feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/TextLineCreater.cs
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46
SVSim.BattleEngine/Engine/Wizard/TextLineCreater.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class TextLineCreater : MonoBehaviour
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{
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[SerializeField]
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private GameObject _originalLine;
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[SerializeField]
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private UIGrid _lineGrid;
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private List<GameObject> _lineList = new List<GameObject>();
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public void ShowLines(int lineNumber, bool isOriginalActive = false)
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{
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if (lineNumber <= 0)
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{
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return;
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}
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_originalLine.gameObject.SetActive(isOriginalActive);
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CreateLines(lineNumber);
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int i = 0;
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for (int count = _lineList.Count; i < count; i++)
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{
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if (i < lineNumber)
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{
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_lineList[i].gameObject.SetActive(value: true);
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}
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else
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{
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_lineList[i].gameObject.SetActive(value: false);
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}
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}
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_lineGrid.Reposition();
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}
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private void CreateLines(int lineNumber)
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{
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for (int i = _lineList.Count; i < lineNumber; i++)
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{
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_lineList.Add(NGUITools.AddChild(_lineGrid.gameObject, _originalLine));
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}
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}
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}
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