feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/StoryAISettingDataSet.cs
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32
SVSim.BattleEngine/Engine/Wizard/StoryAISettingDataSet.cs
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using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public class StoryAISettingDataSet
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{
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private List<StoryAISettingData> _dataTable;
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public StoryAISettingDataSet()
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{
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_dataTable = new List<StoryAISettingData>();
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}
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public void AddData(StoryAISettingData data)
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{
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if (!_dataTable.Any((StoryAISettingData d) => d.EnemyAiId == data.EnemyAiId))
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{
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_dataTable.Add(data);
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}
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}
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public StoryAISettingData GetSettingData(int enemyAiId)
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{
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return _dataTable.First((StoryAISettingData d) => d.EnemyAiId == enemyAiId);
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}
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public List<StoryAISettingData> GetSettingDataTable()
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{
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return _dataTable;
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}
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}
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