feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
67
SVSim.BattleEngine/Engine/Wizard/SpotCardData.cs
Normal file
67
SVSim.BattleEngine/Engine/Wizard/SpotCardData.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using System.Collections.Generic;
|
||||
using LitJson;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class SpotCardData
|
||||
{
|
||||
private Dictionary<int, int> _spotCardDict = new Dictionary<int, int>();
|
||||
|
||||
public void SetSpotCardData(JsonData jsonData)
|
||||
{
|
||||
if (jsonData == null || jsonData.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_spotCardDict = new Dictionary<int, int>(jsonData.Count);
|
||||
foreach (string key in jsonData.Keys)
|
||||
{
|
||||
if (int.TryParse(key, out var result))
|
||||
{
|
||||
_spotCardDict[result] = jsonData[key].ToInt();
|
||||
}
|
||||
}
|
||||
GameMgr.GetIns().GetDataMgr().SetDirtyPossessionCardDict();
|
||||
}
|
||||
|
||||
public bool ExistsSpotCard()
|
||||
{
|
||||
return _spotCardDict.Count > 0;
|
||||
}
|
||||
|
||||
public bool ExistsSpotCard(int cardId)
|
||||
{
|
||||
return _spotCardDict.ContainsKey(cardId);
|
||||
}
|
||||
|
||||
public int GetSpotCardNum(int cardId)
|
||||
{
|
||||
int value = 0;
|
||||
_spotCardDict.TryGetValue(cardId, out value);
|
||||
return value;
|
||||
}
|
||||
|
||||
public void SetSpotCardNum(int cardId, int num)
|
||||
{
|
||||
_spotCardDict[cardId] = num;
|
||||
GameMgr.GetIns().GetDataMgr().SetDirtyPossessionCardDict();
|
||||
}
|
||||
|
||||
public Dictionary<int, int> CreateDictionaryIncludingSpotCard(IDictionary<int, int> srcDict)
|
||||
{
|
||||
Dictionary<int, int> dictionary = new Dictionary<int, int>(srcDict);
|
||||
foreach (KeyValuePair<int, int> item in _spotCardDict)
|
||||
{
|
||||
int value = 0;
|
||||
if (dictionary.TryGetValue(item.Key, out value))
|
||||
{
|
||||
dictionary[item.Key] = value + item.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
dictionary.Add(item.Key, item.Value);
|
||||
}
|
||||
}
|
||||
return dictionary;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user