feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/StoryAISettingData.cs
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27
SVSim.BattleEngine/Engine/Wizard/StoryAISettingData.cs
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namespace Wizard;
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public class StoryAISettingData
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{
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public int EnemyAiId { get; private set; }
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public int DeckId { get; private set; }
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public int StyleId { get; private set; }
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public int EmoteId { get; private set; }
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public int LogicLevel { get; private set; }
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public bool UseInnerEmote { get; private set; }
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public StoryAISettingData(string[] columns)
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{
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int num = 0;
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EnemyAiId = AIScriptParser.ParseInt(columns[num++]);
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DeckId = AIScriptParser.ParseInt(columns[num++]);
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StyleId = AIScriptParser.ParseInt(columns[num++]);
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EmoteId = AIScriptParser.ParseInt(columns[num++]);
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LogicLevel = AIScriptParser.ParseInt(columns[num++]);
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UseInnerEmote = AIScriptParser.ParseInt(columns[num++]) > 0;
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}
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}
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