feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
19
SVSim.BattleEngine/Engine/Wizard/TokenPlayPattern.cs
Normal file
19
SVSim.BattleEngine/Engine/Wizard/TokenPlayPattern.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class TokenPlayPattern
|
||||
{
|
||||
public int IndexOfHandCardList { get; private set; }
|
||||
|
||||
public float tokenValue { get; private set; }
|
||||
|
||||
public List<AITokenInformation> TokenInfoPairList { get; private set; }
|
||||
|
||||
public TokenPlayPattern(int index, float value, List<AITokenInformation> tokenIdList)
|
||||
{
|
||||
IndexOfHandCardList = index;
|
||||
tokenValue = value;
|
||||
TokenInfoPairList = tokenIdList;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user