrade > BeforeGrade;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user